
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je l'ai payer 2 euro, ca ne les vaux pas.
普通におもしろいゲームではありますが、ルートシューターなので人によって天と地ほどの感じ方の差があると思います。ただ即死と言ったことは(あんまり)無かったり、お手伝いAIが優秀だったりとストレスなくプレイできる点はとてもいいです。PVPが怖い人でも 基本的にお手伝いAIの索敵を基に避けて通れば逃げれますし、逆にPVPしようと思えば気軽に会えもします。 総評としてはルートシューター初めての人におすすめ。昔言われていた不満点もほとんど改善されてます。 ただ少しゲームが重いのと、タルコフで言うキーカードみたいな超レアドロップが無いのが不満点。 通常価格ではちょっと高いので、何かしらのセールを待って買うといいです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 494ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雖然只要59塊 但當到根本不能玩 著色器每次都要跑超久
Good Game and interesting world building. [strike]But very few variant enemy just reskin on 7 type enemy. [/strike] And this game punish very hard if you die you lost everything and need to pay for your supporter. PS. You can get killed by 2 shot form sniper in the back 1 and face 1.
還蠻好玩的 目前玩到現在遇到的大概因為都是新手,所以彼此都很友善呢()
At the actual price the game is quite enjoyable, most of the game is PVE, and most of the players avoid unnecesary PVP. The coop quest are not bad, but it would be nice to be able to start as a team. Still, fun game.
鼠标没有原始输入,就像十几年前那些暴力移植的游戏那样,有鼠标加速,鼠标平滑,限制最大视角移动速度。游戏素质也很糟,算是那种免费都不想花时间玩的游戏。
[h1] 可惜了機甲+伴侶+搜打撤 這個題材 [/h1] [table] [tr] [th]95% Sale Off[/th] [/tr] [/table] 從Steam發行後評價[i] 大多差評 [/i]到這次購入時看到[i] 褒貶不一 [/i],我原以為遊戲有優化體驗。寫下評價時還沒發現遊戲哪些內容值得玩家付費,因此打折也不推薦購入。 第一局遊戲準備搜刮物資的時候,打開容器的同時居然也彈出一個光標📉,我接入手柄控制器了還要用右搖桿操控光標? 運營商只知道更新一些審美異端的皮膚,完全不想著優化遊戲內容,花錢再花時間玩真的顯得毫無意義。 [table] [tr] [th]“嘿咻”[/th] [/tr] [/table] 在地圖設置的標記,只要到達目標地點就會取消標記📈。這個很正常的功能這遊戲做到了,比某些遊戲做得便捷,省去手動取消標記這一動作。 開關地圖的鍵位居然只能打開不能關閉📉。明明打開存品的鍵位能有關閉背包的動作,明明兩者在設置裡都用了[b] 開關 [/b]二字。 局內小地圖在常規顯示附近情況的功能外,還無視距離顯示全圖的撤離點圖示,這是好事,能讓玩家不打開地圖覆蓋畫面的情況下有一個明確方向奔赴撤離標識📈。 但小地圖明明會顯示任務目標範圍或圖示,打開地圖也能夠切換查看不同任務的詳情,還能切換顯示願望清單,但只要關閉地圖,小地圖依舊只顯示首個任務的目標📉。 [table] [tr] [th]“大概就這樣吧。”[/th] [/tr] [/table] 這是改建後賢士會概率說的台詞,也有可能是製作組在開發時的內心獨白📉。 機甲搜打撤這個立項明明很好,能玩遊戲的人類玩家經過生活閱歷肯定對人類極限有大概了解,而搖籃機甲能將玩家操作延展到更高可能。但實行下來真的是被格局眼界限制,果然人是無法相信自己認知以外的事物📉。 她讓我想起了《變形金剛5》裡的Isabela,《環太平洋2》裡的Amara📉。大型機甲的雄偉神聖蕩然無存,遊戲內類似故事模式的[i] 阿美西亞事故調查委員會 [/i]能讓玩家進行[i] 重點監視對象記錄一覽 [/i],其中的[i] 契約 [/i]展示了愛達能讓阿爾伯通過觸碰一下頸部就能讀出ID姓名並進行契約。技術這麼先進了,局內拾取物品時不會記錄已擁有多少數量?📉除非玩家把物品加入願望清單,然後在對局內打開地圖切換目標才能看到自己持有多少。 什麼叫做我都能操控搖籃機甲了,洗澡還要用鐵桶泡水📉? 什麼叫都能操控搖籃機甲了,換彈,打藥,衝刺,無法同時進行📉?那跟普通人類有什麼區別? 什麼叫發明了搖籃機甲,需要去商人那兒購買鑰匙,然後需要緩慢地開鎖後才能開門📉? 什麼叫搖籃機甲使用修復工具包時賢士在我身後擺出一副她在幫我修復的樣子?那我修復時為什麼不能操控搖籃機甲換彈啊?那到底是誰在修復啊? [table] [tr] [th]“發現您之前在找的素材了。”[/th] [/tr] [/table] 局外能對[i] 改建/生產 [/i]登錄願望清單📈,從而實現局內了解什麼物資是自己需要帶出來的。 局內還會在視野所及標記出願望清單的物資📈,地圖顯示粉紅愛心,視野顯示[i] TARGET [/i]標識。 但為什麼要透視沒開過的箱子來標記物資呢📉?這是真破壞了遊戲搜刮體驗感了。 不得不誇一下[url=store.steampowered.com/app/1808500/ARC_Raiders/] ARC Raiders [/url]的願望清單功能:物品數量足夠和不足是兩種標記圖示的,例如數量足夠的物品分解掉就會切換圖示,標註為數量不足。比這遊戲單一標記提醒來得便捷。 前面提到“沒開過的箱子”,是的,這世界觀就是地表有著和搖籃機甲體型相當的巨型箱子,路邊的可打開的圓桶也是人類數倍體量,完全就是對應我第三端嘲諷的,製作組根本沒人在乎這違和的設定。 [table] [tr] [th]Analysis Start[/th] [/tr] [/table] 在[url=store.steampowered.com/app/794600/LET_IT_DIE/] 《Let It Die》 [/url]也有同款回顧玩家局內歷程的系統,可是遊戲的搜刮、打鬥和撤離體驗都不友好,我每次都是跳過回顧直接[i] Analysis End [/i]趕緊下一頁面。 畢竟所有搜刮的物品沒有什麼成就感。計量單位也是不敢寫的,畢竟偌大的機甲要怎麼解釋拾取白手套消耗50單位的空間?
搜打撤PVPVE真的很无聊,贤士挺好看就是不好玩。
recommended if it's on sale for 2€ or 2$ otherwise not, game comes with forced negative mouse acceleration (the faster you move your mouse the slower the sensitivity becomes)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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