
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩完活侠传意犹未尽时又想到了侠客风云传,然而从小时候等到进入工作,河洛再也没有一部新的侠客风云传,或许以后也不会再有了。
作为徐大大的巅峰之作,他的剧情就是神中神,既没有那些恶心的ntr情节,也没有圣母的情节,塑造了一个敢爱敢恨的主角,而且每一位女角色都刻画的非常好,忠爱凄惨的沈澜,可爱的小师妹等等。他塑造了一个玩家想象中最为真实的武林,而且每一条线路都有着非常好的叙事结构,为了正道和追求小虾米前辈的盟主线,有为了报仇而黑化的龙王线,有被天王的理想的理想打动的天王线,是每一个武林爱好者的必玩之作
目前国产武侠的巅峰
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heluo Studio's legendary Wuxia RPG that's a combo of growth simulator, CYOA and tactical combat. My hours played in Steam is not reflective of the number of hours I actually played this game as I bought a physical copy and played at least 2000+ hours on it. This is a game that you really have to play the game in Chinese in order to fully appreciate the work done, plenty of puns, references and poetry that only really work in Chinese. Could recommend the game now that they seem to have patched the original portraits back, they were removed previously due to lawfare from one notoriously ♥♥♥♥ publisher called Soft-world.
这个游戏引导非常差,而且养成系统太单薄了,能提升就基本功和武学到第三年后基本就是0提升了;不看攻略大部分内容都会错过;战斗系统更是一坨,清一色车轮战,一旦打输又得重头再来,剧情到剑圣环节又是车轮战,前面所有小怪基本无伤结果遇到武当掌门全程百分百反伤,根本打不了一点。只能说河洛的游戏当真玩不明白,本来想找逸剑风云录平替,没想到直接吃到一坨。
没有键盘按键控制,只用个鼠标点点点
无敌神中神,时至今日依然是我心中最好的武侠游戏。
去你奶奶的智冠
这游戏已经不适合现在玩了,它就像一坨夹着巧克力的屎。它的剧情很棒,有一种读武侠小说的感觉;它的配乐不错,很应景。除此之外我找不到这个游戏的任何优点。 游戏内置的小游戏异常无聊且不能跳过,并且你要是想拿到好的武器、想刷技能点就必须去玩。 游戏的UI异常难受,背包没有详细分类,没有如何排序,技能也是,没有一个类似文件夹的东西分类,导致游戏里大约有很大一部分时间是在倒腾背包。 游戏内的武功不能融汇贯通,只能使用一个流派招式,如果想改,需要等CD。 游戏没有任何指引,想达到特定结局只能去看攻略,而且没有类似于任务日志的功能。 综上所述,这游戏现在已经不值这个价位了[spoiler](我也不清楚河洛是不是在学黑魂) [/spoiler],它让我玩得很上头但是又很难受,最后不得不去开个修改器去skip这沟槽的小游戏 ---- 补一条,这几把大地图不看攻略你就跑吧,一跑一个不吱声。
如果没用时间限制,这是一个很好的游戏,不喜欢看攻略的人被强迫去看攻略,才能玩的好。假如没有时间设定,可以像金庸群侠传当年的那样,为自己漫长的探索,为自己的发现而感到惊喜。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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