
Sym is a puzzle-platformer that explores social anxiety disorder. Play as Josh, a teenage boy trying to reconcile a maze of two contrasting worlds that coexist within the blank spaces of each other - his perception of reality, and the world he created to avoid his fears.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Aqui está um belo jogo de plataforma psicológico. Você assume de dois alter egos de um garoto chamado Josh, enquanto um vive em um mundo de luz e quer apenas ficar sozinho e se isolar de todos, o outro vive em um mundo de trevas e procura superar seus problemas, análise completa aqui: http://www.nerdmaldito.com/2015/05/sym-um-jogo-de-plataforma-com-baita.html
Keyboard-breaking frustration in puzzle platformers isn't new in the independent games market, with one of its most popular ones, Super Meat Boy, being extremely successful for not only it's gameplay but for its difficulty too. Sym, developed by Atrax Games and published by Mastertronic, is no exception to this, leaving the player growling in frustration at the screen after they've died for the thousandth time. However, what Sym tries to do is tell a unique story through its visuals and gameplay that symbolize the experience of anxiety. Not just normal butterflies in the stomach nervousness, but actual social anxiety that can be crippling to someone's life. This makes this game quite an interesting beast to try to understand; while you may peel back a few layers to what's going on, there's no doubt more going on beneath the surface. You play as Caleb, a lanky shadowy man who lives on the fringe of reality, wanting to conquer his fears, and Ammiel, a white tentacle creature who lives detached from the world around him, allowing his fears to get the better of him. They are both alter egos of a boy named Josh, and each of their worlds represent separate sides of how Josh perceives things; two distinctive characters with similar playstyles, but different things to conquer in their own respective worlds. For example, with Caleb you'll run and jump over ledges, walking over hidden spinning blades very easily, but then you come across a wide open monstrous eye, then you switch to Ammiel who avoids the eyes because he lives in his land of shadows. You switch back and forth between the two characters in order to get through each of the many puzzles there are in the game. Each puzzle has a cryptic message written there that can have tips on how to get through the level, but the player can also easily perceive it as talking about the games overarching theme and plot. For the most part, the player is left to their own devices; the game only tells them the controls at the very beginning of the game and will warn them of new obstacles when they enter the first puzzle of an area. Beyond that, if you can't figure something out you are out of luck. This is one of those games that requires near perfect execution of all of your platforming, which is guaranteed to frustrate some people. This is Super Meat Boy levels of hard, and it will mess some people up. There are points where you can actually get stuck and be forced to kill yourself in order to get out of those situations, which is a real hassle. While these moments are few and far between, it is still annoying when this happens since now you have to redo everything you just did. This game expects you to know what you're doing and will not show you any mercy. This only gets frustrating during the longer puzzles, because there's no checkpoint system. This means that if you die from one of those lovely one-hit deaths, you're going back to the start, no exceptions. A checkpoint system would have been nice in these situations, but at least there are no lives in this game so you can die as many times as you want. That said, it is still a little bit embarrassing when you are on the level select screen and the game shows you just how many times you died. [url=http://www.noobfeed.com/reviews/1140/sym]Full Review[/url]
Cool concept, but I find the art style and gameplay let this game down entirely - the platforming controls are far from tight and incredibly frustrating, which is really the one thing you should get right in this genre of game. You'd be better off with Super Meat Boy or Battleblock Theatre.
"Sym is a hauntingly beautiful game that provides a solid platforming experience but is lacking in content and hollow in its message." Full Review Here: http://www.tech-gaming.com/sym-review/
Sym es un juego abstracto de plataforma y rompecabezas donde andaremos por la luz y la oscuridad, enfrentando diferentes niveles con obstáculos y enemigos. Con un total de 44 niveles para explorar lleno de laberintos, enemigos, obstáculos y si no alcanzo los niveles puedes crear tu propio nivel. En el editor encontraremos con todos los objetos que hay en el juego para crear un mundo como deseen y podrán compartirlo. Aparte al compartir el mundo que creen podrá permitir al jugador conectar sus niveles con los de otro jugador. [b][i]En mi opinión el juego es todo un reto hay niveles que son bastante difíciles y hay que rebuscarla para poder superarlos. El editor de niveles me gusta mucho es fácil de usar y podes crear diferentes niveles y conectarlos entre sí, pero no solo conectarlos con tus niveles sino al compartirlo se conectara con niveles de otros jugadores una vez terminado. En la puntuación le daré un 8/10, tiene un pequeño bug, el personaje cuando saltamos a un bloque si aterrizamos en la esquina del bloque nos trabamos pero ocurre en algunos momentos no siempre.[/i] POSITIVO +Editor de niveles. +Compartir niveles. +44 niveles difíciles. +Excelente música acorde al diseño del juego. NEGATIVO -Pequeño error que molestan un poco a la hora de jugar. -Me hubiera gustado que tuviera más niveles. [/b] [url=zonamagamex.blogspot.com.ar/] Mas análisis en mi sitio web [/url]
Sym中文名叫“对称”。相信玩过的人都知道这名字起因是Josh和 Caleb。 玩法很简单,和马里奥的一样wasd控制Josh和 Caleb。相比马里奥当玩家切换到 Caleb的时候我们的操作除了前后移动都颠倒了包括我们的视角。 比起其他冒险类游戏,黑白极简的画风,音乐就2首。相比闯关的时候的音乐自制关卡的时候音乐就很眼光。 但这游戏也有众多亮点,当然Sym本身就是一个解密游戏。再一次一次闯关中我们能看到Josh一次一次的奔跑,跳跃和自问。这无疑也是我们自己在问自己,如果我们也没朋友,还有抑郁症。我们会像Josh一样么?当然 Caleb也只是Josh的另一面。 结局也有很多。是选择杀死 Caleb,并走出这自我迷宫。又或者拯救同伴走出去。 每个人都需要朋友,我们永远不会是一个人。 正如最后通关所说的"准备创造一个新世界吧” 巧的是我是因为Josh的头像才知道这游戏的,这就是缘吧。
What first attracted me to this game was the unique art stye, and as I continued to play I discovered it's fascinating game mechanics, one draw back I found was it's Repetedly frustrating stages.
Sym je plošinová skákačka s psychologickou tématikou, v mnohém připomínající hru Disorder. Hlavní herní mechanika (přepínání volného a zaplněného prostoru) je zajímavá, ale jinak je to úplně standardní platformer s nepříliš zajímavým designem úrovní. Grafika je strohá, ale funkční, obtížnost relativně vyvážená a ovládání je přesné, takže skákání i po úzkých plošinkách není těžké. Každá smrt vás vrátí na začátek levelu, ale ty jsou (až na pár úrovní ve finále) docela krátké, takže to nevadí. Narazil jsem na pár technických problémů, ale většinou se přes ně dalo přenést: Proskakování úzkými šachtami se občas zadrhávalo, postava se zasekávala o rohy tunelu. A plošiny a výtahy se nepohybují plynule, ale "poskakují" o šířky jedné herní kostičky, což bylo nepříjemné na pohled i na manévrování.
[h1]Sym – A Steam Review[/h1] [i][Disclamer - I was provided a copy of by the publisher for review purposes][/i] [b]The good[/b] [list] [*]Intriguing premise for a platformer - Exploring social anxiety disorders through platforming, while the gameplay mechanics really tie into the theme. [*]Unique art style, this game’s visuals are truly haunting [/list] [b]The not so good: [/b] [list] [*]Sometimes the character gets stuck at the edges of gaps or narrow tunnels [*]Blindly jumping towards your death might be in tune with the theme, but it gets frustrating really fast while platforming [/list] [b]The conclusion: [/b] I don’t know how well the anxiety disorder theme gets through, but as a platformer, Sym has some smart ideas plagued by some frustrating design decisions and a few technical flaws. Overall, a good experience for the price. You can see gameplay here - https://www.youtube.com/watch?v=NeEdnQ-twwo
Best game concept ever! The idea of the dual world is awesome and the implementation is even more awesome. The levels are not hard but rather a challenge. The campaign is not too long, but the workshop levels will occupy you for a while. The built-in level editor is a great thing too. You must buy it. The devs deserves it!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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