
Takkoman -Kouzatsu World- is a stylish 2D action game born from character fan art based on the Touhou series, featuring individually unique creatures running rampant across all thirteen stages!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
touhou só que cabeça
《Takkoman -Kouzatsu World-》是由illuCalab制作,PLAYISM发行的一款东方同人题材2D横版动作冒险类游戏。 本质上该作就像是一款加了弹幕要素的洛克人X/Zero ,游戏中玩家将扮演没有手臂的芙兰朵露,在充满混乱和虚无的攻杂乡中你将与比那名居天子操纵的要石、疯狂的铃仙/早苗和噬菌体形态的二分身等敌人进行作战。 游戏的画面演出相当精致,整个世界观颇有一丝无限月读(大雾)的既视感,整个故事讲的大概就是攻杂乡上的月球人在试图提取复制幻想乡居民基因的开发过程中导致了幻想乡的异变,为了阻止失态于是二小姐决定主动出击,BOSS形象和弹幕的概念设计很符合东方的特色,在此基础上这种由畸变导致的“重组物种”虽然谈不上猎奇和掉SAN,但就是有种说不出的古怪。 操作体验方面,个人感觉这作手柄搓起来没有按键盘舒服(这点因人而异),因为本作绝大多数技能都需要依托于冲刺组合释放,近战格斗相较于弹幕容错率和伤害都更低一些,手柄跳加冲刺用起来有些不太灵活,如果能熟悉下来的话可能好点儿吧。 至于游戏难度......zero通开场boss,道中疯狂掉坑(死去的记忆开始攻击我),咳咳,虽说初始普通难度还好,但对于平台手残党来说真的就是地域,就拿第一关boss“小乌贼”(我也不造是什么)来说,主要难点就是控擦弹/BUTTON和躲弹幕,前面没攒能又不熟悉机制的话就只有挨子儿的份了,更何况后面HARD难度压根就不是非东方STG狂热玩家能驾驭了的。 总之如果你对高难度类洛克人&STG&东方游戏感兴趣的话,那本作还是非常值得入手的。 [quote] ★★★★★★★★用黑色译作背景※用文章谱写铭记☆☆☆☆☆☆☆☆ 「点击关注 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名单鉴赏家[/url]发现更多好游戏 ,点击加入[url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url]」[/quote]
游戏的操作手感很不错 不过boss战设计的有点欠缺 普通难度下很多时候乱莽都能过
Pretty tough game, but seems more complicated than it really is, at least on the normal difficulty. I recommend it
cute but NO ARMS??? WTF???
this game is broen
It's good.
I'm not even sure where to begin. This game is excellent. Its cracked out megaman x/zero style action with unique stage design and boss fights. Touhou Project elements are hard to miss but even harder to describe in some ways as they're stylishly imposed and seemingly fused with other tropes of bosses or formidable foes from other games or series unrelated, and then you have versions of characters as bosses that are almost fused into part of sort of the meme or fan culture around them. There is a wide variety of hazards and stage design you'll find yourself navigating through as you blast, slash, and kick your way through everything. Its an amazing platformer. It has that very original doujin style game design to it, as in, its just purely creative. What I love about this game is just simply how... engaging it is? Even from the very title menu, theres a tone set for the player that you're really 'in' for something. A stage select that really says these are tough missions, and make you feel truly accomplished when you get better at the game and learn to just play it, and not be overwhelmed by whats happening in some fights. I truly wish this game had a sequel and it came as sort of a surprise to me when I found out this was developed by the same team that made Skydrift, because it feels like more of a passion project of maybe a few key people. I know its older and actually came out before sky drift so it makes alot of sense for things like graphical fidelity and certain levels of what I'll vaguely call polish, but it stands as a fantastic game. Its challenging and keeps you on your wits no matter what. I hope illuCalab dips their hands more into the action genre. This game is a real treat for people that grew up playing faster games, and enjoy a challenge with explosive action. This game does not hold your hand. Also main protagonist goes hard as a.. Yukkuri of I think Yukari but turned into her own character with legs and a "torso" with the cloak. I don't even know what to say, the game is a 'classic' to me. Give it a shot. Here's to more Takkoman.
This is peak :)
funny
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