
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经典游戏了,不看攻略玩会很痛苦。当年买那个凤凰激活码反激活一次就失败记这个发行商一辈子。
我服了,你这游戏都多长时间了。本来说以前的码早忘了,再买一次重温一下,结果就是卡死,重开了几次没用,都几年了这种恶行bug都有?!
分支足够多,体力不够用。风吹雪和李微之的任务有冲突,实在是太蛋疼了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是我玩过最好玩的武侠游戏。
1. mod不能用,垃圾 2. 编剧对是非善恶的观念比较混沌,有些标准古代和现代是不同,但是就算是放在古代,并不是说出家了,或者失忆了,之前犯的事儿就能一笔勾销,啥也不追究的。这方面另外一个表现就是,选项很奇葩,选一些跳脱的选项,反而会有更大收益,原因莫名其妙,好像所有的结果都和前因没有关系,都是随机事件的结果,而不是种瓜得瓜种豆得豆。 3. 时间上真的很紧,安排起来非常捉襟见肘。尤其是对于第一次玩的新手,哪怕你看攻略,如果不开修改器,你会落下很多剧情、道具和武功技能。真的是只有小众的真爱粉才会喜欢这种要求很苛刻的游戏,对于大多数用户,大多数用户啥样我也不知道,反正对于我个人,我是很讨厌这种感觉的,这哪是玩游戏啊,这是被游戏玩啊。 4. 多周目没有明显的优势,到了二周目,还是这么赶时间,一点儿没有从容不迫享受游戏的感觉,玩起来还是得靠背板和攻略。。。反正我是不喜欢这种感觉。 5. 说句题外话,这个游戏我没查开发商,但是盲猜应该是弯弯做的,真是和大陆人的三观不一样,是否对错的判断比较混沌,有种历史虚无主义的迹象,被西方洗脑多了,是有点不一样。
侠隐阁的风格为什么不向风云传靠拢一点呢?非要整些假装高大上的理念碰撞干什么
don't mind me, I'm an addict
她们都是我的翅膀😭
武侠游戏的巅峰
人生的第一个电脑游戏就是河洛的《武林群侠传》,那时候还是盗版,现在的河洛我必须要支持。 另外游戏本身的质量也很好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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