
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошое дарк фентези, последняя треть игры слабовата, но так-то добротно сделали в итоге.
Stylistically it's really weird mishmash of Arthurian legends, H.R. Giger, Souls and norse and greek mythology. It doesn't really have it's own consistent vision. I played the demo twice and tried the full game for two hours, but I seem to be badly allergic for too many this strong influences in the same package.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was my first experience with this kind of game, and I really enjoyed it. What impressed me the most was the freedom to create unique builds. The skill tree offers plenty of meaningful choices, and I loved how armor comes with secondary effects that can be further customized through relics. This creates a huge amount of build variety and allows us players to experiment with almost any playstyle we can imagine. Then, the Arthurian dark fantasy setting is fantastic. It's clear that a lot of passion and dedication went into building the world, its lore, and its atmosphere. If the developers continue expanding on these foundations, I think their next products have a lot of potential for the future. As for the negatives, I would personally prefer fewer quests with higher quality and more memorable rewards. Quality over quantity would make exploration feel even more rewarding (since most of the rewards is just more cash). I also think the balance between physical and magical builds could be improved since there are so many weapons available for melee-focused characters, while the variety of spells and sceptres feels much more limited. Finally, I experienced a few occasional glitches and some performance issues. However, considering this is such an ambitious project from what I understand is a relatively small indie team, I'm confident these technical issues will improve in future updates and games. Overall, I had a great time, and I'm excited to see where this franchise goes next :)
Hmm its a grim dark setting with nothing original, its influenced from every source known, its a King Arthur Johnny Silverhand, Elderscrolls gamplay, Barovia atemostphere with greek titan elements with a generic blood cult.... rest by the fire like Dark souls Elden ring, Witcher vibe. Overall the grim dark theme is getting me through the combat which is janky af I think it can be fixed by adjusting the stamina, will they do it though? Probably not.
This game is NOT Steamdeck verified as stated. At first it ran alright but the game then suddenly crashed and kept crashing no matter all kinds of troubleshooting and fixes I employed. I am so beyond frustrated bc this game is PERFECT for those of us who have an itch to play Skyrim like adventure games. The few times I was able to play before it inevitably crashed were fun but I am just so frustrated and irritated at the experience. I heard the devs were working on updates for the steam deck. I just can't comprehend how I was able to play heavier games with more demanding and stable graphics on the deck (*cough* elden ring) but this one apparently just crashes at anything. PLEASE FIX THIS. I beg you. If I am able to play this damn game I will change this review and give it the proper flowers it deserves, until then, I have no choice but this. 😭
Обновил обзор после полного прохождения игры и наигранных 44 часов. Начало игры немного тягомотное, плюс ты слабый, и играть довольно тяжело. Игра раскрывается ко второму акту, когда уже и навыков достаточно, и история начинает проясняться. В предыдущей версии обзора я восторгался этим, но, к сожалению, третий акт меня сильно разочаровал. Карта маленькая. Случайных событий стало совсем мало, квесты - принеси подай, да еще и частично сломаны описания и маркеры, хотя возможно так и задумано - в описаниях прохождения просто не указаны варианты, которые не подсвечены игрой напрямую, а они есть, как во второй, так и в третьей главе. Концовка меня и порадовала и разочаровала одновременно - она очень неоднозначная, хотя мне и хотелось бы, чтобы выбор влиял на что-то большее, чем два слайда в начале. Остальные слайды будут одинаковыми - на них влияют предыдущие действия игрока. Большая часть выборов вообще ни на что не влияет, например, объединение кланов вообще в концовке не упоминается - а там ради этого нужно было принять пару, скажем так, не самых добрых решений. И все же - я очень доволен рассказанной историей. И все дальнейшее оставлю без редактирования. Для меня это игра года. Давно я не залипал так в игрушку. Сюжетно и механиками все знакомо и очень напоминает TES Skyrim. Визуально, я бы даже сказал, что сделано на том же движке, или очень похожем. Игра очень крутая. Снимаю шляпу перед фантазией и выдумкой создателей Как и в любой игре, есть плюсы, есть минусы. Из плюсов: -однозначно сюжет - один из самых интересных за всю историю. -интересный сеттинг -неплохие, хотя и не всегда сбалансированные механики -знакомый по играм TES и Готика геймплей -в игре много предметов и разнообразие локаций и навыков - к сожалению, это и минус и плюс. -ОЧЕНЬ крутое DLC с подводным миром. Из минусов: -спустя долгое время большое количество локаций начинает уже бесить, и большое количество навыков, которые ты никогда не получишь - не прокачаешь столько уровней (за один уровень дают одно очко навыков, всего навыков около 600). -начав играть с навыками, создатели, к сожалению, проиграли. В угоду балансу они сделали магов слишком слабыми, слишком зависимыми от маны. А вот прокачанный воин наоборот - супермега танк. Сделать боевого мага лично у меня не получилось - не хватает очков навыков одновременно и на меч со щитом, броню и магию. А не выбрав прокачку жизни и выносливости ты просто не сможешь справиться с врагами сильнее - они убьют тебя с 1-2 ударов. -визуал. Он знакомый по Skyrim, но это игра 10 летней давности. Хотя сам визуал классный. -искуственный интеллект тупой как пробка. -враги однообразные -часть персонажей идет спать, а часть, как болванчики, привязана к одному месту. Несмотря на обилие минусов, не могу сказать, что игра мне не зашла. Зашла и очень. Это реально игра уровня Skyrim или даже выше. Если не пытаться в магию, а делать чисто воина - 10 из 10. Если воина-мага (в броне, с мечом и используя магию как атакующую, как я начал делать) то 8 из 10 чисто за счет баланса. Возможно, я еще не все прошел, но никаких заклинаний, сравнимых по силе с мечом (который расходует магию и дает буст урона в 300% с 3-4 ударов валит боссов) я не нашел. А жаль. Для тех, кто безрезультатно ждет TES 6 - рекомендую. Да и тем, кто не ждет, тоже.
First of all, absolute 10/10 purely based on the soundtrack. That opening song is pure masterwork. Other than that, it's an extremely solid game. It is simultaneously both better and worse, in some aspects, than Skyrim. Granted, it is far and away a better STORY than Skyrim, for sure. Combat is fluid, the leveling/skill system is top notch. There are tons of hidden places to find, some worth it, some really not, but overall still well worth exploring the world. Lots of enemies and enemy types to kill, with all the normal fantasy weapons and spells you'd expect. If you like FPS games, and/or if you played Skyrim and found it lacking, check it out.
Душная, платная сборка на скайрим. Ощущение будто собрались 2 подпиваса и собрали из готовых ассетов игру, выкрутив сложность и паллернув квестами "принеси-подай не мешай"
Game was just barely scratching by as playable until the news came out that they used AI art in some of the Murals, AI to do enemy descriptions in the bestiary, and other AI in the making of the game. Devs admitted to it more than once. Steam does not care that this company is violating steams own guidelines on AI disclosure and refusing to refund because of it.
I was originally sold on this in 2024 as the next big Skyrim-like darling. What I got was an unoptimized mess of a game with combat that can be best described as "awkward". Combat in this game is truly awful - biggest problem being stamina and it's useage. You just run out of stamina so damn fast, and the game really doesn't support blocking. You either have to parry or dash, but the game seems to never give you enough stamina even if you pump Strength. Also I was really bored with the story past the tutorial island in the original release, and I don't think it's any better in 1.0 release.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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