
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 17 → 3/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game perfectly satisfies my particular flavor of tism 10/10 will not play again
Joguei pouco o clássico, mas é fantástico ver o pouco que lembro sendo recriado de maneira tão bonita
An incredibly faithful recreation of the original System Shock, for better or for worse. It retains much of the charm while also having a good deal of clunkiness. Even having played the original before, I still got lost a couple of times. I'm also in two minds about the art style; it is certainly pretty, but it also makes many rooms look so visually cluttered that it's difficult to identify items. Recreating the map almost 1:1 also leads to many rooms feeling somewhat unbelievable, because they are often literal boxes with no clear "function". I absolutely hated the cyberspace segments and the final "boss fight" as well. With that said, I still thoroughly enjoyed my time with this System Shock remake. The original game was pivotal in its time for a reason. I loved how the game trusts that you'd be able to figure out what to do without pointing you directly at the objective. It does backtracking a little more elegantly than other games, in that it makes sense why you'd need to go back to X location to do X thing. I also think Nightdive managed to capture the feeling of being in an actual space station. I loved looking out the windows and just looking at Saturn in the distance, or parts of the space station I've yet to explore; I just wish the windows on the trams were slightly more transparent. The complete lack of loading screens certainly added to that feeling that the whole station is tangible. While I have a much greater liking to some popular immersive sims that came after the original (Prey 2017, Dishonored, and Deus Ex come to mind), I respect the fact that they share roots in System Shock. A must play for any Immersive Sim fan, even if at least to experience a historically significant part of gaming, especially if the controls / graphics of the original are too dated to even try.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень давно хотел лично познакомиться с серией, поэтому жму руку Night Dive за исполнение желания и удивляюсь, насколько им это удалось. Перенести игру из 1994-го на современные рельсы так, чтобы она сохранила свою суть - дорогого стоит. Особенно порадовала музыка - полностью новая, но по мне ничуть не уступающая оригиналу (некоторые треки и вовсе хочется слушать отдельно от игры). Но как говорится: у всего есть своя цена. Если меня олдскульность местного геймплея не напрягала, и изучать путаные коридоры этажей станции было очень интересно, то для большинства неподготовленных игроков он может показаться жестоким. Это игра из эпохи, когда ставить отметки на карте и отмечать важное - задача самого игрока. Никакой жёлтой краски на стенах, журналов заданий и прочих удобств: только твоя собственная внимательность к окружению и информации, которую игра даёт. Не потому что она слишком сложная, а потому что не терпит к себе несерьёзного отношения. Если вышеописанное для вас не проблема и тоже хочется прикоснуться к проекту, стоящему у истоков жанра имерсив-сим (а так же подарившему нам одного из самых культовых антагонистов), то ремейк System Shock отлично выглядит, круто звучит и играется почти как 30 лет назад. Рекомендую тем, кто не боится трудностей, и уважает киберпанк.
Топ игруля Из минусов говн4чий щит, который блокирует 0% урона, не знаю зачем он вообще в игре есть, что-то на уровне полоски пульса, которая просто для галочки добавлена к обычной полоске хп
Great Remake, even with the oldschool graphics this game looks and plays amazing! Most of the time i was wondering: was this possible in the original as well? Because there are so many features, that feel ahead of its time. I can recommend this game to anyone who likes a good shooter with RPG elements, especially if you're into oldschool quake/doom/dukenukem-like games or stuff like deus ex. Expect lots of exploration, revisiting old sites, many secrets and an ok story.
This game should be great, but is wallowed down with crap. I'd give it a pass if you've got anything else to play. I imagine the end gets pretty hard. I'd give it ♥♥♥♥ you too rating if they had one. Great first person shooter with all kinds of stuff that make a game fun. The google AI refers to this as Shodan's game. Turn off the auto-slut in game options or it will reshuffle your hotkeys. The game gets hard because there is limited healing items that gets used up and to respawn would take too long, so I start saving it and reloading it all the time. The controls are slow and require two actions to use health items and there is a wrench with extra damage items, but you would have to respawn after every few monster because of low health if you used them. Ammo is limited. At 14 hours it still feels like I am playing in glue with monsters that do enough damage to make sure the respawn system gets used. A great game, but it brings pain. tHIS GAME IS AN INEVENTORY NIGHTMARE. i HAVE SPENT WAY TOO MUCH TIME STARING AT THE INVENTORY WONDERING WHAT GUNS TO THROUGH AWAY AT WHICH TIME THE ELECTRIC BILL GOES UP AND MY EYES GET MORE AND MORE TRIED. TOTLAT ♥♥♥♥
A beautifully done remake, faithful to the original in every way. What I love more than anything about this game is how there is no handholding whatsoever and you're basically forced to lock in and focus your whole attention on what's going on around you. This game takes "immersive sim" to its most literal extent.
This remake is great. Crazy that the original came out 30+ years ago
이머시브심 할애비게임이라고 이름값믿고 해봤는데 이머시브심 장르 좋아해서 중간중간 보이는 단점 참고 했지 아니였으면 못했을듯 그래도 재밌게함
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 0 | — | — | |
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| $40.3M | 127.2K | 95% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 15.3K | 98% | $9.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 2.8K | 93% | $22.39 |