
Enter the virtual reality sword fighting arena of Sword Master VR! Test your skills with the blade against smart and interactive AI enemies! Unlock new swords and game modes! Prove that you are the sword master!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't believe I paid money for this
great workout felt like a sword-fighter
Not bad, it's really fun...for a while.. the style of fighting is style same.. just swinging like tickling someone :D
Totallly works on Acer WMR headset. 10/10 would shatter my pinky with a mighty swing of my katana against my desk again.
ok. how do I start. this is a short game that is long. kinda conflicted eh ? well, by a short game, I mean, if u just look at how it plays, it's short. the description says it all. u got some stages (maybe 10 ? I'll update this review when I play again) that all plays about the same. u stand on the middle of an arena while ur enemies would come at u from 360 degrees. u fight with ur sword, and shield until the opponent's hp depleted. u lose if u got hit twice in a short time. u unlock new swords with it's own perks, like better damage, better for slashing, better for stabing, longer or shorter swords, etc by clearing the stages on novice level. u unlock new shields, again with it's own perks (and yes, the 1st shield is very tiny, but it's better than nothing at all) after u clear stages on expert level (and u started with no shields, so dont bother searching it anywhere like what I did). that's all. the concept is very short eh ? what makes it long, is that, every stages seems to be longer and longer with more and more opponents. 1 opponent is easy, and started to get boring after about 5-10 mins. but then, u got more opponents to fight at the same time. I now fighting 2 opponents at a time on stage 4, and it really2 feels hectic to fight 2 at the same time. I can imagine to fight about 4 opponents on later stages. And this is what makes it long. in about 30 mins I could only got to stage 4 (and maybe there's 10 stages at least ? I didnt really noticed it before. will update this review when I played again later). so, because of this, u can expect this game to last several hours, and if u can pick it up at discount, it's very worth it. now onto the gameplay, u have to slashed on the enemy's part that's not guarded by the shields and the armors. so u can slashed their hands and feet too if u want, but it only damage them a little. there are a lot of opening holes in the enemy's defense that u can slashed, but seems like the game still buggy, because lots of time, it didnt seem to register the damage. And when I slashed at an enemy that turns around to slashed me, it seems that he's invisible, as he takes no damage. so a better way to play is to be a real swords master. that is wait for ur enemy's opening, usually after he swings, u parry, and there would be opening where u can hit him for lots of damage. even with the bugs, and awkward moments when u think u have slashed the enemy, but their hp didnt seem to go any less, all in all, this still a great game for proper sword fighting, and definitely recommended, and even more if it's discounted.
和室友玩过了,比博人传燃
Strasznie stare, ale fajne vr. Można się niemiłosiernie zmachać, poubijać palce i zniszczyć co popadnie w domu. Walcząc odblokowujemy nowe miecze, mocno różniące się między sobą, co wymusza zmianę stylu walki. Grałem 40 minut, oto co widziałem: Walka jest dynamiczna, przeciwnicy opancerzeni, musimy uderzać w słabe punkty. Często musimy ścierać się z dwoma przeciwnikami naraz nacierającymi z różnych kierunków na małej arenie. Bardzo dobrze stopniowana trudność, kilka rodzajów wrogów (ja widziałem trzech). Za pełna cenę nie polecam, po mocnej obniżce, warto choćby po to, żeby zobaczyć szczyt możliwości vr w walce mieczem na 2016 rok. Kupiłem za 7 zł i wydaje mi się, że na rok 2022 to cena w sam raz.
The game itself is quite enjoyable; It can be quite tiring in the long run. There is however one primary issue with the game - it's not designed around small playing area; Even with minimum listed play area I did hit the wall at one point in time, due to not noticing automatic chaperone in the heat of combat; This is partially due to reduction in gamification elements, including but not limited to spawning areas of enemies; You WILL see enemies spawn both in front and in back of you at the same time; the inner square is 2.5 meters x 2.5 meters, and you will feel quite limited in where you can move.
this game is often recommended as a game to buy by the people of the internet, i'm not sure why. you're stuck in the middle of a square with no way to move other than moving your physical self - basic functionality in VR is snap turning so you're not constantly turning around over your headset cord - and enemies hunch out of your range with their shields constantly up. their animations are clunky, one of them being a wild quick swing that they don't telegraph at all. several times i blocked a strike and died, and stood holding the same position and definitely had blocked the strike but it clipped through. the combat boils down to you poking them around their shield or bashing their shield away only for them to back away and hunch out of range. so you just stand there waiting for them to walk at you with their shield up and you slice at their leg or poke around the shield. also not a good idea to spawn enemies directly in front and behind of the player when they can't really back out to be able to see both of them at once.
Love it!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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