
The Swords & Bones saga reaches its third chapter! Inspired by past classics 2D action-platformer games, get ready to fight your way through more than 50 levels full of with enemies, traps and pitfalls. RPG elements enrich the gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Always as good as the previous ones, go for it!
Extremally HARD compared to the previously games of the same series... I beat it with MUCH more effort! and I dont' intend replay it again (for while)! If you looking for a chalenging action platformer this one is for you...
These games keep getting better each time. Quite simple, but fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Hours played at review time, across 28 reviews with recorded playtime.
Español: En los confines de este reino virtual, se despliega un encuentro ancestral y anhelado, que trasciende los límites del tiempo y del espacio. En un rincón oculto del cosmos digital, emerge esta tercera entrega que despierta las llamas de la pasión que ardieron en el corazón de los jugadores durante el primer capítulo. Si bien el segundo acto no logró mantener el fervor inicial, esta nueva entrega ha aprendido de sus errores, regalando una experiencia inigualable. Las memorias de antaño resurgen en un torrente emocional, transportándonos hacia una travesía llena de emociones y sentimientos encontrados. Los antiguos tesoros gráficos han sido pulidos y embellecidos, como si el pixel art clásico hubiera sido invocado por los dioses para deleitar nuestros sentidos. Cada trazo, cada detalle, una sinfonía de colores y formas que cautiva la mirada y nos sumerge en un mundo nostálgico y evocador. Pero no solo la estética nos envuelve con su encanto, sino que el canto de los acordes celestiales nos envuelve en una danza sagrada. La sublime banda sonora nos acompaña en cada paso, en cada desafío, otorgando una atmósfera mística y profunda a nuestro periplo. Los efectos especiales, como destellos estelares, hacen gala de su poderío, transportándonos más allá de la realidad, a un plano donde la magia y la maravilla se entrelazan. Es en esta epopeya donde la esencia misma del personaje florece, un ser que se moldea como el barro entre las manos del creador. Un toque de rol se entrelaza en su ser, dotándole de atributos esenciales que se adquieren lentamente, como una hoja que se despliega con cada paso. Solo así, armado con nuevas habilidades y destrezas, puede enfrentar los retos y desafiar a los enemigos que se interponen en su camino. En este universo en constante evolución, el destino se entreteje en cada línea de código, y los lazos que nos unen a la trama se fortalecen con cada interacción. Un reencuentro tan esperado nos sumerge en un torrente de emociones, evocando los buenos momentos pasados y brindando una nueva pasión, más profunda y ardiente que nunca. En esta tercera entrega, el juego ha encontrado su esencia y despierta en nosotros la certeza de que un legado místico ha renacido para perdurar en los anales de la historia de los videojuegos. English: In the confines of this virtual realm, an ancestral and long-awaited encounter unfolds, transcending the boundaries of time and space. In a hidden corner of the digital cosmos, this third installment emerges, reigniting the flames of passion that burned in the hearts of players during the first chapter. While the second act failed to maintain the initial fervor, this new release has learned from its mistakes, offering an unparalleled experience. Memories of yore resurface in an emotional torrent, carrying us on a journey filled with mixed emotions and sentiments. The ancient graphical treasures have been polished and embellished, as if classic pixel art had been invoked by the gods to delight our senses. Every stroke, every detail, a symphony of colors and forms that captivates the gaze and immerses us in a nostalgic and evocative world. But it is not only the aesthetics that envelop us with their charm; the celestial chords entwine us in a sacred dance. The sublime soundtrack accompanies us with every step, with every challenge, bestowing a mystical and profound atmosphere upon our odyssey. The special effects, like stellar flashes, showcase their power, transporting us beyond reality, to a plane where magic and wonder intertwine. It is within this epic tale that the very essence of the character blossoms, a being shaped like clay in the hands of the creator. A touch of role-playing intertwines with their being, endowing them with essential attributes acquired gradually, like a leaf unfurling with each step. Only thus, armed with new abilities and skills, can they face the challenges and defy the enemies that stand in their way. In this ever-evolving universe, destiny weaves itself into every line of code, and the ties that bind us to the storyline strengthen with each interaction. This long-awaited reunion immerses us in a torrent of emotions, evoking the cherished moments of the past and igniting a new, deeper, and more passionate flame. In this third installment, the game has found its essence, awakening within us the certainty that a mystical legacy has been reborn to endure in the annals of video game history.
Buen juego estilo retro
Un altro gioiellino di Seep! Consigliato!
The sequel that the original Swords & Bones deserves.
「Swords & Bones」系列第三部作品,基本上遊戲流程與1、2代如出一轍。 與前作相比的話進度空間較小,但這一代我覺得比1、2還要好玩太多了。 [h3]▼與前作相比進步的部分[/h3] [b]✓主人翁新的指令「滑行」非常實用[/b] [b]✓平地上的普通攻擊新增快速的連續攻擊動作[/b] [b]✓主人翁移動速度變快、更流暢了,不再緩慢拖沓[/b] [h3]▼缺點清單[/h3] [b]✖許多小怪具有無敵的攻擊動作[/b] [b]✖實際攻擊範圍比畫面演出還要更大,觀感上不太好[/b](希望符合實際) [b]✖許多讓人必須得「等待」才能安全擊殺的怪物[/b] (例如第三地圖的水晶蟲) [h3]■總結[/h3] 整體還是很值得一玩的,不過如果要讓遊戲體驗完整的話先遊玩1、2代再來接觸本作也是不錯的。
依旧无脑堆怪依旧梆硬性能依旧超绝后摇依旧掉帧依旧真结局技能用法负优化,能玩但也不是很有趣,放屁的蜗牛还有往回飞的老鹰很拖沓节奏,难度不高终究是便宜答辩游戏,甚至到了5代还越做越烂了。
You know the drill at this point: it's that time every 500 years when demons can invade and when the Doomslayer is busy elsewhere, some other hero must fill in and get the grace of the gods by collecting golden trophies, so as to get the special equipment and open the path to the final battle (for the next half millennia, that is). This episode is centered on a rogue character and makes sure the difference with the previous heroes is not merely cosmetic. Even before getting the double jump, this is the most agile protagonist so far; he even has an ability associated to a fourth button or key, a dash that can pass through enemies with no damage. At first it can be used only twice for every stage, but the number can be upgraded with shop items. He is equipped with a short sword in a series where the player characters have short reach even with regular swords, so the timing of a strike must be fairly precise, to prevent an incoming enemy from connecting with the body before the blade. To compensate, once the first strike connects, an efficient three-hit combo can be executed. In a strange choice, the character executes an animation when launching a spell that leaves him open to enemy attacks for a few precious instants. The pixel art keeps getting better, each scenario with distinctive details (like the giant crystals in the caves) and once again an entirely new set of enemy sprites, or almost: a couple old acquaintances from the first episode appear in a single stage. I honestly can't stop gushing over the color palette. In front of all that pixel goodness, I can't fathom why they keep using those amateur drawings as cutscenes... This game seems even more generous with money drops from enemies, possibly because only the first couple scenarios are really usable to raise money (this time too I got the main upgrades by the second boss). Especially the second half is full of enemies that are either so fast, or placed in such ways, that lingering to kill them is not worth the risk; you are better off avoiding them whenever possible and looking for the nearest trophy, before running like hell to the stage exit. The usual final level where you get a sword that kills any monster with a single hit is even more cathartic. It's once again coherent with the character, but it's a double-edged sword: [b]Swords & Bones 3[/b] is a bit more challenging, yet by encouraging a speedrunning style it may exhaust itself even faster. Such challenge, however, is not related to the bosses: once again, they are easier than the levels before them, and the final boss is possibly the easiest in the (so far) trilogy. Overall, it's another brief but pleasant experience. It's up to personal taste whether this is better or worse than the second episode; in my opinion they are both valid.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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