
Let the music move you in Synth Riders, a dance-action VR rhythm game with custom song support and a thriving multiplayer community!
Modeled estimate, not a reported figure. How we estimate →
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About
A FREESTYLE-DANCE RHYTHM GAME
Let the music move you as you catch notes, ride the rails, and dodge obstacles in a unique combination of freestyle dancing and fitness workout that’ll allow you to burn calories while having tons of fun at the same time.
CUSTOM SONGS officially supported - create your own beatmaps using the free editor today!
BURN CALORIES in a unique combination of freestyle dance & fitness!
MUSIC FOR EVERYONE with over 80 free songs and 127 optional paid DLC tracks feat. Linkin Park, Lady Gaga, Gorillaz, Bruno Mars, Queen, Dua Lipa, and more...
Meet 10 friends in cross-platform Multiplayer
Play your way with huge variety of gameplay modifiers & styles including Spin & Spiral
Incredibly customizable player experience with many great features out of the box including "custom songs"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
to be honest not that good beat saber and audio trip so much better than this one.
其实这款游戏质量还是可以的,但是说实话我真的想给个差评,就是不好玩。 最初购买这款游戏是想要试试跳舞,看官方的动图以及网上一些大神的实况,非常有跳舞的那种动感,心里跃跃欲试。 [strike]说起跳舞游戏又得想起了之前在客厅ns玩舞力全开的尴尬场面。[/strike] 然后自己上手,瞬间就像是换个游戏,基本没有跳舞的律动感,就像是把Arcaea立体化搬了上来,没错这是一款真正的立体轨道音游(笑),玩起来下半身完全不动,基本精力就集中在玩Arcaea。即便是这样,也罪不致于让我想给个差评。压死骆驼的最后一根稻草是游戏致命的糟糕判定,判断非常严格或者说是莫名其妙,非常影响体验,让人感觉分数其实也无所谓了,也没有太大玩下去的动力了,这个游戏是支持从社区下载自定义歌曲的,但也完全没有兴趣下载些喜欢的歌来玩。 当然游戏的亮点还是有的,游戏整体的视觉效果其实做的蛮不错的,但是其实视觉效果棒的还是沉浸式的那个付费DLC:Experiences™ (Immersive Music Videos),在一体机上玩过,感觉质量比本体的歌曲要好上不少,但是dlc的性价比实在太低了,完全没有想要在steam上补票的欲望。其次,还是有那么些瞬间可以让给我这个四肢完全不协调的人感觉到那么些跳舞的感觉,get到点的时候体验还是非常爽快的,也许这个游戏适合神经反应比较快,有一定跳舞基础的玩家。
O jogo foi feito de uma forma em que não só a versão de quest é mais facil, como na de pc é quase impossivel acertar pontos e nem consigo saber pq ta baixo, alem do modo force do jogo não funcionar como esperado. tambem sou o tipo de pessoa que provavelmente iria gostar mais de beat saber do que isso. o jogo tambem é meio travadinho mesmo quando steam vr fala que esta rodando a 120fps mas isso é provavelmente erro com o steam vr e meu pc sendo horrivel
This rocks!
个人感觉比BS好玩,BS只感觉是上下左右切,这个真的有跳舞的感觉,而且个人感觉更容易分清左右。比其简单,所以难一点的也能应付过来,谱面设计的也好,而且歌都是合成器风格,节奏感比较强,玩着很爽 BS的谱面看起来能应付过来,实际上挺难,挫败感比较强 这游戏谱面看起来很难,但却能应付自如,越玩越上头
Ability to customize the way you play for every song is awesome, but i prefer the feeling of cutting throught cubes (available in another game). Still a must buy for VR players. --------------------------------- La capacité a modifier la facon dont on joue est super géniale. Mais je prefere le gameplay ou il faut couper les cubes (dispo dans un autre jeu). Ca reste un jeu a acheter absolument pour les joueurs VR.
(I have actually played this game for hundreds of hours on the Quest 3 as well.) The songs and choreography are top-notch, and much more dancey than other VR rhythm games. Also, ElectroSwing!
Нихyевое кардио, можно попрыгать нормально так.
Playing on Quest 3 with BoboVR halo strap, wirelessly using a Davolink "Kevin" dedicated VR access point, streaming via Virtual Desktop on a 5070 Ti / 7800X3D. This game is exhilarating and a fantastic way to enjoy music. I'll admit I'm not too big of a fan of "dance" music and EDM, but between the 80s and 90s and Muse stuff and some choice cuts from the built-in songs, plus a lot of purposeful picks on the Synthriderz custom song / beatmap site, I've found PLENTY of tunes that I enjoy a lot. The Birdhouse In Your Soul custom map might be my all-time favorite, but the Muse Starlight Experience is also incredible. I also really appreciate the variations and configurability built into the game. There's a variety of ways to go from mild and chill to tremendously challenging, and everything in between. I've even enjoyed SEATED Synth Riders by using a reduced world scale in the SteamVR quick menu (but most of the time I'm going 1.0x in SteamVR and scaling UP Synth Riders a bit using the built-in setting, so my side-to-side and top-to-bottom spread is extensive and gives a great workout). I never thought I would do well at these types of games but my skills have improved quite a bit over time, which is a satisfying and gratifying experience. Overall this game has become an absolute staple of my daily VR intake / consumption.
게임은 좋음, 이 게임류의 1인자인 비트세이버랑 비교하게 되지만 비트세이버는 적어도 춤추는 느낌을 살리긴 어려움(어렵다지 불가능은 아니지만) 근데 이건 춤추듯이 만들기 쉬운 환경임, 하지만 이런 게임은 항상 유저가 문제였음 당연하겠지만 리듬게임을 하는 사람은 가오를 부려야함 리듬게임과 가오는 일심동체라 말해도 상관없을 정도로 가오는 중요한거임, 이 가오에 충만한 나머지 신스라이더에서 추구하는 리듬겜 즉 댄스와 같은 부드러움은 걍 무시까고 EDM에 춤추는 VR낀 요코즈나로 만듬, 심하면 걍 리듬 조차 무시까는 경우도 많음 이 지경으로 만든것 중에서 탑급이 OSU(핑딱)인데, 걔네들도 리듬맵 개판으로 만든건 개 많지만 물량으로 압도하는지라 체감이 안되는데 체감이 되는 경우가 나듣노 나좋노임 나만듣는거 나만 좋아하는 노래 이런거 찾을때는 똥구데기 같은 비트맵을 억지로 참던가, 아니면 지가 만들어야함 이 게임이 딱 그 길을 걷고 있음, 물론 내 말은 커스템맵이 잘못됐다는건 아님 필요했고 없으면 망했음ㅇㅇ 이건 순전히 맵을 만드는 유저가 적어서 생기는 문제임, 단점이 그거임 맵을 만드는 사람이 압도적으로 적고 거기에 잘만들고 부드럽게 만드는 사람은 또 적음 그러니 나는 작업하러 가겠음 ㄹㅇ로 게임이 아까워서라도 만들어야 겠음
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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