
"Take Out" is an emotion-driven visual novel and rhythm adventure about 30 days with Morning, an android delivered to your home. Your choices shape your bond, while each day's emotions unfold in webtoon-style cutscenes and rhythm gameplay as she grows from a household assistant into a band vocalist.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $21.4K | 40 | 92% | $14.99 | |
| approximately $6.5K | 53 | 91% | $4.99 | |
| approximately $3.4K | 16 | 94% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $4.8M | 26.1K | 98% | $12.99 |