
An action RPG based on Chinese art style, as the 7th lineal sequel of this series, it earns a lot of anicipations. Better gaming experience than any of its previous episode will be brought to all the players.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
风景很好,剧情一般,战斗稀烂,音效烂烂烂,但是音乐还不错。 前期除了霸总救人好尬外其他总体都不错,流程玩得很舒适没有折磨感,但是男女主情感递进欠缺,后期谈心很直接好评但是因为递进少感觉有点突兀。从进魔界开始无论玩法还是剧情就开始一泻千里,赶路解密非常折磨。 总体来说简单模式过一遍还是值得的。 dlc追评,加了五灵玩法,非常可惜本篇没有基于五灵玩法做些箱庭,虽然稍显稚嫩,总好过目前的一本道赶路和解密。剧情方面追加了男主的情感历程,一定程度补足本篇不足,但总体还是欠缺递进。结尾很有意境但是少了仙剑传统作诗,差点味道。
这部,因为当初发售时候评测说过多爱情元素,那是比较反感这类题材,所以一直错过了,直到现在才通。想想也是,连仙剑6这种”神鬼二象性“的游戏我都能为了剧情,忽略其他维度给好评,那么对于仙剑7这种无论是剧情还是战斗,演出等都中规中矩,既没有啥大毛病也没啥特别出彩的游戏也应该给予好评。 值得一提的是这代音乐,是真好听,算是一个加分项。无论是里面的各种战斗,场景BGM,还是主题曲。尤其是这个主题曲,个人认为是仙剑系列唯二喜欢的,仅次于《回梦游仙》。 小时候那会开始玩仙剑等一些国产rpg,那时候各种游戏类型,唯独喜欢rpg,认为能有好故事可以看的游戏真好玩,尤其是国产的故事。 后来长大了,玩的游戏多了,渐渐不喜欢这类游戏了,觉得整天讲些情啊爱啊的过于幼稚,婆婆妈妈。远不如国外大作好玩,剧情也好,黑暗,现实。 现在老了,反而又开始喜欢回来rpg,尤其是国产rpg,没有那些黑深残,复杂的剧情,就这样着重描写人与人之间最朴实真挚的情感的故事也挺好。 这何尝不也是一种“看山是山,看山不是山,看山还是山”。
还算体面的告别
Better than expected.
好游戏
全成就了,封游前留个评测. 总体上还是能给个80分的. 剧情上是仙剑系列在脱离女娲血脉叙事的新尝试. 画面,战斗都是粗看惊艳,经不住细究. 战斗和动作方面还有相当大的提升空间.
This game is beautiful
剧情拖拖拉拉,磨磨蹭蹭,在哪里你侬我侬。爱情升温在这里犹如儿戏。真的不会写不要写了
5/10 无聊到令人哭泣 无聊到令人绝望 无聊到入了宗门依旧感觉每一秒钟都是折磨 但是 这个游戏的音乐拯救了这个2b一样的游戏
a good story and graphic, alternative for jprg fans who bored with the their story
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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