
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I brought this game under 2$ Worth the price
今のところ本当に面白いのだけどこっからどんな蜂蜜がぶちまけられるのだろうか 追記 ビックリするほどPVPが面白くない。倒されると当然嬉しくないし、『倒しても嬉しくない』 ビックリしちゃった。倒すと倒されるので倒すが上回ってないとゲームとして成立しなくない?ロックオンもミサイルもない地味すぎロボット対戦して負けたら不快。勝っても本当にどうでもいい。しかも戦闘になる時って相手が先に撃って来る時だから別に反省できるところがない。 ていうかさ、自分のロボットが派手に大破するのって本来楽しい出来事のはずなんだよ。ロボットゲームなんだから やればやる程おもんないからすごい。工夫を感じる所はあるのに全体としてナニコレ感
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.9M | 2.3K | 90% | $19.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $2.9M | 8.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 4.4K | 69% | $59.99 | |
| $0 | 72 | 51% | Free | |
| $844.6K | 596 | 43% | $49.99 | |
| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
言うほど悪くない
26.6.19追記 300時間遊んでいます。刺さる人にはメチャクチャ神ゲーです。 ただし刺さる範囲が結構狭いかもしれません。唯一無二のゲームです。 以下過去に書いたレビュー ソロでキレイな景色を見ながらコツコツ物資漁りをしたい人、良質なリスク&リターンのスリルを味わいたい人にはおススメできるPvPvEゲーム。 基本的にはPvEがプレイ時間の9割くらいですけど、たまに災害のように現れる賞金首(敵プレイヤー)へのイレギュラーな対応が求められるのが唯一無二のゲーム性。 完全に自分の判断で探索、戦闘、帰還のリスク管理を完結できるのが楽しいです。 半面、完全にソロプレイのゲームなので、友達と遊ぶシューターゲームを探している人は買ってはいけません。 PvPvEというジャンルですが、ゲームを始めて50時間くらい(シーズン1マップ)ではほとんど対人戦はなく、私の場合、物資のロストは水没したときのみでした。 シューターに慣れていない人だと、エンダーズ(いわゆるモンスター)にやられてしまうこともあるかも。 全体的な難易度は(多分)最初から高めのゲームで、依頼が進むにつれて難しくなっていきますが、シーズン3マップに入るまでは敵プレイヤーは少ないので、理不尽な物資ロストというのは実際にはほとんどありません。 あと、よく不評レビューで「味方のふりをして襲ってくる同陣営が不快」みたいなのがありますが、少なくとも私は200時間遊んでいて一回も見たことがありません。 もしもそういうプレイヤーがいたとしても珍しいものが見れたと思って諦めましょう。 ゲームに慣れてきたシーズン1中盤(プレイ20時間)くらいからハクスラ感が増してきて、ロストのリスクを考えながら物資の探索をするのが楽しくなってきました。 相方のメイガスとの生活も良いアクセントとなっています。 他の人のレビューを見ても不評な点は正直あまりピンとこないですね。 個人的な不満点はゲームがやや重いことと、時間泥棒なこと、序盤が少し退屈なことくらい? とりあえず難易度は結構高いゲームなので、万人受けしないっていうのはあるのかもしれません。 だが刺さる人には神ゲーです。あなたには刺さるといいなぁ。
the game is rly good but kinda lame because the map is small and dind't match with anime since feel diffrent from weapon system on shoulder gun Also the map just 2 only and no nothing new just skin get update again and again but no new map Well kinda feel disapoint no nothing new on weapon, robot, and map with a new style and more uniqe, also no vehicle to drive just like anime WE NEED PERSONAL COSTTUMISE FAK
PvEゲーマーが好きそうなテイストだからか、PvP要素がとにかく不評ポイントになっていて、ちょっともったいないですね。 同じPvPvEの脱出シュータージャンルで有名どころがタルコフですが、ほぼ比較対象にはならないかなと思います。強いて言うならThe Cycle: Frontier(サ終済)のほうが圧倒的にイメージ近いです。 この手のゲームでメック&美少女なコンセプトは珍しいのでその点は良いですね。 もうちょっとPvEに振って協力型にするとか、逆にバチバチにPvP要素のモード作るとかあればもっと評判良いのかなあ...。 てか「メイガス」ってめっちゃ「メスガキ」みたいな響きなのに『メスガキのメイガス』がおらんのが、かなりの不満点です。
게임 종료를 하려면 인터페이스 출격으로 가서. esc로 옵션 창으로 가고. 꽁꽁 숨겨져있는 기타창으로 가서. 게임종료 버튼을 누른다. 아 씨-바 UI 꼬라지 하고는 진짜 처음에 이거 몰라서 걍 강종떄리고 구글검색해봤다 게임은 초반 필드만 3판정도 해봤는데. 음...간단하게 말하자면. 높으신 분 께서 ' 오 익스트렉션 슈터가 유행이라고? 지금 만들던거 그쪽 장르로 바꾸자고. ' 해서 나온거같은 느낌. 차라리 PVE 메카 스토리겜으로 나오던가. 아니면 메카 움직이는게 꽤 묵직한걸 살려서 아예 PVP 대전겜으로 나오던가 했어야 할거 같았다. 전에 몇번 당해본 경험으로는 멀티플레이 위주의 게임은 무조껀 예구 X 나오고 1~2 주일정도 유튜브 및 인방 보면서 간봐야 함 ㅇ 저거 두번인가 당해보곤 다신 예구안함.
好。良。
За 142 рубля хорошее пополнении коллекции библиотеки.
I'd be one to root for this game the most I can just due to the mechas and TPS combat style. However, seeing how the game was released, I avoided it until recently when it went on -95% sale. And honestly, it might only be worth that much at best... This game has several issues, starting with an identity crisis. It's an extraction shooter with heavy focus on PvP, it might even have actual PvP if not for the world being virtually dead, I can only assume someone still plays in new areas. Even if the player count on the steam chart is just around 100. However You can not expect this game to give you any challenging PvE content despite being a PvPvE game. Not only are enemies weak, they are powered but the dumbest AI i've seen in years. But where's the identity crisis in this? It lays in game focusing overly on being played like an old mobile free to play title! You get a base, cute companion, you go on a mission to get cash and material, you upgrade stuff, repeat. It even includes real time counters for waiting until stuff is built that can go over 50 minutes! The only good part is that they can be skipped with low amounts of in-game money. However since it plays like an old f2p mobile game, of course it also has premium currency and a premium store! Many focus on the companion outfit and unlocking more of them for new personalities, however you will never unlock them all with gameplay! A full price game, locking you into the one chance you did at the very start when making your Magus and then showing you that there are actually more options in the premium cash show. I said locking and I DO MEAN IT, as the only way to change your magus is to buy a magus edit from the premium store for over 20€! Unlocking them with gameplay will maybe get you 4 more, just to get one of each ability, but you will lock each ability to that magus character and will only be able to use that personality with that skill, unless you buy a new one or an edit ticket with your real money, IN A FULL PRICE GAME. With that extraction of money, you can already be prepared to see that it also just includes a straight up pay to win mechanic of being able to just get the legendary variants of all the gear for the very start of the game. The whole system is rather insulting, gameplay is painfully repetitive with the limited extraction loop. I might at least say that controls and gunplay is good, but that doesn't mean much when there's no PvE to play or no players to PvP. Progression generally seems meaningless, reaching any story single player mission is a chore and missions themself aren't really that impressive. I'd probably would be more forgiving if the game at least worked and accommodated PCs properly. However, not only is the game locked to 16:9 aspect ratio like it's an Esport title with a strict anticheat in place, it has basically two graphics settings as if PCs are consoles. To add to that, the game barely runs with 60FPS on my better than average hardware with many dips below that. All while forcing me to either use TSR or no AA at all, since FXAA doesn't work. Making the whole thing a rather blurry mess or a pixelated mess. Looking at the history of development and updates, I'd feel devs don't really listen to players feedback and generally just do their own thing. No idea if it's because of the contracts or a whale hunt, but the whole game is sadly a wasted opportunity that will never achieve any of its potential. I bought it at -95% due to curiosity if it's really that bad and sadly I can only confirm it. It's pleasurable for the right person, but I can't see it being worth anything more than a few hours. Unless you really want to unlock all the story missions and see each corner of the map, you won't spend much time with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.