
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The difficulty spikes and becomes unfun. I know its a strategy game but its so unbalanced and you are always at a disadvantage. Just play FFT instead.
please play the game, I almost didnt because of some of the negative reviews but it has been an absolute delight and a hyperfixation. If you enjoyed final fantasy tactics, you'll enjoy this
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is my first TO experience and I am very satisfied with the overall game. The story is amazing, voice acting is perfect, and the gameplay refreshing. Most of the negative reviews I have seen are comparing it to old versions, which I brushed off, so if you enjoy this game genre this is a great addition to your library. I enjoy the level cap as it forces you to play the story with a reasonable amount of challenge throughout, with a little bit of grind, which can easily be managed for those who don't like to 'train' by setting up a party with AI automation. Best of both worlds IMO. What I fine mildly annoying is the equipment/inventory management. I find myself sending a bit too much time equipping and unequipping items/skills/spells/etc. for the individual, so I would like to see them incorporate a selection option to remove certain things from your party to speed this process up as they have some other features such as "upgrade all eligible" which gave me this thought.
bought it, played it for a few hours and the menu/unit placement interface with a mouse and keyboard is horrid. there are so many tactics games out there that have fluid smooth interfaces with menus that make sense, this game is not one of them. if you like miss clicking and awkward menus this is the game for you. if you don't like being frustrated navigating the game there are many other tactics games out there that wont irritate you.
玩了26小时,没看攻略,打到第三章,也没搞明白兵种转职好在哪里?可能是还不会用,转职驯兽师也不会抓怪,游戏里面显示可以把敌人打残对话加人,对话许多次一个也没加到,就是一直初期兵种,更换装备后,打到三章过不去了,开始尝试更换兵种与刷级,但是感觉效果不大,打的还是很艰苦,。搞得一头雾水。很累,已经买了,在打打看,搞不明白就不玩了。和传统战棋游戏比起来,感觉不是那么大众化,玩起来有点累。不是很推荐。
No me creo que le metí 465 hrs y me hice el 100% de los logros! me encantó a pesar de lo tedioso que fue!
Now once upon a time, an old man told me a fable When the piper is gone and soup is cold in the table And when the black crow flies, to find a new destination That is the sign! Come tonight! Come to the ogre site! Come to Ogre Battle fight! Now, with that out of my system, let's get to the review. I really wasn't sure if I would give this game a thumbs up or not. I thought about quitting this game several times, and past the 30 hour mark I was straight up not having fun with it anymore, but since I had tried beating this game twice already before (once in an SNES emulator and then on the PSP re-release), I owed to myself to see this game through. Still, with almost 100 hours clocked into the game, I couldn't just give it a thumbs down. For context, this 100 hours includes the entirety of the Lawful Route, the Coda epilogue, and all the levels on all of the optional dungeons (including the excruciatingly long Palace of the Dead, with it's 100 floors). In any case. It is very much a Super Nintendo game despite the new release coat around it. It expects a lot of time from you to see all its content, and almost none of the optional dungeons are any good and they stick around for way longer than they are welcome. The story itself is quite alright - there is a big fork in the end of Chapter 1 which was a very twisty plot twist at the time and it still holds up to this day but the story never hits that high note again. Other than that, it's a very simple Tactical RPG, being one of the first of its kind and all. In that sense, it's alright. Don't expect it to be as mechanically complex like Final Fantasy Tactics (a game that is very much the real sequel to this game), this is, after all, an SNES game and one of the first of its kind. Now lets talk about the re-release. The orchestrated soundtrack is stellar and there are a couple of tracks that just straight-up made me stop and listen to the music during the fights. It's that good. What is not as good is the interface. The game _can_ be played with a keyboard and mouse but it has severe problems with it and essentially works as if you had a controller sometimes; I hardly ever got through a fight without having at least one hiccup with the interface not updating which square I had selected on the battlefield and having me confirm an order on the wrong square. The keybinds for some commands (like camera turning, something you have to do a lot in certain maps) are in a terrible place and if you rebind 'em to any button that is used for literally anything else on any other part of the interface you're gonna have problems with it. That being said, this is essentially an SNES game that's been hacked to hell and back to work with a keyboard and mouse, so I understand why it works the way it does. What I also did not appreciate was the filter that made all pixel art look a bit smudgy and I wished it had an option to disable it on the menu. The voice acting (at least in the English localisation) is also inconsistent not just in quality of delivery but also in sound mixing, and leaves a lot to be desired, although I would be lying if I said it never had its moments; still, it's more like something that It's There than a big feature of the game. The rest of the localisation is pretty good and I quite liked the way the dialogue is written and some other touches that makes it a much better experience than what you'll find in the SNES fanslation from like 300 years ago when I first played this game. Overall, this is the best way to enjoy a classic, just know that it has some Jank on the interface and it's nowhere near as good as it's sequel (FFT). If it is worth the price tag over playing the original or the PSP re-release on an emulator, however, I'm not so sure; I got it on sale for $23.99 but maybe if it was a $9.99 title this wouldn't be up for debate; at a $59.99 pricepoint, I'd say just wait for a sale or play the PSP version on an emulator.
mostly fine but some fights you just have to pray to rnjesus or you have zero chance to win, game also gives enemy leaders buff cards from the start of battle at a certain point which is just terrible.
[h2]Recommended, with an asterisk aimed squarely at LUCT veterans[/h2] Let Us Cling Together (PSP) is one of my favourite games of all time and I've got 500+ hours on Vita to prove it. So treat everything below as coming from someone who cares far too much. Reborn is still a superb tactics RPG and I'd recommend it to almost anyone. It just isn't a straight upgrade to the version it's remaking. [h2]The good[/h2] [list] [*][b]It looks and sounds fantastic.[/b] If you like isometric pixel art you're well served here. The sprite work holds up beautifully against the higher-res backgrounds, and the newly added voice acting is a real improvement. The score is still one of the best in the genre. [*][b]The story is the real draw.[/b] The writing is sharp, the branching routes actually diverge in meaningful ways, and the WORLD system lets you rewind to earlier branch points to see paths you didn't take. Chasing every route to recruit the characters you locked yourself out of is one of the most satisfying parts of the whole package and easily adds dozens of hours. [*][b]Real tactical depth.[/b] Elemental affinities, terrain and height, RT-based turn order, weapon proficiency, crafting and gear progression. There's a lot to chew on, and progression stays rewarding well past the point most TRPGs run out of ideas. [*][b]A huge and varied class roster.[/b] Dozens of classes with their own weapon sets, skills and quirks, plus unique classes locked behind specific recruits. [*][b]Excellent pacing.[/b] Battles are much snappier than Final Fantasy Tactics. No slow camera swings, no waiting out animations. Combined with the speed-up options it's a far easier game to play in long sessions. [*][b]Enormous amount of post-game.[/b] Between the Palace of the Dead and the CODA content, full completion comfortably pushes past 100 hours. [/list] [h2]The bad (almost entirely "compared to LUCT")[/h2] I don't have much to criticise about Reborn as a standalone game. My problems are with how much of what made the PSP version interesting has been sanded down. [list] [*][b]Skill progression has lost its teeth.[/b] The SP economy is gone, so there's no more choosing which skill to sink points into and living with the trade-off. Skills now unlock automatically as you level, and you get a handful of equip slots for skills, spells and consumables. It's cleaner, but you feel like a passenger in your own build. [*][b]The Union Level cap and the rebalancing flatten everything out.[/b] You can't out-level a wall any more, and the stat spread between classes has been compressed hard. Uniques are still good (Ozma's Knight Commander and the White Knights are obviously strong) but the gap has narrowed enough that finally unlocking something you had to jump through hoops for lands with a thud. Ninja Denam used to trivialise a first playthrough. That was probably too strong, but it was memorable, and nothing in Reborn scratches that itch. [*][b]The buff cards are the real problem.[/b] Cards spawn on the battlefield and hand out significant, stacking bonuses to whoever steps on them first. Three attack cards turn an unremarkable unit into a wrecking ball, and the crit cards are close to broken. I suspect class power was normalised precisely so these would feel necessary rather than optional, but the effect is that battles are less about the squad you assembled and more about racing the AI to a tile that appeared thirty seconds ago. In LUCT the reward loop was building the right unit with the right skills and hard-won gear. In Reborn that work is regularly outweighed by RNG on the floor. There's still no option to turn them off. [/list] [h2]Verdict[/h2] Buy it. It's a great game and one of the best-looking tactics RPGs on the market. But if LUCT is a formative game for you, go in knowing how much of it has been rewritten, and that some of the systems you loved most are the ones that got changed. If you've never played it, none of this will bother you and you're in for one of the best stories the genre has produced.
It looks like they made this remake worse for the fans of the original while not making it "better" for new players. From what I hear, the fans of the original do not like certain mechanics that make a game, that was supposed to be about tactics, into something too random. For example - the buff cards randomly spawning on the battlefield. Those could just ruin whatever you had in mind. Yes, it is important to be able to adjust to things changing. But in terms of tactical games - you adjust to actions of your enemies. When stuff starts happening at random - it makes tactics pointless. I never played the original. Played a bit of Triangle Strategy earlier - which is somewhat similar to this game. Triangle Strategy felt hard, also losing units all the time in battles was disappointing, as I am usually attached to my troops. But overall I had a positive experience there. Tactics Ogre Reborn made a somewhat negative impression from the start: - The writing is atrocious. The characters act with 200% emotions and at best 10% intellect. I just find it hard to relate to that. In reality, I would stay away from people acting like that. So why would I waste time playing with such characters? - The dialogues are full of made-up names for characters and places I have no idea about: "We are proud blah-blah-blahdian knights from Blah-blahdia on a mission to liberate Blup-blop-bumpia from the rule of Blob-blah-bler. For that we have to find Blah-blaherian scepter and deliver it first to the Duke of Bhahbrundia". This totally loses me and I just want to skip all this nonsense. - I understand this is a port. But if you are making some changes to the game - like adding those spawning buff cards etc - you could at least make the interface more up-to-date with the current PC norms. I have no idea what some interface buttons mean, as they are not even named. The middle mouse button click seems to trigger 3 different things at the same time. Some functionality - like top-down view instead of the isometry - I managed to trigger once and now I can't anymore. And I have a feeling that even playing with a controller won't make it much easier. I think I will try few more battles later. But I really had to take breaks between the previous ones. I just can't play this continuously, as it is too frustrating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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