
Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoy this game. Its a short time span (finished in 30minutes). I'm able to turn off my brain for while for mindless enjoyment.
Perfect wake-up-your-brain type of game. Builds up slowly to setting up supply chains to renew them, build rocket, explore some more and grow your pop and industrial base to escape this damned place. Because a map lasts only 30 mins (hence the name), you can do a one off without fearing to go overboard.
Quite fun for a few hours! Nice to learn the intricacies of how to optimise your city layout for the best score. Give the solo dev some money. Though, do be warned once you figure this game out it will get boring. So save it for a rainy day as I did. I love the premise of saving people this "score game" uses. If this was just a "build monuments for score" game it'd be rubbish but the little touches of immersive narrative makes it quite enjoyable. Criticism for the dev: There really aren't any things that oppose you as you play. Resources run out but generally you just build a new road and slap some harvesters down. Once you're past early game, there's not much thinking you need to do. It gets very very dull. Even on some of the more interesting maps ( that I must be honest, are not that much more interesting than the others ) there really isn't a time where I've gone "AH! I'm not going to hit the goal, I need to make some serious sacrifices here to get that 500,000 people!" The game needs ( and I think this is quite thematically appropriate ) some hard consequences for what you choose to build where. Mines polute water and ground, pollution reduces energy generation in the local area, fouls water so it reduces water generation from pumps, houses break if they come into contact with fire, fires can start if you have too much energy in a network or don't have water to cool big coal power plants, blah blah blah I'm sure there are plenty of ways to demand more thought out of infrastructure, and to generate threat that opposes your escapist efforts. If there was just a threat, and something to oppose you, this game would be great.
This is a quite interesting twist on the city builder formula.
It's great fun for *checks notes* 4.3 hours. Seriously though, those 4.3 hours were alllllllright. Buy it! On sale maybe? Comment below!
The idea is really cool and unique. Pack an economic builder into a 30 minute short timeframe to ask about the most effective production. Harvest resources from the environment, do as fast as you can, convert any excess into rockets to save people from a giant rock crushing the planet. Theres no enemies to fight, just the clock. If you dislike timers, this isnt a problem. Its the core principle of this game. I dislike timed missions normally, but because here its the central point and enemy, it doesnt pressure but instead makes a lot of fun. I wished they did another game like this with nicer graphics (its functional here, but still). Nothing fancy, just a bit nicer and adding more options, modes and even coop. In fact, coop could make this a gigantic hit. Maybe one day i will be able to convert this concept into a boardgame design, we'll see. But i see massive potential in it.
Hektisches Gameplay (man kann nicht pausieren), immer gleicher Spielablauf (man hat 30 Minuten, um Ressourcen abzubauen und daraus Raketen zu bauen um Menschen zu retten), geringer Umfang, zufallsgenerierte Levels, teils mangelnde Infos (z.B. wie viele Arbeiter nötig sind, nicht genutzte Betriebe werden hierbei berücksichtigt)
Well made, intresting little city builder. One issue, after first win there is nothing more to offer.
50-50. got great potential but too repetitive. no challenge or whatsoever at the end. Even the maps are almost the same. Was expecting the last map to be challenging but mehh.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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