
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.2Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
заебатая игра . мышки шышки крышки подмышки
Uma obra prima cuja tamanha qualidade impossibilita de ter o reconhecimento merecido. Mecânicas boas, história simples e fenomenal, imersão impecável e até os personagens (que são ratos) são muito carismáticos. Esse jogo merecia ser tão reconhecido quanto Hollow Knight ou outros jogos indies aclamados. Absolute Video Game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.2M | 24.3K | 79% | $13.99 | |
| $6.2M | 8.3K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $27.5K | 79 | 78% | $17.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 149ratings | 90% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра лёгкая и очень короткая. Но благодаря отличному арт дизайну проходится с удовольствием
EXTREMANTE BOM, VIDA LONDA AO REI REDGI!
Top
Muito bom
Buen juego me gusto me gusto en su momento
游戏可玩性强,剧情也不错,除了主线支线的任务也推荐大家做完,剧情一点也不比主线差
Got all achievements. The Good Solid game! You play as a lil rat, doing rat thigns like genociding frogs. Nice 2d art style. Beautiful characters and areas. Nice and simple story. Love the narration and sound design. Lots of side and post game content. Lots of optional content with optional bosses. Very cool! Many cool bosses and enemies in general. Very simple gameplay and easy to get into. Love all the NPCs. Has some nice easter eggs. Just a nice cozy game in general. The Bad Different game modes and I played the hardest one on my first playtrough due to achievements. The biggest issue with this game is the combat. Like the creators think they cooked, but all they did was boil water. Like why does dodging have no i-frames? There are so many undodgeable attacks and moments where you just gotta eat the hit. It is such a stupid and game ruining decision to do that. Many bosses just feel overwhelming and impossible. Like lots of HP. Even the fat ones can move and jump around like a young Jackie Chan. They have, no joke, unavoidable attacks. Like no time to dodge away. Some attacks seems to begin the same way but end up i ndifferent combos. Some hitboxes are very questionable. It seems if they hit you once, some bosses are programmed to immediately hit you again, without you being able to do anything. You can't damage bosses while they change phases. Some bosses really require you to wait and punish one paticular attack (Otherwise you risk being hit). Like a good chunk of the bosses literally just feels luck based, which really sucks. Some enemys can be perfectly synchronized. Like start their attacks at the same time so that there is literally no way to dodge, while they club you to death. For some reason you have to wait for enemies? Like you gotta wait till they walked up from the sides of the screen and started screaming. They can't be attacked earlier and for some reason have to walker slower than a paraplegic? Bizarre choice You can't start multiple side quests at the same time, which forces you to walk to board. Walk to quest. Do quest. Walk back to board again. It's not that long but it gets really annoying real quick. Fall damage. Why would you add fall damage???? Do all quests and buy everything there is and you still have 56 gold coins left. Why wouldn't you make it balance out to 0??? The shop keep wanted 80 horns from me to fill up my ammo. Way too expensive Poison jars and ammo barrels are so randomly placed. Like why not have it all ready everywhere where you also have a healing barrel, so that you don't have to run around so much. At the beginning of the game I was basically a two shot, but that might be due to me not wearing frog resistant armor. So weird. Bosses can hit you so that you basically have only a slither of HP left. Then you only need to heal a little bit and it seems the next attack will get you down to that same slither of HP again. Like even if you heal a good amount, the game seems to always give you a "second chance" by stopping the damage at like 1 HP. That makes healing back to full seem like a waste and I don't like this system in general. This isn't call of duty bro The 100% Suprisingly bad. You think it's easy, but since you are forced to play the hardest game mode it will really ruin the fun. Like it's far away from impossible. Like still easier than Hollow Knight for example, but a third of the bosses are gonna take you a few tries and every loss you take will feel like it was out of your hand. Requires only one playthorugh. Nothing is missable. Just simply do all quests.
手感稀烂,攻击判定莫名其妙,boss设计重复,花了20小时通关,一半时间是被打破防后坐在电脑前刷抖音,总之不推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.