
The Swords & Bones saga reaches its third chapter! Inspired by past classics 2D action-platformer games, get ready to fight your way through more than 50 levels full of with enemies, traps and pitfalls. RPG elements enrich the gaming experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I've got them all and this is as great as the rest! Superb graphics, lovely sonics (I especially like the foreboding music on the dungeons!) and has that "one more go feeling". With short levels and bad ass bosses, this is a brilliant game just like the others. I love retro stuff! You could do a lot worse, especially at this price.
「Swords & Bones」系列第三部作品,基本上遊戲流程與1、2代如出一轍。 與前作相比的話進度空間較小,但這一代我覺得比1、2還要好玩太多了。 [h3]▼與前作相比進步的部分[/h3] [b]✓主人翁新的指令「滑行」非常實用[/b] [b]✓平地上的普通攻擊新增快速的連續攻擊動作[/b] [b]✓主人翁移動速度變快、更流暢了,不再緩慢拖沓[/b] [h3]▼缺點清單[/h3] [b]✖許多小怪具有無敵的攻擊動作[/b] [b]✖實際攻擊範圍比畫面演出還要更大,觀感上不太好[/b](希望符合實際) [b]✖許多讓人必須得「等待」才能安全擊殺的怪物[/b] (例如第三地圖的水晶蟲) [h3]■總結[/h3] 整體還是很值得一玩的,不過如果要讓遊戲體驗完整的話先遊玩1、2代再來接觸本作也是不錯的。
Buen plataformas 2d, de scroll lateral, divertido y en unas 3,5 horas aprox te lo terminas, con todos los logros. Si eres de la vieja escuela, te gustará. Son mini pantallas, y has de conseguir un par de cosas en cada pantalla, para hacerlas completas, el nivel de dificultad es de 7/10, algún monstruo te dará un poco la lata, pero vamos, se hace sin problema, tienes varias magias, y habilidades, que pasando pantallas, consigues oro y puedes comprarlo en la tienda, yo por menos de 5€ lo recomiendo, ya me he terminado los 2 primeros en switch y ahora voy a por el 4. Cuando esté en oferta el 5 tambien lo pillaré.
Loved the game, another great 2D action by SEEP. Just wish I could play 1 and 2, the antivirus keep flagging those as false positives, but third game works fine from start to finish.
You know the drill at this point: it's that time every 500 years when demons can invade and when the Doomslayer is busy elsewhere, some other hero must fill in and get the grace of the gods by collecting golden trophies, so as to get the special equipment and open the path to the final battle (for the next half millennia, that is). This episode is centered on a rogue character and makes sure the difference with the previous heroes is not merely cosmetic. Even before getting the double jump, this is the most agile protagonist so far; he even has an ability associated to a fourth button or key, a dash that can pass through enemies with no damage. At first it can be used only twice for every stage, but the number can be upgraded with shop items. He is equipped with a short sword in a series where the player characters have short reach even with regular swords, so the timing of a strike must be fairly precise, to prevent an incoming enemy from connecting with the body before the blade. To compensate, once the first strike connects, an efficient three-hit combo can be executed. In a strange choice, the character executes an animation when launching a spell that leaves him open to enemy attacks for a few precious instants. The pixel art keeps getting better, each scenario with distinctive details (like the giant crystals in the caves) and once again an entirely new set of enemy sprites, or almost: a couple old acquaintances from the first episode appear in a single stage. I honestly can't stop gushing over the color palette. In front of all that pixel goodness, I can't fathom why they keep using those amateur drawings as cutscenes... This game seems even more generous with money drops from enemies, possibly because only the first couple scenarios are really usable to raise money (this time too I got the main upgrades by the second boss). Especially the second half is full of enemies that are either so fast, or placed in such ways, that lingering to kill them is not worth the risk; you are better off avoiding them whenever possible and looking for the nearest trophy, before running like hell to the stage exit. The usual final level where you get a sword that kills any monster with a single hit is even more cathartic. It's once again coherent with the character, but it's a double-edged sword: [b]Swords & Bones 3[/b] is a bit more challenging, yet by encouraging a speedrunning style it may exhaust itself even faster. Such challenge, however, is not related to the bosses: once again, they are easier than the levels before them, and the final boss is possibly the easiest in the (so far) trilogy. Overall, it's another brief but pleasant experience. It's up to personal taste whether this is better or worse than the second episode; in my opinion they are both valid.
metroidvania semplice ma divertente, consiglio l'acquisto in saldo
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