
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
has the correct feel of the board game while movement is clunky
Бюджетная годнота
非常推荐,是一个融合了杀戮尖塔和类魂风格的游戏,画面个人认为非常有感觉。职业很多,虽然还没有全部试过,但是从我的理解来看,每个职业的区分度还是比较强的,不像一些测评所说的因为共用同类型卡组导致风格都差不多,比如射手,有靠着多次射击换取能量,也有通过弃牌攒能量一箭社保的。战士也分注重进攻与防守的。 这个游戏与杀戮尖塔不同的是,每个角色的运转端和攻防端需要花费的成本是不一样的,不能通过一个通用的方法来评估卡组,需要根据特点强化某一方面的能力。我认为其中最重要的就是注意攻防端的投入。因为游戏中缺少加费手段,因此通过特性和大招来承担其中一端的数值,然后将费用大部分花在另一端上,以达到事半功倍的效果。 至于游戏局外成长方面,我认为其实没有什么好诟病的,局外成长带来的数值只是让一局游戏过程变得更舒适,但并不意味着没有这些成长就根本活不下去,还是可以通过构筑加上小运气弥补的。 总的来说是十分推荐的。尤其是对于即喜欢回合制,又喜欢魂系列风格的朋友来说,要说唯一的缺点,可能就是每个角色的最优解比较固定,在某个角色眼里,就是有某些卡很费,有某些卡很强,卡牌在某个角色强度差别是很明显的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!!!作为21年的游戏做得已经很棒了,游戏里其实还是有很多不太方便可以优化的地方,但整体还是很棒,游戏形式也是在卡牌肉鸽里很少见的,并且量大管饱,属于很乐于去刷全成就的好游戏
So far, I'm really impressed by the gameplay here. It combines FTL's narrative driven choices with some really solid deckbuilding mechanics. The world is really, really well written, and there are a host of interesting characters. The addition of roguelite mechanics and a quest system both help to drive replayability. The combat can get a bit tedious, but you also have the option of just skipping the scrubs and rushing the boss once your kit is online. Kind of a sleeper hit here. Definitely a better pickup than StS2, especially during a sale.
Not sure if anyone noticed that this game was released before "fall of Avalaon" and is basically based on this game... I Like it. It's good..That's it and that's all.
Jogo com uma dinâmica interessante, lembra o Gloomhaven (inclusive na dificuldade absurda que é de vencer as batalhas). Você tem um personagem pseudo-morto energizado e armado com um baralho (Gambit, é você?) e então fica perambulando por um mundo esquisito com uma névoa que faz tudo ficar borrado (uma merda, isso) e aí você entra em lutas praticamente impossíveis de vencer para tentar ganhar XP e recursos para continuar um ciclo sem fim de lutar com cartas, morrer de novo e voltar a perambular pelo mundo... Recomendo o jogo, mas sério, bem que podiam dar uma balanceada nos inimigos... fui obrigado a usar um trainer pra conseguir terminar a PRIMEIRA quest...
extrem frustrierendes gamedesign ....ohne worte
fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 23.9K | 98% | $9.99 | |
| $3.5M | 8.6K | 63% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6K | 57 | 93% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $2.4M | 6.7K | 92% | $24.99 |