
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
About








Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a nice time playing this.
.
Bon, après bientôt 80 heures de jeu, il est peut-être temps de poser une brève review là vite fait. Jouez à Tainted Grail: Conquest. Voilà. Non, plus sérieusement, j'en suis baaaaaaaah quelque part du côté du début de l'endgame. Pour 3 des persos. Tainted Grail, c'est long. Très long. C'est beau aussi. Très beau. Y a qu'à regarder les screenshots. C'est prenant aussi. Très prenant. Dans tous les sens du terme. Ça donne envie d'y jouer, et ça permet très rarement de jouer en mode automate. Le jeu monte assez vite dans les tours, et une fois qu'on arrive à la dernière difficulté, c'est chaud. Très chaud. Et c'est bon. Très bon. La moindre erreur se paie cher. Très cher. Vite. Très vite. Les persos sont variés. Très variés. Chacun se joue bien différemment des autres, et chacun doit être maîtrisé avant d'espérer arriver à quoi que ce soit. Rajoutez à cela que vous ne débloquerez le plein potentiel de chacun d'entre eux qu'en empilant les runs et en en prenant plein la poire le temps de comprendre et de rajouter l'une ou l'autre des cartes débloquées dans votre deck, et ça roule plutôt franchement bien. C'est triste aussi. Très triste. Et c'est pas la bande-son qui retirera à l'ambiance poisseuse et déprimante du truc. Bref : si vous cherchez un deckbuilder qui change, dans un univers bien foutu et qui ne cesse de s'agrandir (jeu de rôle, jeux de plateau, ARPG, jeu de carte etc.)... Ne cherchez pas plus loin. Celui-ci est l'un des meilleurs. Du moins si vous avez des specs correctes. Tainted Grail est mal optimisé. Très mal optimisé.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 3.4K | 68% | $39.99 | |
| $3.5M | 23.9K | 98% | $9.99 | |
| $3.5M | 8.6K | 63% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6K | 57 | 93% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $2.4M | 6.7K | 92% | $24.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playstation 1 Graphics and runs like garbage
Digging this game so far. Lets hope Questline can expand and evolve on this game. statis affect text is to fast, needs slowed down some please. G.D.1970 thanks.
J'adore. Un TCG avec des combats vraiments durs mais qu'est-ce que c'est bon ! Il vaut vraiment le coup
Very addictive!
Totally confused; I thought video games were supposed to be fun? Uninstalled and forgotten.
The setting is sufficiently Grim-Dark and has a good air of mystery,dark humour,and depth of character. Characters all seem to be unique in that none of them read of look the same and all act very differently from each other other than that they are all DEPRESSED AND DOWN{understandably so} Combat is good and offers a wide range of play styles and don't all fall into the whole "play high damage card and win" trope
Игра неплохая, но очень маленькая. Чтобы её хоть как-то растянуть авторы предлагают вам перепроходить одни и теже бои, но добавляют понемногу какие-то новые события на карте. Если вам нужно убить много свободного времени, то неплохой вариант, ну или если вы любите карточные сражения.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.