
SwooshCat is a vibrant precision-platformer adventure. Leap, dash, slash, stab, roll, and ricochet your way through a charming pixel world as you help a brave little cat 🐾 explore and battle!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

SwooshCat – A precision platformer starring an adorable feline! Master simple jumps and dashes to embark on a challenging yet delightful adventure. 🐾
Slash, Parry, Break, Dodge – Your dash isn't just movement: it's a combat blade and puzzle key!
Explore lush jungles and scorching deserts, each meticulously packed with deadly traps and cunning mechanisms to challenge your skills and strategy!
Turn foes into stepping stones – Chain kills, parries, and dashes to bounce off corpses and bullets, resetting mobility to reach "impossible" corners!
Easy to learn, deep to master: Newbies leap right in; speedrunners face brutal challenges!
Buttery controls + Rich level design = An unmissable catventure! 🐱
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Hungarian*, Norwegian* +5 more
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 67reviews | 85% | — | $4.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猫猫很可爱,总体体验还可以。不过有时候判定很奇怪+脚滑,在必须精准冲刺落地的时候落地脚滑会有点恼火。然后莫名其妙出现的传送门有点让人摸不着头脑,毕竟明明转个身就能回上一个场景了。不过内置攻略还是挺贴心的,
[h1][b]蔚蓝小学弟,小猫也爬山[/b][/h1] 《SwooshCat 轻灵跃影喵》的主角是个可爱的小黑猫,玩家要控制其一路在满是尖刺、深渊和敌人的山间穿行,征服一切障碍。 本作是款精确平台跳跃冒险游戏,玩法上有点像《蔚蓝》,除了常规的跳跃外,主角同样拥有冲刺能力,借助和其它元素的交互,便可实现流畅的行动。 游戏的关卡设计也和《蔚蓝》相似,到处都是尖刺,跳跃时需要找准唯一的落脚点,如果没有落脚点,便要借助场景中的小鱼重置冲刺,用多段冲刺逃离危险。 按下冲刺键后会进入慢动作方便玩家调整方向,除此之外,还可以直接向尖刺冲刺,这样会重新弹起,如果向弹簧装置冲刺,则会跳的更高。 除此之外,本作还加入了敌人,向着敌人冲刺便可以将其击杀,这个操作同样会重置冲刺次数。 这一系列设计加在一起,便赋予了小猫在空中“飞舞”的能力,不过落实到具体操作上可就难的多了,需要一遍一遍的练习才行。 值得一提的是,本作还在部分场景加入了幻影系统,其会将正确路线显示出来供玩家参考,可以说非常人性化了。 游戏整体手感做的不错,虽然较《蔚蓝》还有点距离,不过作为一款小体量作品,表现的已经很好了,喜欢高难跳跃的玩家可以一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.3K | 92 | 75% | $2.99 | |
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| $4.3K | 271 | 71% | $0.99 | |
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| $4.3K | 59 | 69% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3K | 15 | 93% | $7.99 | |
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| $2.3K | 35 | 69% | $2.99 | |
| $1.8K | 42 | 74% | $2.99 | |
| $208 | 2 | 50% | $4.99 | |
| — | 0 | — | — |
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SwooshCat是一款像素风横板跳跃游戏,你将化身一只可爱的小黑猫,打开各个机关从而进入新得地图。 刚进入游戏看到画风的时候我以为本作是一款和蔚蓝差不多的游戏,但实际得游玩却相差很多。本作并没有传统意义上得冲刺按钮,反而改为了用鼠标进行时停指向。同时保留了经典的爬墙设计。当我们在空中碰到机关后会刷新我们的冲刺次数,同时冲刺在地面上时也会进行弹跳,玩法还是挺新颖得。 难度得话并不是很高,比蔚蓝简单很多。碰到新的地方还会给我们一个画面告诉我们该怎么跳。所以一般不会出现卡关的情况。难点在于本作得部分关卡对我们的时机把握要求非常高,有些地方即使我们看了提示也会偶尔跳不过去。 地图设计上本作基本上只有一条路线,并不像蔚蓝那样有许多路线和房间让我们闯,所以目标很明确。机关的放置并不是很复杂主要偏向技巧性,所以视觉上看着比较简洁一点。 总得来说,目前本作的质量挺高的,指引很明确,地图设计也不错,适合各类玩家,如果感兴趣得话可以试试。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
寄,回想起了玩蔚蓝时的苦痛,拼尽全力无法跳跃过去,希望能添加个和蔚蓝同款的功能,官方外挂,让我这个手残党见下通关后的风景
中规中矩的一作,起码作为一款精确平台跳跃是合格的。流程不算长,3h左右。看到分章节且章节名又是森林沙漠的还以为起码来个4章,确实略失望,不过这体量和设计也对得起价格了。 优点:基本操作逻辑清晰,核心机制为劈刺弹跳和冲刺重置。画风舒适,不过看久了会把猫猫看成空洞骑士里的兄弟阴影。 缺点:跳跃关设计难度曲线比较离谱,结合部分关卡机制简直是灾难。 几个地雷系机制:劈刺惯性会导致方向控制失准,无法精确控制落点。弹簧跳会附加角度属性,在沙漠章节有几个关卡配合这个阴间至极。保留了传统平台跳跃极限像素跳特性,部分关卡难操作。 至于360°时停冲刺体验看人吧,本身是游戏核心设计不多说什么。给我感觉就是会导致操作很不流畅,没有顺畅通关带来的正反馈,但后面的关卡确实又不得不用。 总体推荐游玩,平台跳跃小甜品。
这游戏除了都是像素平台外和《蔚蓝》其实没啥关系,个人感觉更加类似于《超级磁力机器人》(当然可能也有更早的同类型的)。 流程其实挺短的,但因为难度比较高所以玩的时候对短流程倒没有特别强烈的感觉,我怎么想怎么觉得应该是先出个EA版本然后后续再补两三个大关卡比较合适。 关卡设计啥的还行吧,有几个小关的解谜+操作我觉得还有点意思,但是总体难度曲线做的一般,一关难一关简单的,中期有几关挺难的,但最后几关又直接白给了。 顺便提几个建议: 1.进入时停状态后个人感觉应该再设置一个键取消时停状态比较好吧,有时候按早了想取消只能按左键跳出去,基本就得死了重来,如果不取消就得等半天。 2.这个地形真的很影响隐藏关卡的判断啊,比如有几个关卡有往下的通道,我下去后发现是隐藏,但有些看起来是下去的通道结果我跳下去就死了,我不求你把隐藏关整得太明显,但也不能给玩家过多误导吧,前期有些地方我以为是隐藏通道,结果跳半天跳过去发现是个死路,搞得我玩到后面看到有可能是隐藏的地方也懒得去探索了。 3.鱼的设置我觉得不太好,这也是我觉得关卡设计不算很好的原因之一,平台游戏的这种额外收集一般是要求你通过额外的操作来获得的,但这游戏的鱼很多就直接放在必经之路上,那这个额外收集还有啥意义呢?我就算收集到了也没有额外的成就感。
Swoosh Cat is a nice precision platformer. I like this genre a lot (since I've played games like Celeste and Germinal). However, the game would be a lot more enjoyable, if it had a dash mechanic (like in Celeste) instead of sling mechanic. Don't get me wrong, I still think, it's a fantastic precision platformer. The music is also very nice, but it gets kinda boring, listening to one song throughout an entire game. I think it would have been better if there was a song for every chapter. The mechanic takes some getting used to, but you get used to it over time. And it's kinda funny that there is a billiard achievement because partly, it did feel like playing billiard.
a little jank but cute and quite fun
뭔가 셀레스트 느낌이 나서 처음엔 진짜 재밌게 했다. 그러나 사막맵 들어오고 나서 어느 구간부터 지나가는 방법을 아예 몰라서 그냥 때려쳤다.
很难 新手关都过不了 很难 很难 手机版还好玩 bgm和动效都比端游高一个档次,有理由怀疑制作组偷懒(
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