
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
About








Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因為這類GAME海量的卡牌文字閱讀 , 本來已經對卡牌GAME失去耐性 , 但Tainted Grail令我提起興致 - 多角色選擇 , 各有特色 , 甚至可以用卡牌玩召喚 - 血腥歌德美學 , GOOD - 對走路探索又愛又恨 , 感覺很多餘 , 視角又怪怪的 , 但有增添到陰森感 , 令我印象深刻, 相信我久久都會記得有卡牌類GAME要在陰森地圖走來走去 - 整體畫面和UI都有點簡陋 - 最重要的 , 卡牌描述和功能精簡 , 又足夠有趣 - 沒感覺到什麼重大平衡問題 物超所值 , 非常值得一玩!
This ♥♥♥♥ good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра затягивает, очень интересно. Разнообразные классы, пока поиграла только за заклинателя и воина, но хочу попробовать всех. Геймплей за разные классы очень отличается) Понравился дизайн монстров, союзников, квесты прикольные, но короткие.
Really fun! Could use some fleshing out and bug fixes but 90% amazing and worth your $ :D
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Tainted Grail: Conquest é Roguelike de construção de baralho ambientado no universo sombrio e interessante, mas que infelizmente é altamente prejudicado lerdeza para progredir sua base e ganhar upgrades permanentes. Minha experiencia inicial foi bastante positiva, mas logo o jogo me perdeu, e não tive mais vontade de jogar. Acontece que este é o tipo de jogo que você terá que completar muitas, mas muuuitas vezes para ver algum progresso na sua conta. Para alguns isso pode ser positivo, pois deixa o jogo inflado, mas na minha opinião passou da conta demais, pois chega um momento em que você não aguenta mais matar os mesmos monstros e chefes. O modelo de explorar o mapa como se fosse um "mapa aberto" é interessante, mas logo que você percebe ser uma simulação de um caminho ramificado, a exploração fica repetitiva, e acaba atrasando a jogabilidade. Como você terá que fazer muitas "runs" para progredir sua base, após algumas horas iria desejar que esse "mapa aberto" fosse somente um mapa comum que você clica-se para o próximo objetivo para agilizar sua vida. Talvez para quem é fan deste estilo de jogo isso não seja um fator negativo, mas para o jogador normal que não quer dedicar dezenas de horas neste loop repetitivo fica muito entediante. Um ponto positivo é a direção de arte, as classes e ambientação do cenário que são bem interessantes. No fim das contas se você for muito fan desse gênero eu até recomendo, se não, melhor esperar uma promoção, certamente conseguirá algumas horas de jogatina. Nota: 5,5/10
How is this game not recommended in the top 5 of roguelites on every list in existence? Great music, graphics, voice acting and gameplay. Just buy it already!
Interesante implementación. Slay The Spire con elementos de ARPG y una mecánica de survival (las antochas) que modifica uno de los elementos random del juego.
Невероятная реиграбельность и дичайший интерес!
This is basically my first "deck building" game (or whatever they are called). I'm really enjoying this. Even though I'm pretty bad at the game, I feel like I'm making progress with each run. The music and visuals are really good, but the best for me is the voice acting! They did fantastic job with this. I got this game because I really liked the other game from the same studio "Tainted grail: fall of avalon". I just though, why not supporting the devs. Do the same, if you're on the fence with this one, just go ahead and buy it. Also, if you play on linux like me and got crashes to desktop, just ignore the linux build. Run the windows build through Proton, it's much more stable for me. --- edit after 2137 hours: this game is addictive, help
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 93% | $14.99 | |
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| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 23.9K | 98% | $9.99 | |
| $3.5M | 8.6K | 63% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6K | 57 | 93% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $2.4M | 6.7K | 92% | $24.99 |