
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game since nintendo version. Stream did well to do reborn. play and delete many times (there are 3 paths to end) because i just want to clear 1 path and get legendary weapons from dark knight after that can play other 2 paths easily.
和当时在PSP上玩时比较有很大出入,光是卡片掉落机制就增大了每场战斗的不确定性。还有就是等级上限武器熟练度必杀槽改到法力条这些是何意味操作啊?没必要改动的必要为什么要做出这种意义不明的行为啊?(没有说卡牌机制加的很好的意思,原本一个抢站位博弈的游戏变成了堆堆游戏了)感觉像是为了迎合PC玩家去做的修改,可是没玩过原版的新玩家也觉得卡牌机制是路边一条,硬核游戏改得只剩石了(其实并不 好吧好的方面也是很优秀的,皇家骑士团算是我从小玩到大的了,剧情音乐美术人设我一直都很喜欢,剧情和BGM搭配让我觉得像是在看一篇史诗,我甚至因为剧情安利了不止一位友友去了解皇家骑士团 总之我还是很推荐的,不妨放下(可能放不下)机制上的偏见去沉浸在皇家骑士团的世界中 (勾石机制放的下就有鬼了^^;)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's pretty fun for a TRPG. I don't have an issue with the level cap because the game's pretty damn easy, as long as you're not some brain rotted 'tard that can't handle the concept of team composition, but the healers in the game are genuinely borderline useless compared to healing items. Sure, there's an item that boosts a healer's heals, but even then, their heal still kind of sucks when you can just throw a healing item at a unit using a lobber, or just by having all of your units carry healing, resurrection, and debuff items. The strategy involved in the game doesn't really open up too much until chapter 3, where you get access to far more classes, moves, and items, and the first 2 chapters are kind of hardcore mediocre to being nearly ass. I found the story in this game to also be mediocre. I don't understand where all of the praise behind the story is coming from, but I'm used to reading novels, visual novels, or even manga, so maybe my bar for an entertaining story is too high, or this just doesn't fit my particular niche. Perhaps I just prefer more dialogue heavy stories, especially when there isn't much story involved in a game with small amounts of dialogue peppered about, and you kind of just go around constantly killing people in a war, with not much for anyone to say, other than an enemy commander crying out, "OH THE INHUMANITY! I'M JUST A MAN LIKE YOU, YOU MURDERER! *gurgle gurgle death noise*" I also heard that the final boss in this game is dummy hard, but I beat him on my first try without a single unit of mine dropping unconscious, so I'm not so sure about that, but maybe I was just better prepped than a lot of people? No, I didn't even have a single shaman, despite me going through the effort to do that sidequest. Honestly, the game's pretty good, but ♥♥♥♥♥♥♥♥♥, the side content is unbearably grindy for no sane reason. The Palace of the Dead is the most egregious of them all, being 100 floors long, and I only did 25 of those bastards, before realizing that I was sick and tired of playing the game. There really isn't much behind that side dungeon other than loot, and it is far too long for having such generic and boring enemy compositions and floor layouts. I give this game an 8/10. I don't care enough to do all of the side content anytime in the near future, and I sure as ♥♥♥♥ don't care enough to run through the main story missions again.
Better then the FF counterpart, voice acted, and more human on human conflict. choices matter, which was super unusal to see in this old game. you'll be surprised, the auto ai for grinding levels if needed which really isn't was also appreciated and interesting like little auto chess
Dumbfounded at how good of tactics game it is. It's impressive and fantastic even by today's standards, that this came out on SNES is simply mindblowing. Really fantastic and couldn't be happier to have picked up on sale for half the price, which I think is more than a fair price. The full price is too much for a remaster like this, but it's absolutely worth playing if you are into mature story telling and solid tactical mechanics with major branching paths to boot.
I picked this game up more as Homage to my Aunt who passed away, who I remembered had a thing for Tactics Ogre & Final Fantasy. Fun, Beautiful and retains all the charm of its past.
Este jogo é sensacional.
[h1][b] Substitui sua melatonina tranquilamente![/b][/h1] Olha eu até tentei finalizar essa game, mas pqp! Que jogo chato, personagens ruins, história ruim, combate ruim, você ganha LV e habilidades mas que não muda praticamente nada. E sinceramente é fácil, se você joga bastante jogos táticos não terá problema algum com esse. Sem falar que não temos legendas em português. Não vou perder tempo de vida com essa bosta, dropado!
本身是好玩的,但不推給戰棋遊戲新手,因為本遊戲沒有調整難度的方式,且有進度所等級上限,讓你沒辦法靠等壓敵人。 戰鬥中地圖上會隨機出現BUFF卡可以撿,提供變化性以及避免玩家龜在初始地點不動,我覺得是不錯的設計。但是從遊戲中期開始BOSS會自帶4張BUFF卡,若沒有使用降攻擊的道具或是用減傷技能上去坦,則BOSS的攻擊幾乎可以一發把前排的血打空。會大幅增加難度。
I have 4 days worth of play time invested in this game and in the in-game records, it says I've only done 38.55% of battles so far well at least you won't be starved for content with this one, good lord
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
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| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $2.9K | 7 | 71% | $14.99 |