
In a science experiment gone wrong, there's only one way to survive - traverse dynamic environments in over 1300 realistic vehicles, as fast as possible.
Modeled estimate, not a reported figure. How we estimate →
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About
Use more than 1300 realistic drivable vehicles, of all kinds, to get across challenging environments. The vehicles all have different properties and can get damaged, run out of fuel, get stuck, etc. You'll need to change them often - and can upgrade them, too.
In a teleportation experiment gone wrong, dimensional rifts opened. Suddenly, you find yourself chased by interdimensional time-whales.
Drive through the rifts and advance forward in time. In the year 2055 there is a special vehicle that will save you and all of humankind. The only problem? It is 1950 now!
Luckily you posses experimental teleportation technology that lets you store up to 3 vehicles on you, so you can switch between them at any moment on your journey, as you encounter various environments and obstacles.
Can you make it far enough into the future and save humankind?
A typical Switchcars run takes about 10 minutes. Every run is different and as you get better you'll unlock new environments, years, and vehicles. The game features 100 environment lane types, all procedurally arranged.
Over 1300 detailed and realistic vehicles, spanning years 1950-2055
Cars, bicycles, buses, trucks, trains, ships, planes, spacecraft, construction vehicles - you name it
40 powerups and upgrades that can be stacked on all vehicles
Made by a single dev in the span of 8 years
Switchcars includes an in-game editor, where you can create your own vehicles and props
The community has created over 2000 additional vehicles and props, so far. Check them out on our Discord server!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Switchcars is an incredibly fast-paced rogue-lite that, while simple on the surface, is full of incredible depth and detail. Easy to pick up but brutally hard to master, Switchcars is the kind of game that digs its hooks in and doesn’t let go. It is a time-traveling, car-jacking roguelike where you’re constantly pursued by giant alien worms armed with nothing but a grappling hook. If you didn’t get it from that last sentence, this game is off the rails. It starts simple. You have a grappling hook that you can use to grab onto objects and gain speed. You can also steal cars to travel faster. Your goal is to run to the right, travelling to different time periods where you can obtain different vehicles, and escape the giant aliens that are trying to stop you. What starts as a straightforward escape mission quickly evolves into a chaotic speedrun of time-traveling vehicle mayhem. Each run begins with your escape through time, scavenging vehicles and upgrades to outpace the alien menace. The further you go, the more chaotic it becomes with each time period reshuffling the obstacles in your way. There are several different kinds of vehicle, each with their own mechanics and ways of driving – bikes are easily destroyed, cars guzzle up fuel, planes can fly and have to avoid storms, boats can ride in water, and even animals like zebras and elephants. The range is ridiculous in the best way. The sheer variety in vehicles and vehicle types is more than impressive. Most vehicles you will find initially will use fuel, but some of the more futuristic vehicles are electric and need power to run. There are also trains that need rails to drive along. The efficiency of vehicles is affected by what lane they are driving along. The screen is divided into ten lanes, with the top three “lanes” being the sky full of clouds. Only airborne vehicles can enter these lanes. The other lanes can range from tarmac, to mud roads, train tracks, canals, swamps, forests – the terrain just keeps changing. The types of lanes available are influenced by the time period you are in and the particular environment. You could even end up in space, where you will float along, relying on your grappling hook or managing to grab a spaceship to continue moving. Each stage has one or more environments you’ll have to travel through, and if you move quickly these can change rapidly. There is a timer on each stage, and when it runs out you will be pursued by one or more of the giant slug aliens that are trying to stop you. They will destroy vehicles you ride, and try to kill you, forcing you to use everything you’ve learned so far to survive. You can mitigate the threat with upgrades that can be collected along the way. These can be special items that heal or protect, like the helmet, or they can be upgrades to your car – solar panels to power electric vehicles, skis to allow vehicles to travel along snow, or weapons that can be used to destroy things in your path. If it sounds complicated, it is. But playing the game doesn’t feel that way. You have very simple controls and fast paced action that you will learn to react to quickly. Every run is different, ranging from dying right away because you forget to release your grapple and fly straight into a rock, to flying through the air while aliens leap at you, to jumping from track to track to avoid oncoming trains. Some or all of these things and more could happen to you in each run. As an indie game it uses pixel art style graphics. They have great detail, and you can recognise vehicle types just through their silhouettes, something that really helps with the fast-paced gameplay, as do the richly detailed lanes that blend in with each other well enough that they seem like cleverly designed levels. While this game can be a lot of fun for people who like a challenge, the repetition might feel like a grind for others, especially after several deaths. It takes a while to master this game. I’ve yet to make it past stage 8 myself, usually because I’m overwhelmed by multiple aliens as any vehicles I try to grab speed by. But for players who like challenges and chaotic gameplay, this is a game for you. Whether you’re zipping through clouds in a flying car or narrowly escaping a swamp in a stolen tractor, Switchcars delivers heart-pounding chaos in every run. It’s wild, weird, and worth strapping in for.
O mój boże, nie spodziewałem się aż TAKIEJ JAKOŚCI w grze indie za 30 złotych.
GOTY
This game is surprisingly amazing. Very unique concept, tons of vehicle options, bunch of extra buffs you can assign to them. It's very dynamic and action-packed. Definitely worth trying few times at least. There are a few downsides though: - no achievements - a bit weird default controls - the development for this game seems to have ended quite quickly, so looks like achievements or other content, such as different enemies, will never be added
I can't stop playing this game because it's too fun, would definitely recommend
good
fast paced mental and fun, its all the feutures for a great game
Run
Залипательно
Switchcars is truly an indie games that is an hidden gem. A roguelike game where you travel 100 years (from 1950 to 2050) in order to escape atime travelling aliens slugs, with the help of every vehicle imaginable. With a synopsis like this, you would miss A LOT of hidden features: There are truly A LOT of vehicles (horses, blimps, aircraft carriers, ekranoplanes just to name some); Power ups that can be stacked (a flying nuclear powered airless tires tugboat) You can actually fight back the aliens You have a "free" mode You can mod your own vehicles The scenaries changes thru time (like roads with modern asphalt) It really is a fun, fast paced little gem, and I love it. Only thing I could say is that, regarding replayabilty, after winning the first run and completing the hardcore mode, you din't have much else. There aren't secrets, neither scoreboards. But if you are serching for a time killing game, even for computers that aren't top of the line, this is a must. In 3 words: fun, fast, creative.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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