
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
经典战棋游戏!
非常好玩
SLG三大神作之一,劇情比獅子戰爭好,但是多元性不如獅子戰爭。
特價買也覺得很垃圾, 想要玩戰旗都不要浪費時間玩他`
多便宜都不建议购买, 1、重复的游戏建模(里面同一个职业共用一个建模) 2、重复的场景、基本就扔一个没有策略地形的图给你 3、敌方走棋无法跳过 4、卡等级、雇佣等级要重刷 5、前期整体职业非常脆,这是你花个10-20个小时都无法玩爽的游戏 6、剧情极其睿智 真不知道Reborn了个什么,重制老作品不是让你原模原样搬上来,应该取精华去糟粕,以前的年代是没得选才有那么高的容忍度,厂商难道不明白么?
隱藏關卡超多根本玩不完,缺點就是有鎖等級上限,導致玩到後面就會讓玩家興趣缺缺;且最後面難度平衡失調,最後BOSS難度根本是直線上升,被鎖等級就算了,BOSS還會上一堆負面的狀態,再加上卡片上BUFF還需要靠運氣,導致最後根本是看臉在打王
great tactical strategy game..living upto its legacy
Who doesn't like this game? It has a very good story and dramatics to it. It could have had better graphics as a remake. I played the original version of this and has love it since. The gameplay has been improved for sure. I like the new extra characters.
I loved this game and think you should play it if you like tactical RPGs or even just Final Fantasy Tactics. I basically like all of Matsuno's work, so go ahead and buy Final Fantasy 12 while you're at it. Gameplay: If you have played Final Fantasy Tactics, this will feel familiar, though the battle system seems to be a little bit deeper in this game. I never played the original, so I don't really understand the gripes about the card system or number of skills you can equip. Customization did sometimes seem a little limited in the sense that most classes have a few must-have skills in my opinion, which left less room to experiment with the others. But this doesn't seem like a huge deal to me. I liked the large variety of classes and that the game doesn't really hold your hand too much. For example, I was grinding in a dungeon toward the end of the game and happened to discover by accident that I could recruit a necromancer, which then led me to discover that I can turn my griffons into zombies with the necromancer. This then caused me to develop an entirely new battle strategy that involved wide-spread battlefield disruption instead of the battles of attrition I had been waging with dragons because the zombie griffons automatically resurrect themselves after a period of time and so I didn't need to fear permanently losing them. Very cool that it felt like I figured that out on my own. Writing: This is one of the few games with a large amount of dialogue that I don't think reads as incredibly juvenile, cheesy, or simple. I think the characters, the plot as a whole, and the decisions you make along the way are interesting and compelling. Even the most ridiculous character in the game (the protagonist's sister) can be read in a way that adds tons of texture and depth to her psychology. There is a confrontation with the divine, as in many JRPGs, but again it is done so much better than in other games--where it seems awkwardly stuffed into the latter half of the plot. The human, political drama never feels like it is hijacked by some out of left field god slaying duty. Really great work! Graphics: I really like the art style used here, though I can't help but sometimes think that this, artistically, feels like a generic Final Fantasy Tactics. Only a few classes have visually interesting styles, like the necromancer, for instance. The one that grinds my gears about this game--and Tactics as well--is that unique units come to take up a large portion of your party (unless you intentionally go generics only and miss out on the minor story beats), but their costumes don't change with their classes. As far as gripes go, this is minor, but I wish the cool costumes for the various classes transferred onto the unique units. Technical: Runs great on Bazzite--no crashes or performance issues.
Brilliant game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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