
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The enemies keep respawning but my patience doesn't...
Level design is horrendous. 29 hours of exploring every corner of Medical, Research, Maintenance and now Storage and I'm just exhausted at the idea of continuing. I don't really know what the goals are - it's just a case of explore, press switches, solve puzzles and hope it becomes clear where to go next. I realise audio / email logs contain clues but honestly the game needs a better way of providing objectives.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game used up all the horsepower my puny little mind had but it was still really good love how faithful it is to the original game
So I have some bias. I love System Shock *2*, having first played it in 2014. For over a decade, I've always remembered the first time I made it to Recreation: 2 a.m. ish, headphones on, completely locked in, creeping around corners and gradually exploring the creepy space station. Good times. It was a unique experience that no modern game could ever replicate. Naturally, I always wanted to try the original 1994 DOS version, but it was simply too old for me to get into. Then the Enhanced Edition came along. It smoothed out the compatibility issues, but I still had a hard time with the UI. So when the Kickstarter was announced, it was music to my ears. Then came the Unity demo, and I was really excited. But the turbulent development slowed everything down, and eventually I stopped gaming altogether in 2021. I've just returned to gaming in August 2026, and the remake was one of my first ports of call. I'm currently in Section 5 (spoiler-free), and it's already up there among the best games I've ever played. This is a 10/10. Sure, some may say the texture quality could be higher, or complain that it clings to the unforgiving difficulty of the '90s, but I welcome all of it. I might get lost and need to have a quick look online for a nudge in the right direction, but despite its challenges, I'm thoroughly enjoying the experience of exploring and investigating the devastation caused to Citadel Station, with the Hacker caught in the middle of it all. Ignore the 0.4 hours of playtime shown in the review because I'm literally panting and sweating as I run through SHODAN's corridors in the UEVR mod. It also has plenty of replayability. I will be replaying this again on higher difficulties and, of course, in the official VR version, which was announced yesterday at the time of writing. If you have any interest in System Shock Remake, I suggest you buy it right this instant. Games like this don't come around very often. Nightdive really does incredible work, and this is the studio's flagship title. You can really tell they poured their love into System Shock Remake. System Shock is a prime example of how a remake should be handled.
I really enjoyed this game. It's a much slower-paced and more thoughtful comparing to other shooters such as Doom, which I personally appreciated. The combination of inventory management, large maze-like levels, an armor system that encourages you to switch between different weapons, and simple but enjoyable puzzles works very well together. One thing worth mentioning is that the game doesn't tell you what to do, there is no tasks/quest markers, you just have to carefuly listen to audiologs. It's very easy to get lost or lose track of where you're supposed to go next, especially during your first playthrough (it took me 30 hours on normal difficulty :D). While this can occasionally be frustrating, it also makes exploration feel more rewarding. The atmosphere is very immersive and tense. If you're a fan of games like the Deus Ex series or BioShock, you'll probably feel right at home here. Overall, it's a fantastic sci-fi horror shooter.
A wonderful remake of an all-time classic that feels like a brand new kind of game. Think bioshock but more retro and still offering new takes, remarkably distinct of any other game! You will suffer from inventory management and get dizzy with the mazy map design layout, but its part of the game.
good game i just ♥♥♥♥♥♥♥ hate the blindness. no obj marks, im not going to being roaming/rubbing around halls and corridors for 30 to an hours. and even in the og still isnt fun im not playing doom or wolfenstein. the only thing i hate about this game.
Who up shocking they system?
Hra je plná bugů, kde ten největší a nejzásadnější je, že když dáte cokoliv do výtahu, tak vám to zmizne. Bohužel jsem takhle nevědomky přišel o všechny demodulátory a v cirka 3/4 hry musel skončit. Vůbec nechápu jak to, že i když se o tom od spousty lidí ví, tak to vývojáři nedokázali do dnešních dnů opravit. Těžký amatérismus. Tfuj!
打的不爽 搜图不爽 没任务笔记。找个东西不知道在哪还得自己翻录音文档。原版虚拟世界一坨 这个是啥都一坨 按钮和周围能完全嵌入不仔细看都能看不见
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — |
| 0 |
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