
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как человек, который наиграл в Skyrim 10000+ часов, который недавно впервые прошел Ведьмак 3, могу сказать, что эта игра меня заинтересовала тем, что очень сильно напоминает Skyrim, мне она сразу понравилась, добавил в "Список желаемого" как только увидел эти скриншоты, видео на странице в магазине. Игра зашла не сразу, сначала было ничего не понятно, не было желания разбираться, скипал много диалогов, не читал книги/записки, со второго раза вникся и мало-мальски начал разбираться. Прошел игру без спешки, выполняя побочные квесты (не все), а не просто топая по сюжету, интересно местами, есть уныльщина, которая присуще RPG, по типу: "Пойди туда, возьми то, принеси это, получи что-то в награду", от этого часто пропадает желание что-либо выполнять, и при первом прохождении хотелось просто по лайту дойти до сюжета. От сюжета ожидал большего, закончилось все быстро, нет какой-то заморочки и резкого поворота в сюжете, он неплохой, он просто без внезапного поворота, интересный, но, ожидал, что Короля Былого и Грядущего оживлю, собрав частицы его души, потом лицезрею его воскрешение, и мы вместе будем возвращать Авалону его былое величие, но, увы и ах, все заканчивается проще. В этой игре можно быть кем угодно и когда угодно - это однозначно "+" Побочные квесты интересные, но, опять же, не все. Всякие фракции - интересно, но, опять же, все очень ожидаемо, как в почти любой RPG. Билды, крафты, преображение снаряжения - это все придает то, чего не хватает многим RPG для того, чтобы игроки смогли погрузится в игру. Вот моя оценка по критериям: Графика - 7/10 Геймплей - 9/10 Атмосфера - 9/10 Саунд - 10/10 Погружение - 8/10 Анимации - 4/10 Прокачка - 10/10 Квесты - 7/10 Порог вхождения - 4/10 Лор - 10/10 Сюжет - 8/10 В целом, я не пожалел ни копейки на "Tainted Grail: The Fall of Avalon - Supporters Pack", решил поддержать разработчиков, игра мне понравилась, всем приятного прохождения.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like Skyrim and Dark Souls had a baby this is what you get.
优化太次 放技能打个怪直接给怪蹦没了 剩下的人物飘逸 模型分裂太多了 画面 游戏性 完全是都比不上十几年前的游戏的
Are you the kind of guy to pick up every item the game lets you, reach the inventory weight limit and then slow walk out the dungeon or reluctantly drop the item with the least value per weight? Do you run through each area 2-3 times to make sure you got everything? Do you load a save every time an interaction with an NPC could have gone better? Do you load back 2 hours of progress if you realize that you made a mistake? Do you check the wiki to make sure you aren't messing up too bad? If you answered yes to all of the above then I strongly recommend this game. If you do not see yourself in this, bad news: it's not optional. I tried to do a "casual" playthrough of the game, doing the quests I came across and picking up gold and valuables. I did not rush the main quest but I did not do the first zone to total completion either. The result? I go into the next zone and get my ♥♥♥♥ rocked to the point where I can't even really progress. I am swept off this mortal plane by a group of three regular bandits. I have played through Elden Ring several times with mods that make the game harder, and it was an absolute cakewalk compared to this game. Meanwhile, my buddy pal friendo who really enjoys going absolute hoarder in games like this, he completely ♥♥♥♥♥♥♥ broke it. He upgraded his weapon to +a billion in the first zone, found some broken perk combination and just absolutely destroyed everything he came across. I get that to a certain extent this is me being bad at the game, but compared to something like Skyrim or even Dark Souls, this game is MUCH harsher on you if you don't keep up with the best most upgraded gear available. You can't really "outplay" a hard encounter without literally flawless play because the enemy will just straight up one shot you while taking 20-50 hits to die in return. The game has an easy mode, but its a stat modifier. You'll still have issues vs. actually hard enemies if your build isn't up to par and it is also very easy to flip the other way and have the game be so easy that the combat feels pointless. Even in the easier zones, the gap between a hard enemy and a normal enemy can be so big that it rarely ever feels like you get a balanced fight. I imagine most people who say that the difficulty is fine land on the "it's trivial" side of the balance coin for most encounters because they picked the right perks found the right equipment and sold enough stolen cheese to upgrade it all.
Skyrim has set a standard - perhaps an unreasonable one - among open-world RPGs where now every game of that genre has to be compared to it. There's lots of nuance here - on one hand we have nostalgia goggles for Skyrim. And on the other - the modding community effectively makes Skyrim not suck and we often forget this. There's no nostalgia for Tainted Grail, and the game isn't made easily moddable. All in all, Tainted Grail: The Fall of Avalon passes my vibe check - the game mechanics, the combat, the aesthetics, and especially the soundtrack all absolutely deliver. The story is all right, the side quests are so-so. The occasional humour is welcome. The game is stable and I have encountered few bugs. There are minor oversights in the environment design, and I wish the world would change more significantly as a result of the player's actions and as the story progresses.
The game is EMBARRASSINGLY Un optimized. You will experience severe stuttering and frame drops even on the lowest graphics settings. I have a beefy PC and no other game even comes close to how piss poor this game runs. Its not even worth it for 20 bucks on sale let alone 50. Devs, optimize this trash AI generated (yes its AI) slop fest and fix your game. This is a joke and theres a reason no one is buying it currently. OPTIMIZE THE F***ING GAME IDIOTS WE CANT EVEN PLAY THROUGH IT LMAO
The strongest part of the game is its dark, creepy and mysterious world. Exploration actually feels rewarding: abandoned ruins, hidden locations, notes, caves and small stories are scattered everywhere, constantly encouraging you to go off the beaten path. It has that old-school RPG feeling, similar to Oblivion, where exploring the world itself becomes a major part of the adventure. The character progression is also well done. Building your character feels meaningful, and new abilities or equipment can noticeably change your playstyle. The combat system is surprisingly solid - parries, blocks and dodges make fights more dynamic and prevent them from becoming simple button mashing. The dialogue and storytelling deserve special mention as well. The game does not reveal everything immediately, instead letting the player slowly piece together the lore and the bigger picture through exploration and conversations. It has its rough edges, but the strong atmosphere, deep worldbuilding and classic RPG elements make Tainted Grail: The Fall of Avalon one of the most interesting RPGs in recent years.
Повёлся на облизывания этой игры Жопичем. Походу старый сожрёт всё что угодно если оно похоже на игры беседки. Не знаю... Очень криво всё. Я был удивлен, но это крайне НЕКРАСИВАЯ игра. И по трейлерам этого не видно. Может быть дальше что-то классное будет. Тогда я сменю обзор. Это не прям ужасно... Но пока что очень посредственно.
A simple thing like the mapping as you go is missing. I'm not hard core gamer so to come back a day later, cant rememebr where i am in ruined it
Давно хотелось поиграть во что- то подобное, игра затянула, сюжет раскрывается своевременно, больше деталей можно узнать через диалоги с персонажами, которые через время становятся не интересными. Зачем нужна механика с отмычками- я не понял, в 80% случаев открывается любой сундук с первой отмычки, так же отсутствует дефицит этих самых отмычек, из-за чего вообще по игре не переживаешь о их нехватке. Имеет ли смысл и последствия твой выбор в игре? Вроде да, а вроде и нет. По прохождению очень чувствуется недокач или слабость брони, что заставляет еще какое- то время побить местных обитателей, а после того как получаешь плюс минус нормальную броню и оружие то из-за самой боевки в игре, становится уже не так интересно, потому что мобы просто умирают если заспамить лкм в тупую. Основной сюжет довольно интересный и с самого начала перед тобой стоит выбор, который в конце становится более чем очевидный, по побочкам квесты есть интересные, но не так, что хочется пробежать каждый, где- то даже задушился. В общем и целом учитывая стоимость игры и отсутствие релиза подобных игр, к покупке рекомендую, но не стройте слишком больших надежд, с чем- то тут все же придется смириться.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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