
Trapped. Isolated. Alone. Use your cunning wit and intelligence to survive the puzzles lay in front of you by a mysterious figure. Escape from the mansion before dawn or face your demise. Do you have what it takes?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вы получили голосовое сообщение от лица, с которым не общались на протяжении последних пяти лет. В сообщении содержалось приглашение посетить особняк Тайка. Приняв приглашение, вы направились к месту назначения. Однако по прибытии в особняк вы столкнулись с неожиданной и угрожающей ситуацией: дверь захлопнулась за вами, изолируя вас в замкнутом пространстве. Из различных частей здания начал доноситься таинственный голос, оказывающий гипнотическое воздействие на ваше сознание. Личность говорящего остаётся неизвестной, однако его намерения предельно ясны: он стремится к вашему уничтожению. Ваша задача — покинуть особняк до наступления рассвета, иначе вы будете вынуждены остаться в этом месте навсегда. В случае неудачи вас ожидает неминуемая смерть. Успешное завершение миссии предоставит вам уникальную возможность рассказать эту историю другим. Научный анализ ключевых особенностей игры 1. Гетерогенность головоломок. Каждая из представленных в особняке задач обладает уникальной структурой и требует индивидуального подхода. Отсутствие повторяющихся элементов стимулирует развитие аналитических способностей и креативного мышления для успешного решения всех ребусов, связанных с тайнами особняка, до наступления рассвета. 2. Интеграция классических и современных элементов геймплея. Игровой процесс, вдохновлённый традиционными элементами приключенческих текстов, гармонично сочетается с инновационными аспектами, обеспечивая баланс между ностальгией и новизной. Упрощённый интерфейс способствует удобству навигации по особняку, углубляя погружение в атмосферу игры. 3. Синергетический эффект аудиовизуальных элементов. Тщательно продуманная комбинация звуковых и визуальных эффектов, включая скрип дверей, механические звуки и интерактивные элементы, создаёт ощущение постоянной угрозы, дестабилизируя чувство безопасности и усиливая эмоциональное воздействие на игрока. 4. Нарративная глубина и когнитивная сложность сюжета. Особняк Тайка представляет собой многослойную нарративную структуру, созданную Райаном Шахом (Kitatus), известным автором многочисленных популярных произведений. Каждый элемент повествования тщательно отобран для создания уникальной атмосферы напряжения и ужаса, способствующей глубокому вовлечению в сюжет.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ Короткая + Легкие достижения + Коллекционные карточки + Смешной перевод - Короткая - Сюжет резко обрывается, по сути так и не раскрывшись - Машинный перевод на русский язык
⭐⭐⭐⭐⭐
La traduction française est horrible, il y a des fautes à chaque phrase. J'ai relancé le jeu en anglais pour le finir dans de meilleurs conditions. Le jeu est simple et très vide, mais contient un casse-tête [spoiler] (le 8) [/spoiler] impossible à compléter sans consulter une soluce.
无趣的解谜游戏 糟糕的画面,毫无意义的让你在一个2层的房间里来回切换找下一关 谜题要么是毫无乐趣,要么就是莫名其妙 另外垃圾开发者/发行商为了让玩家觉得打折入手划算还故意把原价提了数倍
TAIKU MANSION is a compact and deliberately old-school adventure title that leans heavily on classic escape-room logic and haunted-house atmosphere rather than modern production values. Developed by KITATUS STUDIOS and published by My Way Games, the game places players in a familiar but intriguing setup: a mysterious message from a long-dead friend lures you into a secluded mansion, only for the doors to slam shut behind you and a disembodied voice to issue a chilling ultimatum—solve the mansion’s secrets and escape before sunrise, or face the consequences. This premise immediately establishes a sense of urgency and isolation, framing the entire experience as a race against time inside a hostile, puzzle-filled environment. The gameplay structure of TAIKU MANSION is straightforward and linear, revolving entirely around exploration and puzzle solving. The mansion is divided into a series of rooms, each containing a self-contained challenge that must be completed to unlock further progression. These puzzles vary in type, including code-breaking, pattern recognition, environmental observation, and interaction with objects scattered throughout the rooms. This variety prevents the experience from feeling entirely repetitive, but it also introduces uneven pacing and difficulty. Some puzzles feel intuitive and rewarding, encouraging players to think carefully about clues hidden in the environment, while others can feel opaque or arbitrary, occasionally relying on guesswork or obscure logic that may frustrate players rather than engage them. The game’s mechanics intentionally echo classic point-and-click adventure design, for better and worse. Interaction is simple, with limited movement and direct engagement with objects rather than freeform exploration. This design choice keeps the focus squarely on problem-solving, but it also makes the experience feel rigid and dated. Controls and interface elements are functional but minimal, and the lack of quality-of-life features—such as adjustable text pacing or more responsive feedback—can make the game feel less approachable, especially for players accustomed to more modern puzzle adventures. Still, for those who appreciate stripped-down mechanics and a no-frills approach, this simplicity may be part of the appeal. Visually, TAIKU MANSION presents a stark and utilitarian aesthetic that prioritizes clarity over atmosphere. The environments are largely static, with low-resolution textures and limited visual effects that evoke the feel of early indie or browser-based adventure games. While this can detract from immersion, it also gives the game a certain rawness, as though it were more concerned with presenting puzzles than crafting a deeply cinematic haunted house. Sound design plays a modest role, with sparse audio cues and occasional unsettling tones reinforcing the sense of isolation, though the overall presentation never fully capitalizes on the horror potential of its setting. Narratively, the game provides just enough context to motivate progression without deeply expanding on its mysteries. Story elements are delivered through brief text exchanges and environmental hints, leaving much of the backstory intentionally vague. This minimalistic approach allows players to project their own interpretations onto the events unfolding in the mansion, but it also means that the story never fully develops into something emotionally resonant or particularly memorable. The threatening voice and the mystery of the deceased friend create intrigue early on, yet the narrative remains more of a framing device than a driving force, existing primarily to justify the puzzle-solving gauntlet. Ultimately, TAIKU MANSION is a niche experience that caters to players who value pure puzzle design over polish, narrative depth, or technical refinement. Its strengths lie in its focused structure and commitment to classic adventure conventions, while its weaknesses stem from dated visuals, inconsistent puzzle quality, and a lack of modern accessibility features. For players who enjoy short, linear escape-room-style games and are willing to tolerate rough edges in exchange for a concentrated challenge, the mansion’s trials may offer a few hours of engaging problem-solving. For others, the experience may feel underdeveloped, serving more as a curiosity from an earlier era of indie design than a fully realized modern adventure. Rating: 5/10
A very cool creepy game with a suspenseful style really well done developers!
good game
🏚️🧠 Taiku Mansion: Mucho misterio y tensión hasta el amanecer. Y es que tras recibir un inquietante mensaje de un amigo fallecido, te adentras en una mansión donde cada habitación es un desafío y cada sonido te pone los pelos de punta. Taiku Mansion combina bastante bien ciertos desafíos únicos con una atmósfera escalofriante y una narrativa envolvente. Y por ello me gustó, lástima que sea algo corto, pero está en español, tiene cromos y 11 logros.
i have played free mobile games that are longer and more entertaining than this, 10/10 to play with your friends on voicecall
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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