
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bello ma finisce i contenuti in fretta.
Good game
Très sympa pour les fans mais manque cruellement de contenus pour maintenir les joueurs sur le jeu. gameplay sympa et diversifier selon le personnage jouer choisis , la BO toujours aussi sympa .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honnêtement le jeu est assez bien, cependant c'est un jeu qui, à mon sens, est mal optimisé sur son gameplay principal. le farm est un point central de ce jeu, si vous voulez progressez et être utile en multi vous allez devoir farm énormément pour avoir les bon effets sur vos équipement. Sauf que... bah c'est là qu'est le soucis. Vous avez 5 classes de personnage, et une vingtaine de perso jouable. Certains équipement vont être liés à la classe de votre perso, et votre arme elle ne sera liée qu'à votre perso. Cependant vos drops vont être full aléatoires. Si vous jouez Kirito version SAO, par exemple, vous allez drop des armes pour l'ensemble des perso ainsi que des équipements pour toutes les classes et non pas que pour celle de Kirito. En soi pourquoi pas mais ca rend le farm bcp trop long. De plus, même malgré tout se farm je ne saurais même pas confirmer que ça change véritablement qqch, la visibilité de la progression est juste... invsible en fait. Ensuite, bon outre 2/3 maps différentes vous ne verrez pas grand chose malheureusement. Pour les bosses également, malgré tout le contenu de la licence SAO depuis plus d'une dizaine d'années maintenant bah c'est un peu vide et le contenue qu'elle offre n'est juste pas exploitée. Pour ce qui est des récompenses, essentiellement des cosmétiques (ce qui reste sympa) mais avec un taux de drop inférieur à 1% il me semble.... encore une fois si vous les voulez ça vas être long, à moins de payer pour de jolis petits boost de chance, sérieux le jeu est déjà payant donc si pour obtenir le contenue du jeux sans y passer des centaines d'heures faut payer bon... Par ailleurs, la majorité du contenue c'est du multi et même si vous trouvez les 3 autres personnes minimums pour lancer les missions et bien vous aurez très souvent des bots dans votre équipe et autant vous dire que leur seule qualité c'est au niveau des réanimations car sinon ils ne seront pas très utiles au niveau des fights. A voir ce que le jeux donnera plus tard si les devs décident de revenir deçu autre que pour les dlc, mais bon ça fait un an et si je m'en tiens aux précédents commentaires et bien ça à pas trop changé entre la sortie et aujourd'hui franchement si vous voulez jouez à des jeux SAO penchez vous vers les précédents jeux de la licence comme SAO Hollow Realization
Don't waste money on this. The game is already dead. You get gears from co-op but the co-op matchmaking takes forever. The only thing you can play offline is the story.
only issue is it takes alittle awhile to load a co op mission because lack of players im guessing
itsa actually pretty fun
I like this game but I wish they made the game actually like the anime where you have 100 floors and a guild system. They would have made such an amazing game if they did it like the actual story line where you choose how you will try o survive being stuck in a video game. Such a missed opportunity. Otherwise this is a fun way to past time but it is just battling and no other things to do. I prefer a game with mixture of battles and cozy time where i have a house to build and decorate. I expected more from SAO but the game is decent. Kind of need a neutral button.
Honestly this game is fun with friends as it barely has any players on. That and because almost everyone is high level. it takes long to even load in with people so most of the time ou will be playing with AI's. If you get this game, just either play for the story or play with friends. it gets very boring after a while. this is coming from a person who has also played fatal bullet, not on steam but on console with friends. the coop on this game is probably the deciding factor of how good it is. I won't lie though, the story in this game is pretty good and the combat is too.
垃圾游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $18M | 77.8K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $62M | 126.5K | 83% | $39.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 5.8K | 93% | $24.99 |