
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good.
Огонь! Очень хороша тактика , нестандартный интересный визуал, в меру разнообразная боевая часть, интересные персонажи и отличный юмор , второй раз проходить конечно смысла нет, но взять по скидке обязательно стоит. 8.5./10
Not even 2 hours in, and I'm already in love. The game is just so freaking stylish. Mashing fantasy and military together has never worked so well. The writing is crisp and fun, and the gameplay is engaging as well. Can't wait to see how it goes. EDIT: Finished the story. It got [i]slightly[/i] samey in the middle, but it ended on such a high that it's all forgiven. 10/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从战棋机制本身的设计上来说,由于主角团能力过于超模,甚至有了无限再动的连携导致游戏本身没什么难度,也破坏了策略深度。比较出彩的地方在于结合机制的叙事以及几个基于机制的谜题关,比常规的打倒敌人有趣得多。但是,tactical breach wizards真正的卖点应该是战棋之外的部分,本作的world building以及角色塑造出乎意料的好,台词风趣诙谐,故事虽难说出人意料但工整流畅,不乏灵光乍现的精彩片段,乍看仅仅是高概念的现代巫师世界观最后落实的也很扎实,这种老派的decent writing现今看来果然也是难能可贵的。
Extremely mid
Tactical Breach Wizards is a great game with an excellent story, wonderful characters and a fantastically unique setting that I would love to see more of! It's also really funny. With the ability to rewind time, this turn based combat/puzzle game is both challenging but forgiving as it encourages you to experiment at every turn. Works great on the Steam Deck and offers up lots of challenge modes both during and after the story. A real gem. I can't wait to replay it again in the future!
Absolute gem of a game highly recommend. A quick overview: -less of a tactical game like X-Com and more of a puzzle game since you can always rewind, this is a good thing however, since it encourage the creative use and combination of your various abilities. -level design is generally great and again requiers creative use of all of your abilities, some of the later levels overuse tanky enimies, but the standard in level design remains generally very high. -Story is good overall, nothing ground breaking, but nice enough to keep you entertained the whole way through In total well worth the money :)
9/10 Writing is funny, story is good, but the epilogue could be better. I really wish we could get last confrontation between Liv and Zen. The characters were fleshed out much more than i expected from a game like this, which was a positive suprise for sure. The levels were difficult enough to be interesting (at least on hard difficulty and with optional objectives), but not too difficult to get stuck on for too long. That's said, there are plenty of difficulty options to choose from, on top of coming back to old levels with new abilities if you need it. The talents choice you get when characters level up is well made, in a sense that most give you more options to play the leves or create comboes with other characters instead of just flat increase of damage (even tho there are a few of those). The characters you recruit later could have a bit more options, but it's fine as it is.
Should've known from the use of the word defenestrate that it was the same developers as Gunpoint. Like Gunpoint, really fun and polished.
Incredibly ingenious idea, very good execution. Natural and immersive dialogues that ooze personality, engaging combat and everything beautifully stylised. Very strong recommendation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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