
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fffffff
this tickled the SAO game itch the older games never quite reached
장점:총 캐릭 타격감 괜챃음. 할만함. 단점:이외 모든것. 바라는점: 제발 총캐릭 제외 캐릭들 공속을 올려주든가 겁나 씹히고, 판정도 이상함. 갈수록 유저가 줄어드는데 이에대한 대책이 필요할 것 같음... 망겜아 오래가자 제발.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sympathique mais sans plus, c'est plus un jeux pour les fan de la licence.
Game-play wise its probably the most like my favorite game SAO has put out Hollow Realization with each character being relatively unique. Everything else kind of falls flat though. The battle pass is way too grindy and so FOMO heavy. Weapon grinding is super dull and they cap you at crafting 100 weapons per day to limit progress which is BS cause it means you have artificial walls placed to force you come back to get the best weapon you can. Overall though I still have enjoyed my time playing it but i recommend getting it on sale instead of paying full price.
While I love having a new SAO game to enjoy, playing with others was something I didn't get to enjoy. I cleared the story to get all the way to unlock Raid Battles and never got a chance to experience any. The story feels like a weird mixed bag. Especially as it throws everyones unique stories in to it. It's feels like GGO x ALO. The Administrator feels out of place as someone that likes Kirito. And having Sterben as an ally, what? Gearing feels like it needs a refresher, the pool is really big and all over the place. Relies heavy on infusing and getting the right sub-stats placed. Combat is, sigh. It's not rewarding. With the camera angles being wonky it makes it more difficult to utilize the lock on system. Guarding doesn't always work like you wish it would. The abilities are either OP or not. Very dependent. Enemies can just stand there and knock you while you're using one and not take hit frames. Weakspots are confusing. Elemental damage is a lot to remember as it varies per creature and there is plenty. Attempting to combo mix between Light/Heavy is stressful. I don't think I can really do justice reviewing this like others do. But it needs an overhaul. Better advertisement.
this is a good game and it diff from the other sao games
Je demande un verrouillage caméra part pitié sinon le jeux a l'air trop bien car la cam qui bouge h24 c'est horrible
una valida variante alla timeline classica dei videogames.
플레이 하다보니까 벌써 100시간이나 했네... 할인하면 사십쇼.... 개인적으로 7만 원에 비해 콘텐츠가 너무 부족합니다. 뭐 100시간 밖에 안했는데 네가 뭘 안다고 큰 소리냐 하실 수 있는데 진짜 반복 노가다입니다. 싱글 스토리는 너무 빨리 끝나고, 그 후에는 멀티하면서 계정 레벨이랑 캐릭터 레벨 올리고, 무기 맞추고, 이펙트 알아서 파밍해서 끼우는게 다입니다. 솔직히 템 파밍은 아이템 뽑기에서 운 좋게 얻어 걸린다쳐도 이펙트 파밍이랑 스킨 확률이 극악이라 반복 전투에 너무 지루해집니다. 그나마 캐릭마다 매력있고, 풀더빙 되어 있어서 소아온 팬이라면 꽤 재밌게 즐길 수 있을 거라 생각합니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2M | 56K | 90% | $39.99 | |
| $18M | 77.8K | 65% | $12.49 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $62M | 126.5K | 83% | $39.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 4K | 94% | $19.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.9K | 79% | $24.99 | |
| $3.5M | 5.8K | 93% | $24.99 |