
Choose a path to adventure! Will you sneak into the dragon's lair, or challenge the beast openly? Will you fight for vengeance or for glory? Will you be tempted by elven romance? Will you be buried underground forever? Relive classic 1980s fantasy in this remastered gamebook.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Very short and limited - even if you can choose multiple endings. No flow - might as well read a book
Sword Daughter is visual novel with a branching story where the journey to one of the 22 different endings can be as short as an intro or as long as a medium size story. One thing unique in this game is the path menu which lets play from any branching moment in the story and tells which paths you have yet to explore. So there is no need to save at the various branching moments to complete the game. I enjoyed completing the game although some of the endings aren't that different and some choices kinda blend into others, making them kinda redundant. Overall it was fun for me and the soundtrack was fitting, like in the moments where the backgrounds are so beautiful to look at, with a somber background music.
[i]Kısa mı? Evet. Büyük bir potansiyeli var ama harcanmış mı? Evet. Söyleyeceklerim bu kadar hakim bey.[/i] •» ❀ «• Yani çizimler müthiş, e belli hikayeye de kafa yorulmuş yani biraz daha üzerine düşülse ([spoiler]ejderha, kafayı yemiş kral olcm bne diyen abimiz, tarikatçı abimiz vs.[/spoiler] bunlar genişletilse müthiş routelar çıkabilirdi) efsane bir oyun çıkacak ortaya ama neden bu kadar kısa ve her şeyi oldu bittiye getirmişler anlamadım. Üzüldüm açıkçası, güzelim potansiyel çöp. Yine de tavsiye ediyorum, çünkü Gavin. edit: imla
[h3]好美的异性恋[/h3] 故事是围绕女主和男主互动展开的[spoiler]你以为是女主复仇?大错特错x[/spoiler] 像那种伪大女主小说,完全就是男主叙事,一直在塑造男主 真的是哪里都有他,甩都甩不掉(游戏也不让你甩 不过还好,长按空格就能手动跳未读,方便好多,后面收集全结局我都懒得仔细看了 我还挺喜欢这种古早选择冒险的,小时候好爱玩那种选哪个选项翻到第几页的,这里其他地方都挺好,美术也好看,还有分支地图方便收集结局,但是剧情拿现在的目光看实在是难绷 还是坚持复仇的结局最好(因为[spoiler]救到人之后男主就走了...[/spoiler] 被蓝龙催眠那个也比跟男主回老家好多了
Not an action or adventure game, more Choose Your Own Adventure, which causes the game to feel mis-advertised, as one other review seems to point out, and is probably what kills the game the most. The "Elven Romance" is extremely rushed, with no development or character from either the main or the love interest. A few sentences are all it take to be deeply in love which isn't believable even in a Fantasy with orcs and a dragon The paths tend to be very short, and nothing about this world or what is going is explained...which might work were this not represented as an Epic Fantasy where you might expect actual combat or action scenes. No personalities, no action, no humor, extremely little emotion (The death of Tyrna's father at the start)...it just completely lacks substance other than admittedly gorgeous artwork. A good story can save bad artwork, but good artwork can't save a bad story. If a simple Choose Your Own Adventure is up your ally, wait until this one is on sale, I can't recommend this one otherwise.
💋
Первая новелла на моей памяти где сложнее не заромансить персонажа а его НЕ романсить
Sword Daughter is an older E-Book from 2015, itself a "remaster" of a 1980's Choose Your Own Adventure style book. It's a venerable 10 years old at the time of this review. Sword Daughter is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through short passages of rather mediocre "sword & sorcery" 1980's pulp writing. The original CYOA book this is derived from never reached the same levels of popularity as Jackson and Livingstone's Fighting Fantasy game books, or the official Choose Your Own Adventure branded books, either. This somewhat mediocre re-imagining of the E-book doesn't improve things... heck, even the art assets are delivered poorly at just 480p resolution. It's 2025, guys. Come on. 1992 called, they want their graphics resolution back. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. One of the chief problems with authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Sword Daughter didn't appeal much to the people who own a copy of the E-Book, either. It has achievements, and they show us a very clear picture that the E-Book didn't really capture any interest from readers. The most commonly and easily attained achievement is "With A Kiss", takes just a few minutes or one readthrough of this short CYOA, trivial to get, but less than 30 percent of readers bothered to get that far before uninstalling the E-Book. Hardly a success story, even the people who own this E-Book weren't interested in it. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. Sword Daughter has the almost scam-like price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Pretty, but the story felt a bit inconsistent and creepy.
Sadly can't really recommend this game. I went in really hoping I'd love it but there are very few choices to make, no ability to create or direct your character and it can be a long way between 'decisive checkpoint' and 'end game'. Overall I really hoped it would be like a Choice of Games game with images but it had none of the depth of a CoG game. I'd definitely recommend you'd spend your money on those and use your imagination than settle for Sword Daughter. It could have been an excellent game if you'd had the option to choose your characters personality a bit more with more choices in game that would do this. Even if they don't have a direct effect on the ending.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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