
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果没用时间限制,这是一个很好的游戏,不喜欢看攻略的人被强迫去看攻略,才能玩的好。假如没有时间设定,可以像金庸群侠传当年的那样,为自己漫长的探索,为自己的发现而感到惊喜。
去你奶奶的智冠
还是要推荐的,毕竟我第一次玩的时候也觉得非常好玩。但是第时隔几年重温,感觉这种用倒计时把玩家像羊一样赶的设计实在是太老土了。没有一次城镇体验谈得上舒心。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有键盘按键控制,只用个鼠标点点点
高配版武林群侠传,当年武林可是让我通宵N次的,养成系统十分好玩 单机界清流,永远的中式武侠yyds
这么多年过去了,侠客依旧是巅峰。
这么多年过去,诞生了不少新的武侠游戏,但只有侠风云传能让我感受到什么叫有归属感的武侠世界。
很好玩,可惜侠客之后再无河洛!
从初中到大学,这么多年了,还是心目中剧情最强的武侠游戏
Classic. The best game with all the best elements of traditional Chinese culture. The game is also very fun to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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