
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good atmosphere, good gameplay. Sometimes the level design starts to show its age. The game (without a guide) requires you to read and or listen to a lot of messages for it to make sense. There is no hand holding. I enjoyed it a lot, but would recommend internet guide.
Faithful remake, perfectly blends stealth with fast-paced combat. Sets the example to other studios on how to properly remake an old game.
Having played a good few of its descendants, System Shock was interesting in an archeological sense but man oh man even with this glossy remake this game feels its age. It's a whole lot of clunky combat in sprawling mazes while you constantly pull up your map to try and figure out where to go next. I appreciate a game not holding your hand and slathering the screen in waypoints and objectives, but something about System Shock is just draining to play as you navigate nearly identical corridors with respawning enemies to pick up keys and audio logs that are all variations of 'Man something weird is going on' or 'Oh no SHODAN is killing us'. I didn't finish the game. I got to the last Edward Diego boss fight, which was yet another braindead DPS race; and when I took him out after a few tries, the game spawned several dangerous enemies into his little boss arena with no warning that killed me right after. I decided I didn't care enough to finish the game because nothing about it felt rewarding enough to do so. Honestly just go play Prey instead. It's like System Shock but a better ImSim in just about every way.
10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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