
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
สำหรับเกมนี้ผมที่ได้เล่นไปเกือบ 2ชม. ถ้าทุกท่านที่ชอบเสพเนื้อเรื่อง ความยาวเนื้อเรื่องถือว่ากลางๆ ผมขอเเนะนำ รอตอนลดราคาจะดีที่สุดครับ ลดสัก50%หรือลงไป สำหรับโหมดออนไลน์ ตอนนี้คอนเทนต์ยังดูซ้ำซากไปหน่อย แต่ตอนตีบอสมัน มันส์มือจริงๆ
Honestly, I didn't bother reading the story and the heavy grinding makes the game become repetitive and somewhat boring. But I mainly played this with friends and we had a blast. And that's what mattered to me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 348ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
발전없는 게임성과 조작감 역대 시리즈중 가장 '게임'이라고 부를만한 타이틀 이지만 여전히 수준낮은 게임성과 조작감을 제공한다. 이를 조금이라도 가리고자 했는지 멀티플레이를 강제 하였으며 20인이나 되는 대규모 붕쯔붕쯔 어택으로 인해 조잡한 게임성과 조작감이 어느정도 눈가림이 되는 형태 낡은 게임 디자인 소아온 시리즈의 올스타전 같은 느낌으로 다양한 캐릭터들이 등장한다. 다만 이 캐릭터들이 고유의 개성과 특징이 뚜렷해야 하지만 그를 받침 해줄만한 성능과 조작감이 받쳐주질 않는다. 옆집겜을 레퍼로 잡았으면 동일하게 캐릭터당 변경 가능한 스킬이나 패시브를 자유롭게 커스텀하는 파고들기 식으로 완벽하게 따라 하던가 스킬은 3개 고정에 이 모든 성능은 아이템에 의해 변화 되는데 아이템 드랍도 잘 되지 않는다. 캐릭터를 강력하게 만들고 싶으면 자신이 좋아 하지 않는 캐릭터의 패시브를 사용하기 위해 강제로 30랭크까지 키워야 하며 매 랜덤으로 드랍하는 부옵션 고유옵션을 드랍할 때 까지 무한으로 플레이해야 한다. 기약 없는 업데이트 첫 출시후 dlc 캐릭터 1종 추가(10월)외엔 아무런 추가 컨텐츠 없데이트가 없다. 대부분의 캐릭터는 전작의 스킬/디자인을 그데로 가져오거나 섞어서 사용하는데 이게 캐릭터 개발에 공수가 오래걸릴만하다고 생각되진 않는다... 설문조사를 했던데 곧 12월인 지금에도 dlc 예정조차 없으니 게임의 큰 변화는 없을 거라고 생각한다.
I give this a positive, it's definitely a step in the right direction compared to every title since fatal bullet, but still not there yet. The time gated grind is pretty annoying, and mandatory 5 players to start a coop game is rough when the game is dead already. But the battle system is pretty fun, the CGI cutscenes are much better than older titles. They need to DUB IT. It is really offputting to fans who prefer the dub and have come to love all the characters through their EN VA to not get it in any of the games. Not saying everything out of JP must be dubbed but if you dub the entire anime, you should dub the game. Same downfall as Blazblue CF.. I would literally pay $15 extra for EN dub DLC if that is the issue. Graphics are great, would like to see more in the open world free roam, spawn some bosses in there already. All in all, best SAO game since Fatal Bullet, still not an amazing game in it's own right but enjoyable and serviceable for fans of the series, unlike Aquria games which I cannot force myself to play past a couple hours they are so bad. I would be more harsh normally but this is a great improvement over other entries so I want to support that momentum. I should add the caveat that the coop needs 5 players to queue and quests and content are locked behind coop because bots cant do objectives. It's already pretty slow to find groups on the lower world tiers. So yeah, if they don't do something about this parts of the game will just not be accessible when it's dead, so YMMV.
万代懒狗
I like it all and my money is well spent though I do want more story events
(o゜▽゜)o☆
There is a lot to do, but the sad hard truth there isn't a whole bunch of fellow players. The game does compensate with adding Ai controlled "players" to allow the game to continue to be enjoyed. I bought this when it first released, but dropped it. I got back into playing recently and have really been enjoying myself. The story is decent for what it is, and the meat of it the online play is fun.
좋네요 그래픽도 온라인도...
la historia está interesante pero las mecánicas dejan que desear, dejando de lado el punto de que no hay nadie para jugarl el multi. pero el punto negativo está en los bugs de luz y la pésima optmización, no es posible que con una rx7600 corra cyberpunk a mas de 150fps y este juego apenas llegue a los 45 y con mucho lag
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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