
Trapped. Isolated. Alone. Use your cunning wit and intelligence to survive the puzzles lay in front of you by a mysterious figure. Escape from the mansion before dawn or face your demise. Do you have what it takes?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the laziest, most shockingly stupid games I've played in a long time. "The answer is on the back of another game...", is apparently what should lead you to a borderline unnoticeable string of numbers on the back of the US boxed release of Metal Gear Solid. I'd say it was a God-awful joke by someone with no idea what comedy is, or AI generated, but given the release year and the rest of the game, I can only assume this was made by an aspiring dev that one must assume ended up directing Mind's Eye.
Мусор, лайк только за низкую цену и наличие карточек
It's dumb and linear, and the design and graphics didn't catch on. It didn't work out for me
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хоррор‑приключение с элементами головоломки (дата выхода: 14.02.2017). Исследуйте загадочный особняк, разгадывайте тайны и избегайте опасностей. Игра сочетает атмосферу напряжения с логическими задачами и нелинейным исследованием локаций. Плюсы: гнетущая атмосфера хоррора без обилия скримеров — напряжение создаётся через окружение и звук; нелинейное исследование особняка: можно выбирать порядок изучения комнат; интересные головоломки, связанные с историей дома и его обитателей; ретро‑визуальный стиль с пиксельной графикой, вызывающей ностальгию; атмосферное звуковое сопровождение (шаги, скрипы, фоновые шумы); короткая продолжительность (3–4 часа) — удобно пройти за 1–2 сессии; поддержка достижений Steam. Минусы: устаревшая пиксельная графика может не понравиться любителям реалистичной картинки; некоторые головоломки не имеют чётких подсказок — легко застрять без гайда; ограниченный набор врагов и угроз — мало разнообразия в опасностях; проблемы с оптимизацией на современных ОС (требуется настройка совместимости); отсутствие субтитров или перевода на русский язык; повторяемость звуковых эффектов (скрипы дверей, шаги) со временем надоедает; мало вариативности концовок — влияние решений игрока на финал минимально. Итог: подойдёт поклонникам ретро‑хорроров и головоломок, ценящим атмосферу и нелинейное исследование. TAIKU MANSION привлекает загадочным сеттингом, напряжённым геймплеем и компактным форматом, но может разочаровать слабой оптимизацией, нехваткой подсказок и ограниченным влиянием выбора на сюжет. Идеальна для разового прохождения и любителей «старой школы». Не подойдёт тем, кто ищет современный визуал, динамичный экшен, многолинейный сюжет с множеством концовок или полностью локализованную игру.
Game Complexity: It has complexity because it is a puzzle game. Game Difficulty: Very easy. Achievements Complexity: You just need to complete the game. Achievements Difficulty: Same as game difficulty.
En mi opinión. Opino que este juego pudo haber sido bueno, a pesar de que es un poco simple. Lo que pasa con este juego es que parece que lo hubiesen hecho sin ganas, la traducción malisima (creo que la traducción del traductor de google es mejor), muchos puzzles son confusos y no te explican bien las pistas. Aparte de todo esto, de qué trata la historia? Entendí que te dejan encerrado en una mansión y ya, nunca se nos explica quién es el tipo de la capucha, qué pasó con él, qué pasó exactamente luego de escapar, nada de nada. El juego al menos tiene cromos, pero capaz en otra vida si aprovechaban el potencial que pudo haber tenido este juego, porque a mí parecer, se pudo haber aprovechado bien la historia. Calificación: 2.5/10 TAIKU MANSION
7/10 good experience, ui feels clunky, well thought out but generic puzzles, references are nice (mgs in final puzzle) overall worth playing if your looking for an interesting time, avg play time abt 30 minutes
Dollar menu
有卡,给好评
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $207.1K | 6.5K | 96% | $1.99 |
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| $1.6K | 99 | 100% | $0.99 | |
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| $1.6K | 54 | 98% | $1.99 | |
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