
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually do like this game, and probably would have gotten it much earlier if the asking price wasn't $39.99 Honestly, I almost feel bad getting it for only two dollars. There does seem to be an issue with FXAA implementation, and I had to go into my nvidia settings to mess with the scaling myself.
За 142 рубля хорошее пополнении коллекции библиотеки.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd be one to root for this game the most I can just due to the mechas and TPS combat style. However, seeing how the game was released, I avoided it until recently when it went on -95% sale. And honestly, it might only be worth that much at best... This game has several issues, starting with an identity crisis. It's an extraction shooter with heavy focus on PvP, it might even have actual PvP if not for the world being virtually dead, I can only assume someone still plays in new areas. Even if the player count on the steam chart is just around 100. However You can not expect this game to give you any challenging PvE content despite being a PvPvE game. Not only are enemies weak, they are powered but the dumbest AI i've seen in years. But where's the identity crisis in this? It lays in game focusing overly on being played like an old mobile free to play title! You get a base, cute companion, you go on a mission to get cash and material, you upgrade stuff, repeat. It even includes real time counters for waiting until stuff is built that can go over 50 minutes! The only good part is that they can be skipped with low amounts of in-game money. However since it plays like an old f2p mobile game, of course it also has premium currency and a premium store! Many focus on the companion outfit and unlocking more of them for new personalities, however you will never unlock them all with gameplay! A full price game, locking you into the one chance you did at the very start when making your Magus and then showing you that there are actually more options in the premium cash show. I said locking and I DO MEAN IT, as the only way to change your magus is to buy a magus edit from the premium store for over 20€! Unlocking them with gameplay will maybe get you 4 more, just to get one of each ability, but you will lock each ability to that magus character and will only be able to use that personality with that skill, unless you buy a new one or an edit ticket with your real money, IN A FULL PRICE GAME. With that extraction of money, you can already be prepared to see that it also just includes a straight up pay to win mechanic of being able to just get the legendary variants of all the gear for the very start of the game. The whole system is rather insulting, gameplay is painfully repetitive with the limited extraction loop. I might at least say that controls and gunplay is good, but that doesn't mean much when there's no PvE to play or no players to PvP. Progression generally seems meaningless, reaching any story single player mission is a chore and missions themself aren't really that impressive. I'd probably would be more forgiving if the game at least worked and accommodated PCs properly. However, not only is the game locked to 16:9 aspect ratio like it's an Esport title with a strict anticheat in place, it has basically two graphics settings as if PCs are consoles. To add to that, the game barely runs with 60FPS on my better than average hardware with many dips below that. All while forcing me to either use TSR or no AA at all, since FXAA doesn't work. Making the whole thing a rather blurry mess or a pixelated mess. Looking at the history of development and updates, I'd feel devs don't really listen to players feedback and generally just do their own thing. No idea if it's because of the contracts or a whale hunt, but the whole game is sadly a wasted opportunity that will never achieve any of its potential. I bought it at -95% due to curiosity if it's really that bad and sadly I can only confirm it. It's pleasurable for the right person, but I can't see it being worth anything more than a few hours. Unless you really want to unlock all the story missions and see each corner of the map, you won't spend much time with it.
先给万代点个踩👎
セールで購入 メカの動作はいわゆるメック系のような感じ 出撃して資源を拾ってクラフトするのループが楽しめる人にはそれなりにオススメです ハマればスルメゲーとして楽しめるかと思いますが、いろいろと惜しい点があるのも事実 本来の価格が別に安いわけでもないのにゲーム内シーズンパス的なものもある 別に買わなきゃ買わないでいいのですが 他PCと遭遇した瞬間にラグなのかわからないが一瞬ガクガクになる点はPvPがある仕様では作りが甘いと感じます 割り切りが必要なゲーム
SYNDUALITY: Echo of Ada is a frustratingly uneven experience that never really figures out what it wants to be. The premise has some potential, post apocalyptic survival mixed with AI companionship, but the execution feels kind of hollow. The story leans way too much on familiar tropes without adding much of its own identity, and the pacing drags in ways that make even important moments feel forgettable. Characters, including your AI partner, come across as underdeveloped and its hard to really care about what happens to them or the world they live in. Gameplay doesn’t do it any favors either. The core loop gets repetitive pretty fast, with missions that lack variety and dont really feel rewarding. Combat feels clunky instead of strategic, and the progression systems dont give you much reason to keep going. On top of that, the game punishes you way too hard for dying, which just makes everything more frustrating than it needs to be. Losing progress or resources already feels bad, but when it happens because of lag or random glitches, it honestly just makes you want to quit instead of try again. Visually, there are some flashes of style but its inconsistent. Some areas look interesting at first, but they start to blend together pretty quickly. The audio design is also kind of underwhelming and doesnt really add much to the atmosphere. Overall, Echo of Ada feels like a game with some decent ideas that just weren’t fully developed. Its not the worst thing ever, but its hard to recommend when there are better games out there doing similar things way better.
【総評】 評判が悪くてビビっていたが非常に面白くてクオリティの高いゲーム。 ロボ好き・脱出シューター好きなので気になっているゲームだったのだが、 いかんせん非常に評判が悪く尻込みしてしまっていた。 気になっている人はレビューの低評価に尻込みせずに是非買って見て欲しい。 セールで300円で買ったのだが3000くらいでも全然買える。 レジェンダリー機体が大破してかなり萎えながらレビューを書いているが、 それでも肯定的な内容になるくらい良いゲームだと思っている。 【他の脱出シューターと違う点】 よくある脱出シューターと違うのはソロ出撃のみとなっていて、フレンドと組んでプレイは出来ない。 相棒のヒューマノイド「メイガス」との二人旅。がコンセプトだからそれを守っているらしい。フレンドと遊べないのはマイナスポイントかもしれないが、当方ぼっちな為問題はなかった。 フレンドとパーティを組んで遊びたい!って人は別のゲームをやった方が良いのは間違いない。 【良かった点】 ・ロボであること ロボットがカッコいい。ヒロイックなフォルムではなく、ずんぐりむっくりしていて機能美に溢れている。 システム的には防弾チョッキやヘルメットがロボットのパーツに置き換わっていると思ってくれて問題ない。 ・ソロプレイ専用であり、マッチング待機時間がないこと マップに入れば他ユーザーと遭遇することがあるが、プレイヤーは基本的にソロプレイになる。 そのためが「マッチング待機」という概念がなく、即出撃できる。非常にストレスが少ない。 (マップ内で協力関係を結んで協力ミッションを行うことはある) ・敷居が低く簡単なこと 他の脱出シューターと比べて明らかに優しめに作られている。 (レビューを見たところ、度重なるアップデートで遊びやすく緩和されたらしい。) デイリーボーナスで装備やアイテムを受け取れるしお金も受け取れ、物資が枯渇しにくくなっているし 弾の種類も5種類と少なくとっつきやすい。 【要望】 ・カスタムがない ゲームにはカスタム要素がない為、遊びの部分少ない。タルコフの銃カスタム楽しいよね。 折角ロボなのでパーツカスタム要素はあって良かったんじゃないかなと思った。 だが、それはそれでユーザー的には管理する物資が増えて超面倒なので一長一短。微妙なところである。 ・メイガスともっとコミュニケーションが取りたい メイガス(相棒のヒューマノイド)と共に戦いながら成長していく、といったコンセプトの本ゲーム。 最初は生活拠点を整え、メイガスとの暮らしを良くしていく…といった趣がある。 しかしそこまでで、折角「相棒のヒューマノイド」という設定があるのに相棒と絡むことが出来ない。 タダのオペレーターになってしまっているように感じる。 好感度システムとか贈り物ができたりとかしても良かったのではないかなと思う。 ・アイテムが見にくい 路上に落ちてるアイテムが見にくすぎる。マジで見えない。老眼かもしれない。
啥也不是 对自己好一点,别玩垃圾,也别买垃圾
酷評が多く見えますが自分は好きです。 セール時に購入、一度だけ協会員からハイエナされそうになりましたがそれ以降一度も撃たれた事も漁夫されたこともありません。 まだ2ステージ目の終わりだからかもしれませんが言われているほど酷い治安ではないような気がします。 装備格差はかなりありますので緑武器では紫には到底撃ち勝てないレベルです、エネミー討伐程度なら問題はありません。 一緒にいるAIメイガスも可愛いので今後もプレイを続けます。 人でごった返している脱出シューターより限界集落の人がほとんどいないこの感じが好きです。
Ну пока норм ♥♥♥ знает в ♥♥♥♥ с оценшиков что лутер шутер ОКАЗАЛСЯ ♥♥♥♥♥ ЛУТЕР ШУТЕРОМ??? Ну ладно главное лутер арк райдерс от 3-го лица схавали ну и там по отзывам кто то срал про аниме мужики я спецом посмотрел во всех бетках было видно что это будет экстракшеном хватит ломать комедию и убивать игру пж
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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