
A research spaceship reaches an abandoned planet. Nothing is what it seems here and the situation quickly slips out of control. Can the crew manage to survive and get back home?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About




Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 311reviews | 55% | — | $118.1K |
| $2.39−80% | 246ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SYMMETRY was a let down. No reason for a long review here. I didn't like it for the same reasons everyone else didn't like it.
Good game, but there is something strange, the characters never get hungry. 🤔
Mnie ta gra się podobała. Co prawda przez pierwsze 5-10 min. miałam pewne trudności z opanowaniem sterowania, choć jest ono w rzeczywistości bardzo proste i objaśnione na początku gry. Jednakże jest ono też nieco odmienne od gier, w które ostatnio grałam i trochę byłam zagubiona, ale to tylko początkowe minuty. Gry za pierwszym razem raczej się przejść nie uda, tak aby skutecznie uciec z wrogiej planety. Pomocne w tym są tajniki fabuły wplecione w dialogi (dość krótkie a jednocześnie ciekawe), oraz nasze spostrzeżenia w trakcie nieudanych prób przejścia np. Co takiego jest powodem, że przeciwności losu się potęgują lub nie. Pierwsze moje podejście trwało może 3 min., drugie około 15-20 min., trzecie zahaczało już o godziny - lecz niestety bez sukcesu ucieczki, choć wtedy już odszyfrowałam co robić aby udało się uciec z planety, a czego unikać. Czwarte moje zakończenie to Pozytywny Ending, a piąte - Niezupełnie Pozytywny Ending (w grze są 2 zakończenia, oprócz tych zupełnie nieudanych gdy nie udaje się przetrwać). Ja się dobrze bawiłam, choć na początku miałam wątpliwości. Ale wraz z czasem gry wciągnęło mnie jak dobre sytuacyjne puzzle. Uważam to za ciekawe doświadczenie wymagające pewnej wnikliwości w obserwacji i niepomijaniu dialogów (choć nie wszystkie są jakoś szczególnie istotne i nie należy ich przeceniać). (Achievements - Osiągnięcia - komplet do zdobycia, bez jakiś karkołomnych problemów)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Czech, Japanese, Simplified Chinese, Italian, Hungarian +1 more
| $6.29−65% |
| 121ratings |
| 65% |
| — |
| not modelled |
| $17.99 | 41ratings | 64% | — | not modelled |
| $9.99 | — | — | — | not modelled |
| $2.99−75% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SYMMETRY is a stark, pressure-driven survival experience developed by Sleepless Clinic and published by IMGN.PRO that places players in an unforgiving science-fiction scenario defined by scarcity, isolation, and constant loss of control. The premise is simple but bleak: a research ship has crash-landed on a frozen alien world, and a small group of crew members must survive long enough to repair the vessel and escape. What distinguishes SYMMETRY from more conventional survival sims is its refusal to provide comfort, safety nets, or steady power growth. Instead, it presents survival as a fragile balance that can collapse at any moment, reinforcing the idea that endurance—not dominance—is the true goal. The core of the game revolves around managing a handful of survivors, each with individual skills, limits, and physical needs. Every day becomes a puzzle of prioritization: who gathers food, who chops wood for heat, who repairs damaged systems, and who must rest before exhaustion becomes fatal. Time is always working against you, as cold temperatures drain stamina and hunger steadily erodes health. Even basic decisions feel heavy, because assigning someone to one task inevitably leaves another critical need unmet. This constant trade-off creates a persistent sense of anxiety, making progress feel tentative rather than triumphant. Resource management in SYMMETRY is intentionally harsh. Supplies are limited, gathering is slow, and equipment frequently breaks down, forcing players to divert attention away from long-term goals just to keep the base functional. Food shortages and fuel scarcity often dictate strategy more than any overarching plan, and a single mistake can cascade into multiple failures. The game resists the power fantasy common in many survival titles; instead of building toward stability, players are often just trying to delay collapse long enough to inch closer to escape. Crew wellbeing extends beyond simple hunger and warmth. Survivors can become exhausted, injured, or mentally strained, reducing their effectiveness and forcing players to rotate responsibilities carefully. Skill development exists, but it is born from necessity rather than choice, with crew members adapting to roles they are forced into by circumstance. This system reinforces the game’s tone of desperation, as specialization feels less like growth and more like a reluctant adjustment to worsening conditions. Narrative elements are woven subtly into the experience rather than delivered through explicit storytelling. The world itself feels hostile and unknowable, and hints of strange phenomena and unsettling discoveries suggest that the planet may be more than just a frozen wasteland. These moments add a layer of unease without shifting the game into overt horror, allowing the atmosphere to remain quietly oppressive. The story never dominates the mechanics, but it provides enough context to make the struggle feel purposeful rather than abstract. Visually, SYMMETRY adopts a minimalist, retro-futuristic vector art style that sets it apart from more realistic survival games. Characters, environments, and interfaces are rendered in sharp, geometric forms and muted colors, emphasizing clarity and mood over detail. This aesthetic reinforces the sense of alienation, making the planet feel cold, empty, and indifferent to human suffering. Paired with subdued sound design and ambient music, the presentation successfully sustains a tone of isolation and quiet dread throughout the experience. The game’s pacing and difficulty are among its most divisive aspects. Progress is slow, and failure is frequent, often sending players back to the beginning after hours of careful planning undone by a chain of unfortunate events. Randomized weather shifts and unexpected breakdowns can undermine even well-considered strategies, which some players view as an authentic representation of survival under extreme conditions. Others find this randomness frustrating, as it can make outcomes feel less like the result of decision-making and more like inevitability. There is little in the way of traditional variety. Environments remain largely consistent, and the core loop changes only in intensity rather than structure. Over time, the repetition of daily survival routines can set in, especially for players who struggle to break past early stages. SYMMETRY does not attempt to soften this repetition with cosmetic rewards or dramatic milestones, instead committing fully to its vision of endurance as the primary challenge. Ultimately, SYMMETRY is a game that succeeds most strongly as an atmosphere-driven survival simulation rather than a broadly accessible management experience. Its strength lies in how convincingly it conveys vulnerability, making every success feel temporary and every loss deeply consequential. For players who enjoy survival games that emphasize tension, scarcity, and emotional weight over empowerment, SYMMETRY offers a memorable and often punishing journey. For those seeking steady progression, variety, or forgiving systems, its uncompromising design may feel exhausting. It is a game that asks players not how to win, but how long they can endure—and that question defines both its appeal and its limitations. Rating: 5/10
самое классное - приятный визуал. в общем-то у игры большой нераскрытый потенциал
退屈
Gra spoko ale.... 1. Bardzo krótka (4h żeby zdobyć wszystkie osiągnięcia, pół godziny żeby skończyć grę) 2. Zero powodów żeby grać ponownie bo przejściu gry 3. Ta gra mogłaby być flashówką... 4. Nawet na najłatwiejszym poziomie trudności, ilość sprzętu jaka się psuje jest absurdalna
has it's little bugs but overall a great game, worst part about it is how short it is (only about 4-5 hours)
(game not complete and dropped at .2 hours of gameplay at time of review, part of my review all my games effort) (short version) A survival micro-manage point-n-click game. I can see what they were going for and honestly I'd of kept playing if they'd of hot keyed the fast forward button to any keyboard button. Unfortunately you're stuck between fast/slow and pause. It's annoying to constantly have to move my mouse to the bottom right constantly to change the speed. $12 is more expensive than this is worth I'd wait till it's $7 at most. The sims does this better.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.5K | 49 | 69% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.1K | 167 | 56% | $19.99 | |
| $118.1K | 304 | 54% | $11.99 | |
| $118.2K | 124 | 78% | $21.99 | |
| $118.2K | 218 | 99% | $19.99 | |
| $118.1K | 622 | 69% | $7.99 | |
| $118.1K | 221 | 73% | $14.99 |