
Swords and Bones 2 is an action-platform game with RPG features, inspired by 80s and 90s classics! Fight through levels filled with monsters, avoid traps and collect power-ups & trophies in this new epic second chapter!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Este juego me gusta mucho al igual que todos los juegos de SEEP. Lo recomiendo 8/10
===2025-1101 這系列始終如一的爛。
「Swords & Bones」系列第二部作品,與一代相比這一款遊戲有著非常大的進步。 我前期的遊玩體驗是舒服的,但是最後一戰的體驗是糟糕的,即便最後戰勝了最終Boss我也沒有任何真實感。 [h3]●這一代為何體驗是糟糕的呢?[/h3] 這一代最大的特色在於主人翁新增了「防禦姿態」,玩家可以使用盾牌抵擋部分攻擊,而盾牌可以透過商店強化到更高階。 這本來應該是很棒的設計,但是玩家前期從來不會去用到它。盾牌格擋的範圍太小了,這導致我受到遠程攻擊仍然有很大的機率被攻擊到,我絲毫無法感受到防禦所帶來的安全感。這個盾牌最多就抵擋沙漠地區的圖騰像,其餘時段完全用不到。 然而,真結局的Boss戰的設計應該是可以用到這支盾牌的,但是用起來會非常的奇怪...... 有時候你的盾牌無法抵擋任何攻擊,有時候你沒架盾牌但你沒遭受到任何攻擊,總之一切都變得很混亂,這導致我最後一戰玩得並不是很開心。 盾牌格擋這個新機制看起來就像是一個半成品一樣,使我遊玩得非常難受。 不過不得不說,有新的改動還是值得讓人讚許的。 [h3]▼與前作相比進步的部分[/h3] [b]✓主人翁新增新的指令「盾牌格擋」[/b] (雖然很難用...) [b]✓金錢賺取更加容易,玩家更能體驗到商店道具的內容[/b] [h3]■總結[/h3] 「Swords & Bones」系列我覺得還是第3、4代會比較好玩,這代新機制不全面,而且主人翁行走速度一樣緩慢拖沓!
Aside from the sub-standard boss battles and (unreliable) shield mechanic, there isn't enough of a difference from the original for anyone that doesn't already enjoy this series. Still entertaining for $0.99, though.
All of the Sword & Bones games are fun and worth the price.
"Swords & Bones 2" is a simple hack & slash platformer with decent pixel-art and animation and an homage of the old "Sword and Sorcery"-inspired sidescrolling arcade games. You slash, jump and block your way through level bits of five different biomes, collecting currency that can be spent in the shop between levels to get spells, level up your gear, stats and get new abilities. The abilities ease your maneuverability and make you reach all the collectibles strewn around in each level. [spoiler] They are necessary for the true ending [/spoiler]. Some minor gripes: The slideshow art of the story bits may be a tad amateurish and the game can be leisurely 100%ed in under 2 hours, but I nonetheless had a fun time with it. Plus, I somehow like the games of "SEEP"; they seem to make games just for the loving sake of it. Looking forward to the rest of the titles (should have started with the first one, I guess?)
Excellent comme le premier mais un peu trop facile. Les décors sont magnifiques, surtout le désert. J'ai bien aimé l'ajout du bouclier et les nouveaux spells. J'aurais aimé débloquer un mode difficile en terminant le jeu pour avoir un peu plus de challenge et une rejouabilité plus grande. Je lance l'idée peut-être pour les nouveaux jeux à venir. Je souligne aussi que tous les jeux de Seep sont en français alors c'est super apprécié. Continuez votre excellent travail !
So the simple premise is that every 500 years there will inevitably be an astral conjunction that allows the rise of a new demon lord? With that, you can make entire eras out of [b]Swords & Bones[/b]. At first I was under the impression that not much had been improved, but I've been proven wrong, even if the game stays faithful to the original gameplay loop: short levels, each with a trophy to collect (necessary to unlock the final level), some requiring upgrades purchased at a shop that makes slaying enemies and collecting the money they drop a necessity. While always small and with a short attack range, the player character here is more agile, has a slightly bigger arc of her sword slice, and most of all she can raise a shield, which can also be upgraded to take more hits before shattering: it doesn't always work (it's designed for frontal attacks) but can be a serious lifesaver in some tight situations. The quantity of money that can be gained from any level has been noticeably raised, greatly reducing any necessity to spend a lot of the playtime getting coins; with just a quick pass over of the earliest levels to raise some extra funds, I found myself with all the main power-ups by the second boss already. It's quite nicer to look at, with a more consistent style, a pleasant palette, the new heroine with a more distinctive look than the anonymous knight of the first game, and an entirely new set of enemies, several with their own death animation. Even the levels, while far from great (there are only a few passages we may generously call "secrets"), felt quite better to play. The final ones, besides a sword that kills any non-boss enemy with a single strike, also allow for infinite use of the shield. Sometimes during the levels, however, there are narrow passages filled with enemies that must all be killed, oftentimes the type that requires a dance of hit-retreat-repeat, multiplied across several ones; this slows down the pacing quite a bit. Bosses are still very simple in their attack patterns, and they end up often easier than the levels preceding them. The only exception is the final boss, who's got an attack that I found really difficult, if not impossible, to dodge cleanly, so much that I ultimately launched myself into the fray and bulls**t the victory. Which was rewarded by an ending cutscene that is only a little less amateurish than the first game's. Oh well. In the end, this is shorter and easier than the predecessor, but not for the worse, as it doesn't pad itself uselessly and it's quite more enjoyable. Not among SEEP's FINest but in a comfortable "mid tier".
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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