
Embark on a quest for identity through time, as you piece together the puzzle of two lives.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reaching the end credits of the fourth chapter of Syberia leaves you with a strange feeling: the kind you get after a truly great movie, when the theater empties out, the names roll, and you're just sitting there staring at the screen like an unwound automaton, half-hoping the story somehow finds an impossible way to keep going. I went through the entire tetralogy starting with the original, un-remastered versions of the first two games (pure early-2000s nostalgia). The overall journey is remarkable, even if it comes with a few "side effects." What to expect from the journey: * A poetic world (and an unforgettable cast): Benoît Sokal’s work is a waking dream built of clockwork gears, snow, and melancholy. You end up deeply attached to the characters... or harboring genuine murderous impulses toward a select few. There is no middle ground. * Old-school clunkiness: The technical limitations are definitely there. In the early entries, dear Kate Walker navigates the screen with all the grace and turning radius of a freight truck, but the atmosphere and writing are so captivating that you instantly forgive her tank controls. * The saga's trajectory: While the first two are absolute milestones, I agree with the general consensus on the third chapter: it is easily the weakest and least engaging of the bunch. However, The World Before makes a magnificent comeback; even with simpler, more straightforward puzzles, it delivers a visual and emotional punch that completely sweeps you away. A heartfelt thank you to the entire writing and development team, and above all, a tribute to Benoît Sokal, who left an indelible mark on the point-and-click genre. If you haven't played it yet, pick it up: just be ready to curse at the movement controls, and then leave a piece of your heart behind.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est le meilleur jeu auquel j'ai joué depuis au moins 30 ans! Le graphisme, l'histoire est tellement passionnante que tout ce que l'on veut faire c'est de continuer, d'aller plus loin.. La musique est superbe également! Un bel hommage à Benoît Sokal, créateur de cette magnifique série de Syberia! Je le recommande fortement. Nous devenons très rapidement attachés aux personnages. Immense exploit!!!
Fun puzzle game!
Syberia 1 ve 2 gibi şaheserlerden sonra gelen 3. oyun da ilk iki oyun kadar olmasa da idare eder bir kalitedeydi. Hikâyesi insanı çekmese bile atmosferi kurtarıyordu; en azından Rusya'daydık hâlâ, değil mi? Bu oyun bırakın Sibirya'yı, Rusya'da bile geçmiyor. Orta Avrupa'da bir yerlerdeyiz ve habire anti-n*syonal sosyalizm propagandası yiyoruz. Kötü adamlar var ve çok kötüler. Acayip kötüler, bayağı kötüler falan... Derinliği yok. Ayrıca takip ettiğimiz hikâyede, şu ana kadar oynadığım kadarıyla söyleyebilirim ki tırt oğlu tırt. 3. oyunun sonunda ne oldu, ne bitti, bir yere bağlanmıyor. Kaçıyoruz ve bizimle hiç alakası olmayan birisinin peşinden gidiyoruz. Niye? Sevdiğimiz bir kız "git bul" demiş. Ya ben niye takayım bu kızı? Neden söylediğinin peşinden gideyim? Yukol'lara ne oldu? New York'a yıllardır uğramamışız, ailemiz ne alemde, Hans'ın şirketine ne oldu, hiç bir fikrimiz ve bilgimiz yokken gidip saçma sapan Orta Avrupa'da maceracılık oynuyoruz. Oyunun adı neden Syberia ve neden ana karakter biricik Kate Walker'ımız? Hiçbir sebebi yok. Beğenmedim. Bitirebilir miyim, onu da bilmiyorum. Oynanış kısımları epey azaltılmış. Oyun habire hikâye ve dünya anlatmaya çalışıyor da ne Orta Avrupa atmosferi umurumda ne de peşine düştüğümüz kız. Ha, yaratılan ve ilerletilen fena olmayan bir hikâye var da hikâyenin bağlanışı yanlış, sebepleri tırt. Bu yüzden pek takip edesiniz de gelmiyor. Yine de Kate Walker'ı ve Oscar'ı görmek hoştu oyunda. Tek hoş olan taraf da bu zaten. Syberia oyunlarının devamı değil de bambaşka bir oyun gibi yapsalardı daha iyi olurmuş. Tamamen oyunun isminin ekmeğini yeme çabası gibi gözüküyor. Buradan Benoît Sokal'ı da anmış olalım.
thoroughly enjoyed this game, great story and breath-taking locations that felt real. very cinematic cutscenes. my only cons where that a couple of the puzzles where to difficult in my opinion, but i got through with some help from YouTube.
Ratespiel
Je to pre mňa fascinujúce prejsť celým príbehom, ktorý tvorcovia vytvorili. Bol to pre mňa zážitok od prvého dielu, plný napätia, vzrušenia a logického premýšľania. Milujem tieto hry už od puberty a po dlhšej pauze nehrania, ma nakoniec štvrtý diel v dospelosti doslova pohltil. Neostáva mi nič iné, len vrelo odporučiť. Ďakujem.
Казуальные головоломки - я люблю !
Jako, że Syberia 3 była nie grywalna to nie wiem dlaczego Kate Walker siedzi w łagrze i jest chyba lesbijką ale to nieistotne, bo zrazu i tak ucieka. W trakcie ucieczki przypadkowo odkrywa rysunek kobiety niezwykle do niej podobnej, postanawia ruszyć jej śladem. I tak to zaczyna się dość ciekawa i smutna historia Dany Roze, drugiej bohaterki. Pod względem zagadek to oczywiście nie umywa się do części 1 i 2. W kwestii narracji wątków współczesnych gra bywa nieznośnie moralizatorska, będąc jednocześnie irytująco tchórzliwa względem ważnego wątku 2 WŚ. Wojnę wywołał "Brązowy Cień", kim są, skąd są, z kosmosu chyba, gra nie mówi nic o Niemczech, nazistach. Zamiast żydów mamy vogheran, nawet nie mieli odwagi użyć Tybetu, tylko stworzyli jakiś tam zamiennik. Nie jest to zła gra, na pewno lepsza od okropnej 3, grafika całkiem przyjemna, miasto i widoczki bardzo ładne, projektanci się spisali, zagadki nieskomplikowane, akuratna gierka jak ktoś ma wolne 10h i miłe wspomnienia o starych częściach, których klimat, w tej części, udało się zachować. No i zdaje się, że Kate Walker powróci
一開始看到遊戲介紹和遊戲畫面的精美,應該不錯玩,但事實上我錯了,劇情內容很奇葩狗血,對話選項也沒啥意義,最讓我很想吐槽的是遊戲操作方式真爛!!!!!!固定視角方式超奇怪,還要走來走去來轉換看不見的死角。 而且只能用滑鼠,沒辦法搭配鍵盤,後來乾脆直接用遊戲手把玩。 遊戲本身的操作真的很爛,超麻煩,然後人物的動作又很慢,玩到後面慢慢變躁起來,浪費超多時間,中途一度很不想玩下去,花了好機天的時間,還是努力撐到結局了,這遊戲誰愛玩誰玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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