
Help Tama to save Koko using the powers of the forbidden Sword of the Necromancer. Turn your foes into allies and reach the depths of the Necromancer's dungeon. Defeat the guardians to gain enough soul power to bring Koko back from the dead, no matter the cost.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/gow3WtrgOjY Until large amounts of time is invested in progress there is out matched and far to limited for a depressingly long time.
This game is genuinely unfun. Wdym "roguelike"? Not one mechanic that is at least rogue adjacent. I've played tons of dungeon crawlers by now and this gotta be one of the worst. Prove that not every Indie game is good. Reviving your enemies sounds nice, but the execution is completely botched. You revive one, use it, it gains a few levels and dies either within the run or at the boss. Only way to not lose it is not to use it. Ok so for the boss you need to do your meelee attack anyway. But meelee sucks in this game. Constantly soft targeting an enemy I am not fighting (like an add instead of the boss), dumb triple attack combo that does 0 damage. At first I wanted to struggle through and git gud but like come on. This is not worth it, it's just not fun in general. Don't buy this. Go play Moonlighter, or Cult of the Lamb or Hades, or Wizard of Legend. These are at least fun to play.
Unfortunatelly this game is really bad, the mechanic about being a necromancer and revive the enemies to fight along your side is cool, but... it gets very repetitive really fast
Sword of the Necromancer, developed and published by Grimorio of Games alongside JanduSoft, is an action RPG that combines roguelike dungeon crawling with a deeply emotional narrative. From the moment you begin, the game sets itself apart by weaving a story centered on Tama, a determined warrior who wields a cursed sword with the power to raise the dead. Her quest to resurrect her lost companion, Koko, drives the player through dark, procedurally generated dungeons filled with deadly enemies and challenging bosses. The narrative explores themes of loss, grief, and sacrifice, giving the gameplay an added layer of emotional weight that resonates beyond the typical dungeon crawler experience. The gameplay loop in Sword of the Necromancer emphasizes both combat skill and tactical decision-making. What makes this game especially intriguing is its unique mechanic that allows you to revive defeated foes as allies, turning former enemies into undead companions who fight alongside you. This resurrection system demands careful strategy—players must decide which enemies to bring back and how to best utilize their abilities to survive increasingly difficult encounters. Exploration and item collection are also vital components, as upgrading weapons, armor, and summoned allies is essential for progressing through the shifting labyrinths. However, the limited inventory space can sometimes restrict player freedom, requiring thoughtful management of resources and summoned units. Visually, the game embraces a pixel-art style that pays homage to classic RPGs while offering its own distinct charm. The dungeons are crafted with attention to atmosphere, each level presenting a different environment that ranges from eerie crypts to fiery caverns. The art is complemented by fluid animations and expressive character designs that enhance immersion. The soundtrack is another strong point, featuring music that amplifies the game’s emotional and tense moments, supporting the narrative’s somber tone and the thrill of combat alike. Critically, Sword of the Necromancer has garnered a mix of praise and constructive criticism. Reviewers often highlight the innovative summoning mechanic and the heartfelt story as its strongest features. Many players appreciate the fresh take on roguelike gameplay and the way the game challenges them to think creatively about combat and survival. On the other hand, some criticisms focus on the restrictive inventory system and occasional pacing issues that can disrupt the flow. Despite these minor drawbacks, the game remains a rewarding experience, particularly for fans of action RPGs who enjoy both strategic gameplay and meaningful storytelling. In conclusion, Sword of the Necromancer stands out as a memorable and ambitious title that blends the intensity of roguelike dungeon crawling with a poignant narrative about love and loss. Its resurrection mechanic adds a unique strategic dimension that sets it apart from many other games in the genre. While there are areas where the game could be more polished, the overall experience is engaging and emotionally compelling. For players seeking a dungeon crawler with depth, character, and a fresh twist on combat, Sword of the Necromancer offers a journey well worth undertaking. Rating: 7/10
Игра хорошая, сюжет прикольный, геймплей отличный, а противники и боссы бесят. Юри почти не присутствует, но ЦГ и история под конец каждого этажа отличны. Моя оценка 10/10
Great game, with good storyline.
pro tip, recycle
muy buen juego, algo corto y al pasarte todos los finales no lo veo muy rejugable y la ia de las invocaciones no es muy buena por lo que renta mas conseguir una arma como el hacha y subir la fuerza lo cual esto es otro problema ya que si te haces un set decente quedas exageradamente fuerte por lo que humillas los jefes, pero lo considero un buen juego como para jugarlo una vez, yo creo que la solución seria actualizar el juego agregando actualizaciones con contenido, balanceo de armas y artefactos en vez de sacar juegos nuevos
ㅅㅂ 적어도 소환물이 나좀 따라오게 해주라...그리고 소환물 소환해도 잡몹한테 2~3대맞고 뒤지고 AI도 ㅄ이어서 다 쳐맞고 이러면 네크로맨시 왜 만든거야...
Evaluation rapide pour informer sur les points donnant à de mauvaises evaluation. Options en plus apres tuto - ne rien perdre a la mort - ne pas perdre d'exp a la mort - ne pas perdre l'avancement du donjon a la mort - sac avec 4 emplacements en plus - ouvertute du coffre de l'hotel a different moments dans le donjon Parfait pour profiter plus sereinement du jeu et de l'histoire sans devoir s'acharner en mod die&retry. Perso même si l'inventaire peut paraitre petit, ce n'est pas le but de cumuler. Les invocations sont voué á mourir et le bjt étant de up le armes et divers objets favoris. Bon jeu, il en vaut le détour.
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Audience
Languages: English*, Spanish - Spain, French, Italian, German, Japanese*, Catalan, Basque, Galician*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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