
Plan a city and build a space fleet to escape a dying Earth before time runs out. You have 30 minutes to scavenge a post-apocalyptic environment to build infrastructure, grow crops, generate power, and assemble rockets to save as many people as you can.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
once you find your rhythm, game is ez :)
A good concept, excellently executed. My biggest regret is that I wasn't the one to make this.
Fun time killer.
Fun!
You are rapaciously devouring resources and expanding in a way that is unusual in the builder genre, but as others have mentioned there is little strategy to the whole affair. The 30 minutes of each round feel refreshingly short, but I am breathlessly plomping down new buildings the entire time instead of planning and mastering a complex environment. It almost feels closer to an RTS, where actions per minute are key to success, rather than a builder. There doesn't seem to be much more to it, I found it a fun diversion for an hour or two but nothing to hold my interest beyond that.
Great Game, kinda repetitive. Worth the money.
Great fun city builder in a small package. If you like optimizing, resource management and building placement without spending lots of hours this game is for you.
Great concept, fun game, low replay value.
A great and fun simplified city-building game. Do not play this if you want a relaxing city-builder; this game will require your whole 30 mins of attention.
Great game, works well, looks great. Can't stop playing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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