
Fast-paced Western shooting game, can quickly play the core content even if you only got 10 minutes break. Multiple modes are added to the game to help you kill time when you don't know what to play.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Spanish - Spain, Traditional Chinese, Russian, Portuguese - Brazil, French, Italian, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Take That, developed and published by S.Y. GAMES, is a fast-paced third-person shooter built around the simple idea of accessibility. It doesn’t try to reinvent the genre or overwhelm players with complicated systems; instead, it focuses on providing immediate action that can be enjoyed in short bursts. The concept is refreshingly straightforward—launch the game, select a mode, and dive right into the shooting without long tutorials, heavy menus, or tedious setup. The developer has made it clear that the goal was to create a game that could be played even when the player has only ten minutes to spare, and that philosophy permeates every aspect of its design. In a time when most shooters demand significant time investment, Take That’s commitment to brevity and instant gratification is both practical and appealing. The game offers four distinct modes—Quick Mode, Endless Mode, Story Mode, and Mini-Games—each catering to a slightly different playstyle. Quick Mode is the centerpiece, designed to drop players directly into battle with minimal downtime. You can select your map, adjust the difficulty, choose an entry point, and even hire a bounty hunter ally to help you clear out enemies. It’s a compact but surprisingly varied structure, allowing for some degree of customization while staying true to the game’s “jump in and play” philosophy. Endless Mode provides a wave-based challenge that tests your endurance, while Story Mode strings together short missions with brief narrative interludes and simple cutscenes. The inclusion of mini-games adds a touch of variety, offering lighter distractions that break up the rhythm of shooting-focused play. Though none of these modes are deeply complex, together they create a package that feels flexible and well-suited for casual sessions. Gameplay in Take That is defined by its immediacy. The controls are responsive, and the pacing brisk enough to keep you constantly engaged. Combat is straightforward—you shoot, dodge, reposition, and survive through a series of encounters that escalate in intensity as you progress. There’s no complicated progression system or crafting mechanic to distract from the action, which makes it easy to understand and enjoyable even for players who don’t usually gravitate toward shooters. While its simplicity can limit long-term replay value, it also makes the game remarkably accessible to a broad audience. The design ensures that within seconds of starting, you’re already in motion, firing at enemies and chasing high scores rather than navigating complex menus. This kind of design philosophy might not satisfy those who crave depth and long-term progression, but for players looking for instant engagement, it hits its mark perfectly. Visually, the game leans into a modest indie aesthetic that prioritizes functionality over spectacle. The environments are compact, cleanly textured, and easy to read, which helps maintain clarity during fast-paced combat. The Western-inspired setting lends a distinctive flavor to the visuals, giving the experience a rough, dusty tone that matches the game’s straightforward intensity. The character models and animations are serviceable, though not particularly detailed, and the camera work keeps the focus squarely on the action. Audio design follows the same philosophy—minimalist but effective. Gunfire, explosions, and ambient sounds do their job without overcomplicating the presentation, and the background music maintains a consistent rhythm that keeps you energized during play. The result is a presentation that feels unpretentious and focused, perfectly aligned with the game’s goal of delivering immediate entertainment. The Story Mode adds a light narrative layer, linking together short missions with small animated sequences that give context to your shootouts. While the story itself is not particularly deep or emotional, it provides enough motivation to keep players moving from level to level. It’s clear that the focus is not on character development or complex world-building, but on providing a sense of structure and reward as you progress. The Endless Mode, on the other hand, serves as the true test of skill and endurance, challenging you to survive increasingly difficult waves of enemies. Both modes, though simple, benefit from the tight pacing that defines the entire game. The ability to start a match in seconds and experience satisfying bursts of action ensures that Take That remains engaging, even if each individual session is brief. Of course, the game’s greatest strength—its simplicity—can also be its main limitation. Players accustomed to the depth of modern shooters might find the mechanics too bare-bones. There are no weapon upgrades, narrative branches, or advanced tactical systems to explore. Once you’ve experienced the core loop of shooting and surviving, there isn’t much to discover beyond increasing the difficulty or replaying for better performance. The game also doesn’t aim for high graphical fidelity, so players expecting cutting-edge visuals may be underwhelmed. Yet, these limitations are less flaws and more byproducts of a clear design choice. Take That isn’t trying to compete with large-scale AAA shooters; it’s carving out its own space as a compact, fast-access experience that values time and simplicity over depth. What makes Take That stand out is its honesty. It never promises more than it can deliver. Everything about the game, from its menu layout to its level structure, is built around immediacy and convenience. In that regard, it fulfills its purpose completely. It’s an ideal pick for players who enjoy quick action during breaks, or for those who want a small-scale shooter that doesn’t require long commitments. For a short indie project, it carries a surprising amount of polish and focus. While it won’t satisfy those seeking complex campaigns or high production values, it succeeds admirably in its own niche. Take That is a reminder that not every shooter needs to be massive or intricate to be fun—it just needs to deliver tight, satisfying action in the moments that count. Rating: 7/10
할인할때 산다고 해도 아깝지만 가끔씩 시간 보내기론 낫배드한 게임임.. 플레이타임 2시간 넘기기 힘들다는거 참고 해주세요
Let me start by saying this game has a good concept, but is all sorts of broken. I do like the graphics. As an "older" gamer, I grew up with the C64 and Amiga. Graphics don't have to be state of the art, for the game to be fun. Here, they serve a purpose and do it well. The audio is fine, which is mostly just gun shots. There is very little else, which is disappointing. However, the music is pretty decent if generally repetitive. Game play is somewhat hit and miss. Running around a town, gunning down bad guys should be fun, and it could be fun, but there are core elements here that just ruin the experience. As an example, using the sniper rifle. Normally to aim you need to press the right mouse button. To zoom with the sniper rifle, you need to press the middle mouse button, and to shoot? the left mouse button. So to shoot the sniper rifle, you need to hold the right and middle mouse buttons down, then click the left to take the shot. Why? How many fingers do you think I have ? The levels themselves are rather small. Just a few buildings and some rocks and stuff. You can run, roll and jump. There's really no need to jump, given you can't jump on half the stuff in each level. You can't jump onto roofs and you can't jump over the side of stairs, that you can climb, and lead nowhere. You also can't pause the game once you're in a level. Even on single player. The DLC button doesn't do anything, unless you have the DLC downloaded (I'm guessing). The story mode is very basic, and very short, with a poor story line, almost like it was written by a child. On top of that, there is no dialog, just pictograms. A picture tells a thousand words, right? No. "Camp" allows you to hire additional gunmen, but for what purpose? It's not explained at all (I figured out later on they're used in Quick Mode). Speaking of Quick Mode, it's not all that quick, taking time to set up. "Lord" Mode does... What? When you can get something to popup, it's in simplified (?) Chinese. Awesome, for those that can read Mandarin. You can click the X button to quit the game whilst the Settings dialog box is open, and it will try to quit once you've backed out of the settings. As for settings, as Charlie Brown would say; Good Grief. The resolution settings are repeated 1-8 times each. Music goes from loud to off moving the slider 1/5th of the way. At least the quality settings do something. The mini games offer a few (brief) minutes of entertainment, with four different playable games. I've just found another issue. You can click the Stetson (hat) icon to choose a different player (and change your name). If you just close that (with the X, rather than the back arrow that everything else uses), you'll get a duplicate main menu. No quality control at all it seems. Sadly, there is far too many things wrong with this game to recommend.
Risolto il bug del livello 4 posso solo consigliarlo. Posso dire che il gioco è carino e lo sviluppatore è attivo e che vuol migliorare il prodotto. Ora voglio finirlo e staro Tuned per gli sviluppi
说真的,这玩意不是很好玩
Bu oyun 2 TL için çok iyi. Arada girip eğlenceli bir şekilde adam vurabilirsiniz bir kovboy olarak. 4 ayrı mod ve çeşitli haritalar da var. Ayrıca mini oyunlar da mevcut. Lord modundaki Çince yazılar düzelirse güzel olur.
This game is pretty fun. Plain and simple.
Great western. Worth your money. Go buy it
666
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