
A research spaceship reaches an abandoned planet. Nothing is what it seems here and the situation quickly slips out of control. Can the crew manage to survive and get back home?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Czech, Japanese, Simplified Chinese, Italian, Hungarian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Don't buy it!! Dirty unkindness Stress + Lifespan game
It almost tricked me into thinking there was a story. A tedious micromanagement simulator where you have to manage crew of people who would rather die than wipe their own asses. Mechanics are shallow and gameplay loop is boring as hell. Characters do not interact among each other whatsoever. Actually characters is a strong word. Units do not interact among each other whatsoever. You just see a pop up with a generic statement in the upper quarter of your screen with one of their portraits attached every minuite or so. You send out a guy to gather one of two resources and wait at the door for them to come back. That 20 second journey would drain 80% of their hp. And it is apparently you job catch them to tell them to go eat and take a rest. By the end of the game my crew consisted of five ♥♥♥♥♥♥♥ who I had to micro manage for an hour and a half just to watch a 10 second semi-animated comic strip of a cutscene. Technically it is also meh. It played it on a 4k screen. And although you can set the resolution in the settings all the sprites and even fonts will stay blurry. TLDR: This is ♥♥♥♥♥♥♥♥. I've played better free demos.
末日生存游戏,自带中文,教程很简单,主要还是靠自己摸索,需要控制三个人物去工作,收集东西或者维修;人物移动很慢,感觉操作有点奇怪,如果做成鼠标纯交互、键盘负责移动会好很多
成就也需要中文。Ach need cn too. 几元可考虑入库。 202211下,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
A bit short! The writing is nice, the art work is cool but the mechanic and depth is a bit underdeveloped.
SYMMETRY is a survival management game developed by Sleepless Clinic and released in February 2018. Set on a desolate, freezing planet, players are tasked with overseeing a group of crash survivors striving to repair their spacecraft and ensure their survival. The game features minimalist vector graphics that effectively convey a sense of isolation and desolation. The subdued color palette and ambient sound design contribute to an atmosphere of constant tension and unease. Gameplay revolves around managing resources such as wood for heating, food for sustenance, and scrap for repairs. Players must assign tasks to crew members, balancing their physical needs and mental health. The game is known for its high difficulty level, with equipment failures and harsh weather conditions presenting significant challenges. Some players have found the steep learning curve and relentless difficulty to be frustrating, while others appreciate the demanding nature of the game. In summary, SYMMETRY offers a minimalist and atmospheric survival experience that may appeal to players who enjoy challenging resource management games. However, its steep difficulty curve and repetitive gameplay may not suit everyone's tastes.
退屈
[b] 3/10 HorriblyHorrid [/b] | Just eat your crewmates and uninstall [i] Objectivity Certified by [url=https://store.steampowered.com/curator/27178692-Fricken-Good/#browse] FG [/url] [/i]
Niezbyt rozbudowany survival s.f, który przedstawia nam historię rozbitków pewnego statku badawczego, który miał tego pecha, że się rozbił na nieznanej planecie. Zadaniem gracza będzie zarządzać kilkoma osobami w skali mikro, zważając na szereg zmiennych czynników. Co zatem zagrało, a co odstręcza od omawianego tytułu: + miła dla oka wektorowa graficzka, której towarzyszy całkiem niezłe „plumkanie” w tle + uczy systematyki. Naszym zadaniem tak naprawdę będzie zbieranie trzech surowców – drewna do ogrzewania bazy, złomu do rozbudowy i jedzenia do przetrwania. W tym celu będziemy naprawiać szwankujące sprzęty, rozwijać umiejętności i urządzenia, jednocześnie dbając o to, aby nasza ekipa była syta i wypoczęta. Głównym zadaniem ekipy będzie jednak odbudowanie części składowych statku (w liczbie cztery), co umożliwi odlot ocalałym. + klimacik. W grze takowy jest, choć znika po jakimś czasie. Niemniej gdy zapada zmrok to robi się sugestywnie niemiło i aż czuć wycie zimnego wiatru za oknem… + krótka/przystępna. Wystarczy kilka pierwszych podejść i już wiadomo co robić, a napisy można ujrzeć po jakich półtorej godziny, zwłaszcza że istnieje możliwość przyśpieszenia rozgrywki. - twórcy chwalą się „pełną niespodzianek fabułą science-fiction”, którą urozmaica „złowroga obecność w symetrycznym świecie”. Fabuła to kilka początkowych plansz i szereg komentarzy podopiecznych, a „zwroty akcji” są boleśnie przewidywalne. Zaryzykowałbym twierdzenie, że historia jest tu tak ważna jak w serii Serious Sam… - monotonia. Tak naprawdę wszystkie mechaniki poznajemy na początku rozrywki i każda następna gra wygląda w głównej mierze dokładnie tak samo. Może i zmieniają się członkowie załogi, ale przez możliwość nauki umiejętności da się uczynić jednostki wszechstronnymi. Konstrukcja gry nie zachęca do kolejnego zagrania, bo jest zwyczajnie powtarzalna do bólu. - cena. To jeden z tych produktów, których sens nabycia wyznacza przecena -90%... Symmetry jest jak demo, które co prawda dało mi miejscami radochę, kiedy przełaziłem je po raz pierwszy. Za drugim razem zdecydowanie za często ziewałem i odliczałem cyferki, tak aby już to się skończyło (ale trzeba przyznać, że grałem na tym niższym poziomie trudności. Na drugim dostępnym gra może być większym wyzwaniem). 5/10
This game isn't all bad, but I wouldn't recommend it. This is a management game where you command a group of survivors as they attempt to stay alive by managing their resources and gathering enough scrap to repair their systems and get home. Game play is simple. Click on a person, commands pop up, choose one and they head off to do it. The ui and visuals are nice and clean making it easier to intuit what they're doing. Unfortunately you will have to intuit some things and hopefully you don't wind up losing people as you figure out how long it takes to gather scrap, or that the power module doesn't protect from the elements, or what the power module even does. The early game is a constant struggle to stay alive. By the mid game you have some leeway if you didn't screw up and were able to figure out the systems Once you do figure out the systems it becomes very easy to find your routine and stick to it as you chug on to the end. While you do there are short pieces of dialogue that are meant to be some sort of progressing narrative, but it's a little hard to parse what is going on. In the late game these stop as it takes forever to reach the thresholds that trigger them until you finish the game. By the end I apparently had some people infected (though I don't know how) and I had no idea how I was meant to check for that so I just left and got a presumably bad ending. Overall the game play is way to repetitive, the systems are just a touch too unexplained, there is no room for mistakes early and the failures make the game that much more of a slog, and the narrative and dialogue is kind of confusing.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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