
Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stressful (but fun) city builder where each game takes exactly 30 minutes.
Great game, works well, looks great. Can't stop playing.
A good concept, excellently executed. My biggest regret is that I wasn't the one to make this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are rapaciously devouring resources and expanding in a way that is unusual in the builder genre, but as others have mentioned there is little strategy to the whole affair. The 30 minutes of each round feel refreshingly short, but I am breathlessly plomping down new buildings the entire time instead of planning and mastering a complex environment. It almost feels closer to an RTS, where actions per minute are key to success, rather than a builder. There doesn't seem to be much more to it, I found it a fun diversion for an hour or two but nothing to hold my interest beyond that.
Perfect wake-up-your-brain type of game. Builds up slowly to setting up supply chains to renew them, build rocket, explore some more and grow your pop and industrial base to escape this damned place. Because a map lasts only 30 mins (hence the name), you can do a one off without fearing to go overboard.
Hektisches Gameplay (man kann nicht pausieren), immer gleicher Spielablauf (man hat 30 Minuten, um Ressourcen abzubauen und daraus Raketen zu bauen um Menschen zu retten), geringer Umfang, zufallsgenerierte Levels, teils mangelnde Infos (z.B. wie viele Arbeiter nötig sind, nicht genutzte Betriebe werden hierbei berücksichtigt)
The idea is really cool and unique. Pack an economic builder into a 30 minute short timeframe to ask about the most effective production. Harvest resources from the environment, do as fast as you can, convert any excess into rockets to save people from a giant rock crushing the planet. Theres no enemies to fight, just the clock. If you dislike timers, this isnt a problem. Its the core principle of this game. I dislike timed missions normally, but because here its the central point and enemy, it doesnt pressure but instead makes a lot of fun. I wished they did another game like this with nicer graphics (its functional here, but still). Nothing fancy, just a bit nicer and adding more options, modes and even coop. In fact, coop could make this a gigantic hit. Maybe one day i will be able to convert this concept into a boardgame design, we'll see. But i see massive potential in it.
Well made, intresting little city builder. One issue, after first win there is nothing more to offer.
50-50. got great potential but too repetitive. no challenge or whatsoever at the end. Even the maps are almost the same. Was expecting the last map to be challenging but mehh.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 24 | 67% | $10.99 | |
| $167.7K | 1.8K | 81% | $3.99 | |
| $271.7K | 557 | 81% | $14.99 | |
| $4.7K | 138 | 80% | $1.29 | |
| $4.1K | 6 | 67% | $18.99 | |
| $0 | 289 | 93% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.6K | 165 | 88% | $24.99 | |
| $72.6K | 1.1K | 81% | $2.99 | |
| $72.6K | 184 | 90% | $19.99 | |
| $72.5K | 275 | 76% | $14.99 | |
| $72.6K | 919 | 86% | $4.99 | |
| $72.6K | 328 | 81% | $7.99 |