
SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $4.3M |
| $3.99−80% | 167ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game sucks cuz i got no refractor on hyper adrenaline
Весело, особенно с друзьями!
кагда хер побрил,,,ойбля всмысли херабрин
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i lost a run i was going to win with my friend because both our games crashed without reason
THIS GAME IS AWESOMEEEE IT GOES LIKE BUM BUM BUM DRATATATATATATAT DRATATATATATAT jam unjammed DATRRARATARARARAR SKRRRTTTT this game is too good
Nothing quite like getting in the groove, finally learning the mechanics, just to find out you know nothing about the bosses, and get your butt firmly handed to you.
This game is a monument to the will of humans to always invent new ways to make themselves and others miserable, and be thankful for it. Expect it to be obtuse in the beginning, keep patient and don't be afraid to make mistakes. The game is very punishing and intense, but extremely fun, once you feel competent enough i recommend trying coop with a friend (bonus points if you play demolitioner). Also please please please please please please please please please for the love of the machine god TRY ENGINEER GAMBLE YOU LIFE SAVINGS TO GET A RED ITEM YOU WILL DISCARD BECAUSE IT DOESN'T SINERGYZE WITH ANYTHING YOU GOT AHAHAHAHAH DESCEND INTO MADNESS AND NEVER COME BACKMEAHAHAHABBABABABABABAVGAGAGAGAGAHHAHANABABHAHAHAHAJAHAHAGAGAGAHHABABS WBNABABABABA
Its decent TDS, with good roguelike mechanics, but I dont like the eject and reload mechanism.
Things this game needs but is unlikely to get: Mod support beyond just custom weapons The ability to drop pistols, running out of ammo is literally never a meaningful concern(the game gives you plenty of ammo drops and boxes as is, if you're running out of ammo with 3 different fully-fledged weapons you're doing something wrong, even if a punitive change was made removing the pistol after you acquire 2 weapons, that would still be preferable) The ability to modify the loot table/available weapon variants beyond what is currently possible in-game A way to disable unstable mass and the conveyor belt bosses in singleplayer Having upgrade kits not take up an item slot The ability to choose from more than 3/4 randomly selected upgrades when you use an upgrade kit Additional gameplay mutators Bugfixes More robust input-rebinding Major weapon and item reworks, too many of the tools the game gives you to play with feel bad to use, not necessarily because of raw numbers ("bad stats"), some weapons feel worse than others on a strictly "mechanical/ergonomic" basis absent any consideration for 'viability'. This game has a lot of design flaws and a few technical flaws, but the core of the game and aesthetic direction are solid enough even with those flaws marring the experience somewhat. Exposing the game further to mods would likely solve a lot of the things I take issue with.
I finally beat it. This is one of the best roguelites I have played. Interacting systems, items, weapons, and upgrades? check. great soundtrack? check. action? in spades. metaprogression? player level, class level, purchasing starting gear (in game currency, no mtx), boosting power and frequency of select discovered items. difficulty increase? logarithmic, you'll beat the first boss in a couple runs, the final encounter took me 56 hours. Run length is one to two hours depending on your gear, luck, and skill. 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 167 | 90% | $3.99 | |
| $958.7K | 3.4K | 83% | $14.99 | |
| $24.2K | 103 | 69% | $19.99 | |
| $10.6K | 40 | 72% | $9.99 | |
| $6.7K | 34 | 82% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 5.7K | 75% | $39.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 21.6K | 95% | $5.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.3M | 12.5K | 94% | $17.99 | |
| $4.3M | 4.6K | 94% | $24.99 |