
SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 94% | — | $4.3M |
| $3.99−80% | 167ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Things this game needs but is unlikely to get: Mod support beyond just custom weapons The ability to drop pistols, running out of ammo is literally never a meaningful concern(the game gives you plenty of ammo drops and boxes as is, if you're running out of ammo with 3 different fully-fledged weapons you're doing something wrong, even if a punitive change was made removing the pistol after you acquire 2 weapons, that would still be preferable) The ability to modify the loot table/available weapon variants beyond what is currently possible in-game A way to disable unstable mass and the conveyor belt bosses in singleplayer Having upgrade kits not take up an item slot The ability to choose from more than 3/4 randomly selected upgrades when you use an upgrade kit Additional gameplay mutators Bugfixes More robust input-rebinding Major weapon and item reworks, too many of the tools the game gives you to play with feel bad to use, not necessarily because of raw numbers ("bad stats"), some weapons feel worse than others on a strictly "mechanical/ergonomic" basis absent any consideration for 'viability'. This game has a lot of design flaws and a few technical flaws, but the core of the game and aesthetic direction are solid enough even with those flaws marring the experience somewhat. Exposing the game further to mods would likely solve a lot of the things I take issue with.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Usually I wait until I've 100%ed a game before dropping a review, but [b]♥♥♥♥[/b] it, I gotta gush about this game for a bit first. [i]I'll finish getting the rest of the achievements later.[/i] I've been burned out on roguelikes for a while now. Just found them to be overly long, tedious, annoying gambling simulators where whether you win or lose is 90% RNG. Especially egregious in cases like Nuclear Throne where there is literally zero human-made design and enemy patterns boil down to a random chance every frame to shoot and/or move to a random location. Meaning enemies could fire bursts of bullets either every half a second or every 10 seconds with zero real pattern or reason for it. I couldn't stand that 90% of indies now seem to be copy-and-pasted roguelikes, thinking they were all just designed (or... not designed, since it's all RNG and no human design) in that same way. [b]This game got me to appreciate roguelikes again. Almost every single thing that annoys me about roguelikes is alleviated or completely circumvented here, somehow.[/b] So just let me gush for a second as someone who [i]thought[/i] he hated roguelikes. [b]The item pool having a lot of useless filler in it?[/b] You can recycle ANY item on command, and get a bunch of money for it that you can use in shops. It's a global mechanic, but there's a class who completely revolves around this, being able to generate more items out of recycled ones and getting buffs from using or recycling items. You also get a limited amount of "arrow seals" from the item list in the main menu, allowing you to raise or lower the chances of specific items appearing, so you can tailor your item drops to the kind of build you're going for. Raise the chances of getting your favorite items, reduce the spawnrates of your most hated items to nigh-zero. [b]RNG?[/b] Enemies in this game have EXTREMELY clear and designed-for AI and patterns. There's sightlines, cover, aggro rules, they can find you and then lose track of you if you hide, allowing you to go around and flank them. They're not dumb either, they're smart and will do suppressive fire, throw grenades behind cover, and try to flank you themselves, they're just VERY clear pattern-wise and not RNG-bound like a lot of other roguelikes I've played. Also, again, recycling and customizable droprates allow you to all but guarantee you'll get at least SOMETHING you want at some point. [b]Long progression grind?[/b] You get XP boosters every day, to help you level your class quicker. Not only that, you can also use "data" gathered from your runs to straight up buy class XP on the spot. You can even apply difficulty-raising modifiers to boost your XP gain even further, to reward you for taking on the challenge. And if you don't feel like levelling every class to high levels to get your "total"/research level up, you can prestige each class to reset their level to 1 (allowing for even more levelling on whatever class you like), gaining a permanent extra perk in the process. Everything you do here contributes to SOMETHING, even if it's just gaining likely-boosted XP from a failed run. You can use that data to boost your next run, or unlock [i]something[/i] somewhere. There's always something to do, and no run feels like it was a waste of your time. [b]Lack of balance?[/b] Yeah, sure, not all weapons or items are made equal, but, again... You can recycle things. You can raise the chances of getting the items you want. And even then the "worse" lower-tier weapons tend to have unique effects to them that give them SOME kind of niche. Like the lower-tier crossbow that's not as good as red-tier snipers, but has a snowball effect unique to it boosting its damage with headshots and kills. It's got a niche of its own, it's not just instantly worse than something else in the game! You can boost your literal luck stat in-game for better chances of finding good items too, and/or recycle useless things to ensure you can buy a high-tier weapon from one of the shops, which will likely have the items you marked for higher spawn rates. Even trash items are good in their own way and have a use as a means to an end (getting something else that you actually want). [b]Dying instantly to some RNG ♥♥♥♥♥♥♥♥ and losing a 40-minute run?[/b] You have [i]recharging Halo shields[/i] as a global mechanic in this game. These basically ensure that it's almost impossible to insta-die from anything outside of the most extreme of conditions (like nuking yourself trying to recycle a nuclear core), since most things will empty your shields before they even touch your health. So you have a chance to recover. [b]This game is SO FUN in general, dude. So far I've just been gushing about the things that it does well as someone who was completely burned out on roguelikes, and I didn't even get into the gameplay itself.[/b] It's a tactical top-down shooter, with a heavy emphasis on precision (headshots/bullet spread based on distance and movement) and smart use of the terrain (cover, sightlines, making noise, flanking enemies and making them lose track of you). It has two-player co-op too, and it's INCREDIBLY fun! There's a ton of classes to pick from, all of them really varied in playstyles, and there's a ton of class synergies you can do in multiplayer. No class is bad. Everyone is useful in their own way. Really if I have even [i]two[/i] complaints, they'd probably be: -Multiplayer gets crashes from time to time, STILL not sure what exactly causes it but do keep that in mind -The odd amount of DLC and how much it inflates the game's price overall (basically more than doubling it)... But thankfully none of it's necessary to 100% the game, or even to get an "advantage" of any kind. (and none of it's P2W or outclasses anything in the main game, again going back to that "even lower-tier items have their niche" thing from earlier) I can't recommend this game enough, really. It's probably one of the best, most carefully fine-tuned roguelikes I've ever played.
SsethTzeentach™
Классный рогалик в основе которого стрельба и скорость реакции. Мне понравилось чувство импакта от стрельбы и сама стрельба, на удивление сделано отлично. Попадания чувствуются, звук и взрывы противников на болты винтики и мазут. Игра отнюдь не легкая, чем и поддерживает интерес и каждый забег уникальный челендж. Постоянно приходиться думать в процессе по сборке и прокачке предметов. Рекомендую
Весело, особенно с друзьями!
This game is a monument to the will of humans to always invent new ways to make themselves and others miserable, and be thankful for it. Expect it to be obtuse in the beginning, keep patient and don't be afraid to make mistakes. The game is very punishing and intense, but extremely fun, once you feel competent enough i recommend trying coop with a friend (bonus points if you play demolitioner). Also please please please please please please please please please for the love of the machine god TRY ENGINEER GAMBLE YOU LIFE SAVINGS TO GET A RED ITEM YOU WILL DISCARD BECAUSE IT DOESN'T SINERGYZE WITH ANYTHING YOU GOT AHAHAHAHAH DESCEND INTO MADNESS AND NEVER COME BACKMEAHAHAHABBABABABABABAVGAGAGAGAGAHHAHANABABHAHAHAHAJAHAHAGAGAGAHHABABS WBNABABABABA
шотнул вертолет с ножа 10из10
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Its decent TDS, with good roguelike mechanics, but I dont like the eject and reload mechanism.
There are parts of this game that I would put into a blender and drink for breakfast. There are others that make ham and cheese look like a bad option.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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