
After school today, I talk with her again. Through the window, I see the sunset and someone playing in the schoolyard. We simply watch the scene or share memories from the past."TABLE GAME END" is an adventure game.
Modeled estimate, not a reported figure. How we estimate →
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About
"TABLE GAME END" is a nostalgic adventure game.

After school, as always, I talk with her in the old school building.
We chat about the game she’s making, or about the things happening in the world.
Through the window, the sunset paints the sky, and I can see someone playing in the schoolyard.
We just watch the scene or reminisce about old memories.
Quiet, peaceful days pass by, without anything particularly eventful happening.
But… she has already passed away.

A walking simulator where various events unfold as you explore.
Progress the story by examining objects.
No quest markers or time limits, allowing for a relaxed gameplay experience.
She wants to spend time with you.
Playtime: 10–30 minutes
Streaming is allowed without prior permission for both individuals and organizations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
走迷宫走吐了说是
[h1]Обожаю юнити! [/h1]
я застряла в лабиринте, помогите
귀여운 릴랙싱 게임이 아니고, 공포도 아니다! 굳이 표현하자면 체한 상태로 기도에 막힌 이물질을 천천히 뺴내는 과정...? 뭔가 불쾌하고 답답한데 해결되고 나서는 조금 시원하다는 감상이 들지도... 근데 뭘 먹다 체했는지는 전혀 안나와서, 게임에 몰입하는 것만으로는 부족하고 자신의 경험을 대입해보아야 즐기기 좋을 것 같습니다.!.!
I swear nothing makes me cry like a Lu game XD
I don't like how the dialogue choices don't amount to anything. I was hoping to get two endings depending on how I approached the story from the player's perspective (good and bad endings), but nope, one ending. Ah well, it's cheap and there's png anime girl.
Думал то что игра будет интересной, но она уже закончилась.
пасиба, крута. Больше не зайду
其他的我都懂。但是狗为什么这么大? 迷宫晕晕的orz
[h1] 70/100[/h1] 一个稍微有一点点意识流的小故事 [b] 梗概 :[/b][spoiler]“我”所爱着的学姐上吊自杀离开了,颓废的“我”在梦中一次又一次的见到她,在心和情感的重量间寻找出口的小故事 [/spoiler] 使用了大量的情绪具象化,无论是大量的狗狗,巨大的狗狗(作者真的很喜欢狗啊),两个小游戏,其实都是某种程度上情绪外化所创造出来的,和故事紧密相关的发散意象,配乐只有两首,但完美契合了“我”的心境转变,完全可以说是小而精巧,恰到好处。 缺点(其实也不一定算)就是故事太过简单,游戏本身太过粗糙,算是可以尝一口的小品
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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