
Solve puzzle panels and uncover the meaning of the symbols within. Explore a dense world where secrets are hidden in plain sight.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MWAHAHAHAAHAHA PUZZLES AND MORE PUZZLES AND MORE PUZZLES MWAHAHAHA 10 hours into the game, and i've been grinning like an idiot the past hr uncovering more and more of this lovely little puzzle world
itches the "the witness" shaped scab on my back successfully
The game is basically solving puzzles that require all of your possible brain power until you get it. Which at this rate would take me years to solve without some sort of guide.
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Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Estonian +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok so it does scratch the itch. There's the new-age vibe. There's the inference-based learning. There's the subtle, environmental clues. There's the overall challenge. I wholeheartedly recommend it to the puzzleheads out there. Some caveats: there is a heavy emphasis on spatial logic in Taiji's grid-based puzzles. The procedural brain-twisters of Baba Is You seem a more apt comparison than the more relaxed, observational 'being-there' of The Witness, Obra Dinn, Tunic, or Blue Prince. Taiji is clearly a labor of love -- and I wanna love it too -- but it suffers a bit from lack of polish. Some puzzles lack visual clarity and others (in the late-game) feel joylessly cluttered. There are some really good puzzles, but there are others that feel like they were built at random (i.e. solution-first). The free-roam, 'open-world' ethos isn't particularly well-executed either, which leads to potentially bad pacing, depending on your initial direction of conquest. To be clear, I did enjoy Taiji. Its design approach (no hand-holding), its plethora of puzzles (from intermediate to galaxy-brained), its pixel-art aesthetic (fantastic when its not complicating the puzzles!). But it didn't grip me in the way the best of the genre does.
Perfect puzzles to overload your brain for 200%. Child of the Witness
有无相生 优雅困难的解谜游戏
i would say this game is better than the witness but some people may disagree
小巧惊艳👍
the witnessライク それなりに楽しめた マップやパズルの導線が分かり辛いところがわりと多いのは気になった the witness未プレイの人はそちらを先にやったほうがいいと思う
The Witness(-lite), but it's 8-bit. What's not to like.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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