
Swords and Bones 2 is an action-platform game with RPG features, inspired by 80s and 90s classics! Fight through levels filled with monsters, avoid traps and collect power-ups & trophies in this new epic second chapter!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.79−84% | 39reviews | 92% | — | $540 |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
They probably took the codebase from sword and bones 1, added few new sprites, couple of new mechanics and new monsters. Anyhow, definitely recommended game!
Like before, only so much to complain about when a game doesn't take itself too seriously. Then again, they could've at least have tried to address more major issues. Yes, there's not as much grinding this time, although our start seems a bit slow or rocky: they want us to keep moving, standing hops will get you drowned. On the other hand, any grinding is rather forced, as you'll be retreading to finish your trophy collection (true ending). Enemy design is better and magic slightly more effective if you can manage to figure out who deserves what, but overall, this game is much a replica of the first with different go-faster stripes painted on. As always, there's one seemingly useless spell and eventually one or two stages which likely bar the casual crowd from finishing, much less the new shield mechanic (not exactly useful until very near the end). Boss dialogue, though mildly amusing, still frustrates; sound problems willfully apply despite being catchy; set controls are a pain w/o the proper tools to fix (i.e. Steam modifications); and Engrish often rears its ugry head. The reason I recommend is simple: we have the fix, and it's still easy to have a great, fun experience. That's more than can be said for a lot of games here. PS For further ref, see S&B1 review.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Hours played at review time, across 39 reviews with recorded playtime.
Ótimo! Segue exatamente as mesmas arte e jogabilidade do primeiro jogo, mas agora nos aventuramos com uma heroína, com novos poderes e habilidades. Além disso, há também um mapa totalmente novo e outros inimigos e bosses. Como a mecânica é a mesma e as conquistas são bem semelhantes ao primeiro jogo, este se torna um pouco mais curto e mais fácil, mas nada que estrague a diversão.
😃Es entretenido😃Lo Recomiendo
Could'nt the range of the sword be even lower?
===2025-1101 這系列始終如一的爛。
Excellent comme le premier mais un peu trop facile. Les décors sont magnifiques, surtout le désert. J'ai bien aimé l'ajout du bouclier et les nouveaux spells. J'aurais aimé débloquer un mode difficile en terminant le jeu pour avoir un peu plus de challenge et une rejouabilité plus grande. Je lance l'idée peut-être pour les nouveaux jeux à venir. Je souligne aussi que tous les jeux de Seep sont en français alors c'est super apprécié. Continuez votre excellent travail !
So the simple premise is that every 500 years there will inevitably be an astral conjunction that allows the rise of a new demon lord? With that, you can make entire eras out of [b]Swords & Bones[/b]. At first I was under the impression that not much had been improved, but I've been proven wrong, even if the game stays faithful to the original gameplay loop: short levels, each with a trophy to collect (necessary to unlock the final level), some requiring upgrades purchased at a shop that makes slaying enemies and collecting the money they drop a necessity. While always small and with a short attack range, the player character here is more agile, has a slightly bigger arc of her sword slice, and most of all she can raise a shield, which can also be upgraded to take more hits before shattering: it doesn't always work (it's designed for frontal attacks) but can be a serious lifesaver in some tight situations. The quantity of money that can be gained from any level has been noticeably raised, greatly reducing any necessity to spend a lot of the playtime getting coins; with just a quick pass over of the earliest levels to raise some extra funds, I found myself with all the main power-ups by the second boss already. It's quite nicer to look at, with a more consistent style, a pleasant palette, the new heroine with a more distinctive look than the anonymous knight of the first game, and an entirely new set of enemies, several with their own death animation. Even the levels, while far from great (there are only a few passages we may generously call "secrets"), felt quite better to play. The final ones, besides a sword that kills any non-boss enemy with a single strike, also allow for infinite use of the shield. Sometimes during the levels, however, there are narrow passages filled with enemies that must all be killed, oftentimes the type that requires a dance of hit-retreat-repeat, multiplied across several ones; this slows down the pacing quite a bit. Bosses are still very simple in their attack patterns, and they end up often easier than the levels preceding them. The only exception is the final boss, who's got an attack that I found really difficult, if not impossible, to dodge cleanly, so much that I ultimately launched myself into the fray and bulls**t the victory. Which was rewarded by an ending cutscene that is only a little less amateurish than the first game's. Oh well. In the end, this is shorter and easier than the predecessor, but not for the worse, as it doesn't pad itself uselessly and it's quite more enjoyable. Not among SEEP's FINest but in a comfortable "mid tier".
casual and chill fun! a good time was had
Like the first instalment this game here reminds me of Super Ghouls 'n Ghosts for the SNES as well but is a lot easier. The game is really nice and enjoyable and the pricing is really humble as well. The new feature with the shield system is kind of interesting, but absolutely not necessary. I did not even use it at all. Recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $544 | 53 | 51% | $0.54 | |
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| $569 | 51 | 94% | $0.99 |