
TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Emozionante nella sua semplicità. Lo scopo di un gioco è tenerti incollato allo schermo e divertirti, questo gioco ci riesce in pieno; poco conta se è fatto male, lo scopo è raggiunto e vale quello che lo paghi.
best game
идеальный симулятор насилия над психикой игрока
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fine but just not worth the money, but ill be honest and say the AI are pretty hard if you like that challenge and like slow paced game sure i guess 5$ for the game is a fine deal 4.5/10
спецназ дцп, стрелять не умеет, в наклоне ходить тоже еще и лобби с пингом под 500 с какими-то индусами которые тоже на 5 минут пришли
Takedown: Red Sabre non è semplicemente un videogioco. È un’esperienza spirituale. Un percorso di crescita personale che ti insegna il significato della pazienza, dell’accettazione e soprattutto della domanda: “Ma chi me l’ha fatto fare?” I nemici possiedono capacità tattiche che sfuggono alla comprensione umana: possono fissare un muro per contemplare il senso della vita, ignorarti completamente oppure trasformarsi improvvisamente in John Wick e centrarti in fronte da una distanza tale che probabilmente hanno sparato dalla sessione di gioco successiva. I tuoi compagni di squadra, invece, rappresentano perfettamente il concetto di collaborazione: tu collabori cercando di completare la missione, loro collaborano cercando di impedirti di farlo. Ogni scontro a fuoco ricrea fedelmente la sensazione di non avere la minima idea di cosa stia succedendo. Entri in una stanza, senti BANG, schermata di morte. Finalmente un FPS che elimina tutte quelle inutili distrazioni moderne. Anche il level design merita un applauso. Ogni porta diventa una scelta esistenziale. La apro? Non la apro? C’è qualcuno dietro? Morirò immediatamente? Dopo qualche ora capisci che la risposta all’ultima domanda è quasi sempre sì. Ma il vero capolavoro è la difficoltà. Altri videogiochi aumentano la sfida rendendo i nemici più intelligenti. Takedown: Red Sabre ha avuto un’idea molto più sofisticata: rendere tutto inspiegabilmente ostile, anche creare una lobby con gli amici o salvare il loadout desiderato. Graficamente riesce inoltre nell’impresa di trasportarti direttamente in un’epoca dimenticata, anche se probabilmente quell’epoca era già dimenticata quando il gioco è uscito. In conclusione, è un’esperienza indimenticabile. Non necessariamente per i motivi che speravano gli sviluppatori, ma indimenticabile comunque. 9/10 — Lo consiglio soprattutto a chi pensa che la propria vita sia troppo serena e desidera introdurre volontariamente una nuova fonte di sofferenza.
It's super bad but you're in for a good time if you're playing with your friends. Everything is clunky and unpolished, the enemies are simultaneously retarded and unfathomably dangerous. The learning curve is more of a roller coaster, since you could very well zigzag through dozens of shooting enemies unfazed, but get one shot by a piece of ♥♥♥♥ a thousand miles away. Go into this with a carefree mindset and you'll have fun, but don't expect a realistic simulator.
I bought this because I played a free trial for it on the Xbox 360 Marketplace back in elementary school and it was pretty fun but extremely hard, even to this day I'm pretty f^cking horrendous at it, but I'd still like to be able to come back here and there. My short, straight-forward review is that it's basically just a rip-off Rainbow Six Vegas. Slightly janky, but still works. This'll without a doubt run on low-end specs.
grazie mario,grazie nicola,gioco del secolo.
Absolut episches Game, Movement ne glatte 7/10 und Gunhandling 9/10. Selten so viel Spaß gehabt 😍 Abgesehen davon das übelste Drecksgame. 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $181.6K | 340 | 80% | $14.99 | |
| $181.4K | 1.6K | 90% | $4.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| $181.8K | 1.4K | 89% | $5.99 | |
| $181.3K | 1.5K | 92% | $7.99 | |
| $181.8K | 226 | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 41K | 93% | $9.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $525 | 21 | 62% | $0.99 | |
| — | 0 | — | — | |
| — | 2.5K | 69% | — | |
| $41.7M | 124.6K | 92% | $14.99 |