
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лютая дрысня.
Really fantastic remake. This game is just the right amount of difficult and punishing, where you feel like you're actually fighting to survive.
After playing this for over 60 hours on PS5 (I'll be starting a playthrough here soon), this game is a masterpiece. The game does not hand hold, give quest markers, combat is punishing. it's not Dark Souls - you can, and should save as often as you want, but playing this really took me back to my childhood. I had legitmate rage quits at multiple points, but it was also super fun and obviously compelling. In short, it's pure, unadulterated old school gaming at its best, and it really made me feel like a kid again. It's so nice to play something that actually forces you to pay attention, think critically, and then pay some more attention. Seriously, pay attention. Don't use a walkthrough and outsource your thinking. I'm dumb, and I got through it. Plus I'm dumb. Simple Jack is my hero. Be warned that there's a steep curve, as evidenced by how long it took me to finally sit down with this game (over 60 hours on PS5, because (my couch > my office chair)), but I couldn't play anything else until I beat it once the hooks were set; to mix several metaphors. It really is a rush once you get into it and start figuring things out, solving puzzles, developing strategies to defeat what's truly an overwhelming enemy, etc. Anyway, buy the game, it's genuinely a great deal at full price. Refreshing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хз, первые несколько часов интересно, а потом все больше и больше раздражают механики игры из 90-тых летающие уровни, маленький схрон между уровнями(самое странное решение), проблема с патронами(с этим конечно еще можно маневрировать), без гайдов, не очевидно что можно взаимодействовать по квесту с некоторыми оборудованиями на корабле, без гайдов будешь тупо плутать
Fighting clankers is my passion
Never played the original, but what i've gathered this is the definitive way to experience System Shock. Incredible remake, staying faithful where it mattered, and adapting the original into an experience that anyone could appreciate. Please note, if you choose the hardest difficulty setting for mission, the timer is to complete the entire game. I soft locked myself with the timer because i thought i could pause it or give myself more time. This is not a complaint, but I had to give up a playthrough that was about 80% complete because I simply did not have enough time. But, i started the game over and then completed it without the timer which should indicate that the game is worth playing since I played through it twice and still enjoyed it both times. At some point i'll play through it again with all difficulty settings on hard.
Recorrer los pasillos de la Ciudadela en este remake es una experiencia tan fascinante como agotadora. Nightdive ha conseguido algo realmente difícil: que el juego se vea y se mueva como algo moderno pero que mantenga intacto la dificultad de los noventa ya que no tiene ninguna intención de darte la más mínima ayuda. Es un juego que recomiendo a cualquiera que busque sumergirse en una atmósfera de ciencia ficción opresiva, pero hay que entrar en él sabiendo muy bien dónde se mete uno. Es un juego muy fiel al original y eso implica que es un reto muy duro y profundamente injusto, no sé cuantas veces habré muerto y ni siquiera estaba jugando en el nível de dificultad más alto. No esperes marcadores de objetivo, ni un diario que te diga exactamente qué hacer o buscar, ni un diseño de niveles que te facilite el camino. Aquí te vas a perder en mapeado laberínticos, vas a dar vueltas por pasillos clónicos buscando una clave o llave y vas a morir porque un mutante ha aparecido a tu espalda sin hacer ruido. El juego no es que sea difícil sólo por esto, es que además es despiadado en su gestión de recursos y vas a estar suplicando continuamente por curaciones, energía y munición porque siempre estarás corto de todo, a ello se suma un inventario limitado por casillas como en Resident Evil 4, aunque lo justo sería que Resident Evil 4 tiene un inventario como System Shock de 1994, en donde tendrás que decidir que armas llevar y donde apenas tendrás espacio. La trama fue bastante avanzada y compleja para un juego de 1994, muy resumidamente terminas una ciudadela espacial donde todo se ha ido de madre porque SHODAN, una IA que se ha librado de sus protocolos éticos, ha tomado el control y planea exterminar la raza humana. Evidentemente nuestro papel es detenerla y para ello el juego ofrece una mezcla de mecánicas cuya base es el Doom clásico de 1993, pero añadiendo puzzles, mucha exploración no lineal, entornos 3D con verticalidad, cierta libertad en que orden resolver varios objetivos de nuestra historia principal, mejoras del personaje mediante implantes, etc. SHODAN es la mejor villana de la historia de los videojuegos y es curioso porque como IA no es un personaje "físico" con el que interactuar como en otros juegos, pero la puñetera lograr su objetivo con su presencia constante en la nave mediante mensajes o activando trampas. Su personalidad es tan extrema y bien elaborada que todavía hoy no he visto ningún otro villano que me haya faltado tan bien al respeto y que su discurso egolatra y narcisista encaje tan bien con sus acciones. En definitiva, si tienes paciencia y te gusta sentir que de verdad estás sobreviviendo en una estación espacial que quiere borrarte del mapa, te va a gustar. [i]Mentor de Steam: https://steamcommunity.com/groups/calcuresenas[/i]
Вся игра это хождение по однотипным локация. А с середины игры так и вообще непонятно что делать, мало патронов, мало аптечек, так еще и враги постоянно респауняться из за чего ты постоянно ходишь в лучшем случаем с половиной полоской здоровья. От визуального стиля очень сильно ребит в глазах уже после часа игры, все локации супер одинаковые и однообразные, я понимаю что это буквально дословный ремейк оригинальной игры, но играть в такое в 2026 году очень больно. Я не удивлен что оригинал и вторая часть в итоге так и не окупились. Лучше поиграйте в Bioshock, он намного более интересный и продуманный, что в целом логично.
This is a masterpiece. This is what all game remakes should look like! The optimization is excellent; it runs smoothly even at 2K resolution on older GPUs like the RX 580. The music and sound design are top-notch, as are the immersive story and atmosphere. When you first start the game, you set the difficulty for combat, puzzles, and cyberspace. For new players, System Shock’s navigation—including the puzzles—might be frustrating, and the extreme difficulty alone could be off-putting to newcomers. I recommend it more to veterans and older players like myself, as well as fans of this genre who appreciate a real challenge. ..Finding a good game these days is already difficult; there’s no point in chasing after top-of-the-line hardware and performance, because older games were good back in the day, and what’s coming out now is mostly just trash...
[h1] Remaking ain't worth it [/h1] Some games are best remembered, not revisited. Never played the original System Shock, only heard about its legendary status. After hearing about it's remake I have been eagerly waiting. Twice now have I completely given up on it. The game mechanics are so outdated they would have been best left in the past. ## Visuals and Navigation The graphics are initially good. The pixelated texture work looked interesting, the shiny lights intriguing. Then you quickly learn that everything looks the same. Some metallic wall, with twinkling lights. Some metallic wall with pulsating lights. Shiny screens, beeping lights everywhere else. You simply have to look everywhere, right click, trying to interact to be able to tell if you can actually interact with something. After a while it gets exhausting. Especially if you miss some items that aren't just junk but give you either story insight or some key quest item. This can become a nightmare, because you can't even know what is important. You pick up something, carry it around, drop it somewhere because your inventory got full, 5 hours later you need it. Great! Where did I leave the thing?! It gets even worse! The maps are useless. Many corridors overlap on it as it doesn't distinguish between height levels. As said before, everything looks the same, so you can barely remember where something important is/was. That is, if you actually noticed that some location was actually important. Nothing is marked on the map, so when audio logs talk about storage x, generator room, library or any other place, where is that supposed to be? Even if you run into it, chances are you don't attribute any significance to some sign stating the fact. Even more likely you don't realize you can even place markers on the map with some text, just to help find the place again. So you don't know, where you are, where something was, where you need to go. ## Quests Listened to all the audio logs, read all the e-mails and I have a vague idea about what is going on overall. But that don't help me being able to tell, where should I go? Go this way, you don't have that skill, ok, go somewhere else, backtrack, okay where was that panel with the code again or the place I needed this skill for? Ahh, screw it, let me check a walkthrough. ## Combat Could be good, but it fumbles on the survival elements. You don't have enough inventory for all the weapons and ammunition. So you have to stash them somewhere, and as that is never fun. So you face enemies, not knowing what may be there, not knowing which weapon will get ammunition drops. If you run out of ammo, medpacks, energy and there is nowhere around? Well, better backtrack to the nearest station. It ain't fun at all. Until you don't have to do this, the combat is kinda satisfying. Unfortunately form about halfway the enemies are either strong or come in packs and you are squishy even on normal difficulty. Then you start dying and the game becomes a slog. ## Hacking and cyberspace Hacking can be kinda fun. The puzzles aren't that hard, but can look impossible, so they become satisfying to solve. Cyberspace on the other hand should have been cut from the game altogether. I can't imagine anybody liking that mechanic. In a nondescript, shiny, pulsating space, flying around as a bot or something shooting down, random shapes again and again. Uhh, such cancer. ## Overall Stay away. Just not worth the time. Initially it works, but then these gameplay/design shortcomings stack up and it becomes a frustrating slog. Don't know where I am, where I should be going, but nor do I care no more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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