
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
刚刚通关,21个多小时,没看攻略,挂了N次,悲剧。 解锁:逍遥大侠,铸剑大师,酒神,食神(我认为应该还有,可是就没了)。 整体而言,不错,肯定会刷二周目 剧情方面,很丰富;没看攻略,但凭着多年的游戏直觉,知道自己落下了不少剧情,估计最少有三分之一的剧情没触发;大地图还有好几座秃山,我应该就是没触发剧情的地方。 好处不少,但还是让人想吐槽的点印象深刻: 第一:没有地图!出个地图很难吗?!对于老年玩家,每次都得自己找,好麻烦的!为什么没有地图? 第二:没有任务系统!或者准确的来说没有任务栏,只有属性栏;话说回来,属性栏都能设计出来,再设计个任务栏很难?! 以上两点(地图和任务栏)应伴随着玩家全程,但没有的话就很难受。尤其要做任务的时候有一堆支线任务,做完哪个,没做哪个,找哪个人,需要什么材料!(尤其是需要什么材料)都是问题! 前期一直在练武,没敢出去闲逛,但是后期有大把时间练武,闲逛的时候都没有事件触发;所以有个矛盾点出来了: 前期出去闲逛触发事件,打不过遭遇战(一直在练武,都感觉有点小吃力);前期练武后期出去,又没有事件!(这个也可能是我玩法不对,暂时提一嘴) 对了!打铁系统;我尼玛的,我攒了一堆材料,没法下山买手套,结果开大地图了才有机会下山买基础材料,但是没法打装备了!非得二周目才能自己提前准备啊?大世界有个打铁的地方很难嘛?(炼丹没开,不知道大世界有炼丹没有) 总体来说,回忆青春加分比较多,推荐吧。 (但是基础槽点真不少,《天命qiyu》18年的《侠客》16年的,就早了两年,但是《天命》有任务系统,有地图,能打铁炼药,有这几个伴随玩家全程的东西真不一样) 最后的最后!我打龙王的时候,龙王反击卡住了!我尼玛知道我多绝望吗?我硬等了有4-5分钟左右,好了。要是真的卡掉了,我能喷死制作组! (武林盟主比武,有几个回血比我打的血都多,真恶心)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无敌
好游戏
不多说
已经过了近十年,侠客风云传依然是现在的武侠之光,国产之光
哎,啥时候河洛才能回到开发侠客风云传和河洛群侠传的时代啊。
一代经典,光进游戏听听音乐就满足了~
好玩,差分很多
这么久终于可以正常运行了,非常好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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